Gamer: Difference between revisions

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*A microgame where the player must stretch an object with rolling pin, pressing {{button|Padupdown}}.
*A microgame where the player must stretch an object with rolling pin, pressing {{button|Padupdown}}.
**'''1st level difficulty:''' The player must stretch a pizza dough.
**'''1st level difficulty:''' The player must stretch a pizza dough.
**'''2nd level difficulty:''' The player must stretch a rabit-shaped dough.
**'''2nd level difficulty:''' The player must stretch a rabbit-shaped dough.
**'''3rd level difficulty:''' ''N/A''
**'''3rd level difficulty:''' ''N/A''



Revision as of 21:26, March 29, 2013

Template:Justreleased

Gamer.
Gamer title screen.

Gamer is 9-Volt and 18-Volt's minigame in Game & Wario, for Wii U. The game is played using the GamePad's buttons.

Story

Playing with their new console, 9-Volt and 18-Volt compete to find out who gets the high score in the game and 9-Volt wins. 5-Volt gets the console from them and order them to do their homework. After some time, 9-Volt and 18-Volt are done and get eager to play again. 5-Volt gives the console back, revealing she had beaten her son's score, making him shocked.

Gameplay

There are two modes in the minigame. Both involve the characters playing a modified version of Balloon Fight containing microgames, called Balloon Fighter.

  • 9-Volt: In this mode, the player must help 9-Volt to win microgames and avoid letting 5-Volt know that he is playing during his bedtime. She will constantly drop by his bedroom to see if he is sleeping, forcing the player to pause the game. A time bar is displayed to show the amount of time 9-Volt could stay without playing it. The game ends if the player fails to hide it from 5-Volt, if the time runs out or if they lose all chance balloons.
  • 18-Volt: In this mode, 18-Volt is playing the console. This mode is very similar to WarioWare games, without specific time and with three difficulty levels for microgames, only ending when the player loses all balloons. Two sub-modes can be unblocked.

Microgames

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

  • A microgame based on Gold Digger from WarioWare, Inc.: Mega Microgame$!. The object is to put a finger inside a nose. Sometimes, one of the nostrils will have mucus coming out of it, forcing the player to pick the other nostril.
    • 1st level difficulty: The player must pick the nose with a pinky finger.
    • 2nd level difficulty: The player must pick the nose with an index finger.
    • 3rd level difficulty: The nose is replaced by a mouth, but the player loses if it bites the finger.
  • A microgame coming from Sole Man featured in WarioWare, Inc.: Mega Microgame$. Here, the player must control a character, avoiding to be stomped by the giant foot that comes from above.
    • 1st level difficulty: A Fronk must avoid a girl's foot. The setting is a dirt road.
    • 2nd level difficulty: Wario-Man must avoid a dinosaur's foot. The setting is a city on fire.
    • 3rd level difficulty: A boy in a Goomba costume must avoid Mario's jumping foot. The setting is a Super Mario Bros. scenery.
  • A microgame referencing the Game & Watch Ball and playing identically to it. In this microgame, the player must juggle the balls grabbing them when the reach the lowest spot. Dropping one ball causes the player's failure.
    • 1st level difficulty: There is one ball to juggle.
    • 2nd level difficulty: There are two balls to juggle.
    • 3rd level difficulty: There are three balls to juggle.
  • A microgame where the player must stretch an object with rolling pin, pressing +Control Pad up or down.
    • 1st level difficulty: The player must stretch a pizza dough.
    • 2nd level difficulty: The player must stretch a rabbit-shaped dough.
    • 3rd level difficulty: N/A
  • A microgame involving mashing A Button in order to poke something with a hand until it breaks.
    • 1st level difficulty: An egg must be poked. A chick will come out of it.
    • 2nd level difficulty: A stone must be poked. A dinosaur skeleton will come out of it.
    • 3rd level difficulty: Saturn must be poked. A rocket ship comes out of it.
  • A microgame where the player must help a man to jump in order to avoid slipping on banana peels.
    • 1st level difficulty: It takes place in a sidewalk, and the peels will be far apart.
    • 2nd level difficulty: It takes place in a forest. One of the peels will walk on the direction of the other one.
    • 3rd level difficulty: N/A
  • A microgame where the player must help a man to jump in order to avoid slipping on banana peels.
    • 1st level difficulty: It takes place in a sidewalk, and the peels will be far apart.
    • 2nd level difficulty: It takes place in a forest. One of the peels will walk on the direction of the other one.
    • 3rd level difficulty: N/A
  • A microgame where the player controls a samurai that must slice fish when they are under the spotlight.
    • 1st level difficulty: One fish to slice.
    • 2nd level difficulty: Two fish to slice.
    • 3rd level difficulty: N/A
  • A microgame where four circumferences, each one having a groove in a different side (up, down, left and right), are displayed. A man will point at one of them, and the player must press the button on the +Control Pad the corresponds to the direction of its groove.
    • 1st level difficulty: The player must match them twice.
    • 2nd level difficulty: N/A
    • 3rd level difficulty: N/A
  • A microgame where a character (coming from WarioWare: D.I.Y.) spins on a record. The object is to flick them away tapping A Button when the character is close to the "player's" hand.
    • 1st level difficulty: The player must flick a sumo wrestler.
    • 2nd level difficulty: The player must flick a jumping man.
    • 3rd level difficulty: N/A

Controls

  • +Control Pad/A Button: Do microgame actions
  • Classic Controller ZL Button/Classic Controller ZR Button: Pause