Bizarre Doors of Boo Mansion

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Template:Newsubject Template:Levelbox Bizarre Doors of Boo Mansion is the 16th course of Episode 1 in Captain Toad: Treasure Tracker. This level it takes place at a Ghost House. Captain Toad starts at the front path and must dodge a Goomba to enter the house. He promptly exits to the left of the Mansion. After getting over a fence by moving Touchstones and doors in a puzzle, Toad must sneak around the house, avoiding a Boo and a Goomba Tower that has a Super Gem on top. After getting on the roof via a door, two Big Boos make a last attempt to stop Captain Toad, but they can easily be dodged using either the nearby door or using Captain Toad's headlamp to defeat them.

Collectables

Super Gems

  • Super Gem 1: In a plant to the right of the entrance.
  • Super Gem 2: On a platform involved in the doorway puzzle to the left of the mansion.
  • Super Gem 3: Atop a Goomba Tower near the end of the level.

Bonus Objective

  • Cleared course in only 4 touches!

Names in other languages

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Trivia

  • Toad never actually goes inside the Mansion, unless the doors are counted, though they act more like portals.
  • If the player wait for 5 minutes (300 seconds) at the stage, a lot of creepy handprints will appear suddenly on the backside's wall of the ghost mansion. Each of these handprints' position is randomly every time it appears.

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