Animal Crossing: Wild World: Difference between revisions

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{{minigame-infobox
{{minigame-infobox
|title=Animal Crossing: Wild World
|image=[[File:WWSM Animal Crossing - Wild World.png|250px]]<br>''WarioWare: Smooth Moves''<br>[[File:AnimalCrossingWildWorld WarioWareGold.png|250px]]<br>''WarioWare Gold''
|image=[[File:WWSM Animal Crossing - Wild World.png|250px]]<br>''WarioWare: Smooth Moves''<br>[[File:AnimalCrossingWildWorld WarioWareGold.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''
|appeared_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''
|type=[[9-Volt]] and [[18-Volt]] (''Smooth Moves'')<br>18-Volt (''Gold'')
|type=[[9-Volt]] and [[18-Volt]] (''Smooth Moves'')<br>18-Volt (''Gold'')
|intro=''Catch it!''
|intro=''Catch it!''
|info=''"When your bobber bobs, reel it in! 2005: Animal Crossing: Wild World / Nintendo DS"'' (''Smooth Moves'')<br>''"Animal Crossing's the best! Fishing in Animal Crossing is even better! Just watch the bobber closely, and when a fish bites, reel it in quick! <font color="green">Animal Crossing: Wild World was released for the Nintendo DS in 2005.</font>"'' (''Gold'')
|info="''When your bobber bobs, reel it in! 2005: Animal Crossing: Wild World / Nintendo DS''" (''Smooth Moves'')<br>"''Animal Crossing's the best! Fishing in Animal Crossing is even better! Just watch the bobber closely, and when a fish bites, reel it in quick! <font color="green">Animal Crossing: Wild World was released for the Nintendo DS in 2005.</font>''" (''Gold'')
|controls= Reel {{button|wii|Wiimote}} - Fish (''Smooth Moves'')<br>{{button|3ds|tilt}} &ndash; Reel in (''Gold'')
|controls=Reel {{button|wii|Wiimote}} - Fish (''Smooth Moves'')<br>{{button|3ds|tilt}} &ndash; Reel in (''Gold'')
|form="The Tug-of-War" (''Smooth Moves'')
|form="The Tug-of-War" (''Smooth Moves'')
|clear=15 (''Gold'')
|clear=15 (''Gold'')
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==Gameplay==
==Gameplay==
The object is to catch the [[nookipedia:Fish|fish]] by waiting for it to pull the bait, then pulling the [[Wii#Wii Remote|Wii Remote]] out to catch it.  
The object is to catch the [[nookipedia:Fish|fish]] by waiting for it to pull the bait, then pulling the [[Wii#Wii Remote|Wii Remote]] out to catch it.  
 
*'''Level 1:''' One fish.
* '''Level 1:''' One fish.
*'''Level 2:''' One fish, but it takes a bit longer to catch.
* '''Level 2:''' One fish, but it takes a bit longer to catch.
*'''Level 3:''' Two fish, but the player only has to catch one. In ''Gold'', there is only one fish, but it takes even longer to catch.
* '''Level 3:''' Two fish, but the player only has to catch one. In ''Gold'', there is only one fish, but it takes even longer to catch.


==Names in other languages==
==Names in other languages==
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|Jap=おいでよ どうぶつの森
|Jap=おいでよ どうぶつの森
|JapR=Oideyo Dōbutsu no Mori
|JapR=Oideyo Dōbutsu no Mori
|JapM=''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'' (lit. Come On, Animal Forest)
|JapM=Animal Crossing: Wild World<br><small>''lit. Come On, Animal Forest''</small>
|Fre=Animal Crossing
|Fre=Animal Crossing
|FreM=-
|FreM=-
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==Trivia==
==Trivia==
*Despite being named after ''Animal Crossing: Wild World'', the second game in the ''Animal Crossing'' series, the microgame also features elements from the [[nookipedia:Doubutsu no Mori (game)|first game in the series]], including the presence of lilies in the pond, and the background music in ''WarioWare: Smooth Moves'' being the "12 PM" theme from that game. In the ''WarioWare Gold'' version, however, the "3 PM" theme from ''Animal Crossing: Wild World'' and ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'' plays instead.
*Despite being named after ''Animal Crossing: Wild World'', the second game in the ''Animal Crossing'' series, the microgame also features elements from the [[nookipedia:Doubutsu no Mori (game)|first game in the series]], including the presence of lilies in the pond, and the background music in ''WarioWare: Smooth Moves'' being the "12 PM" theme from that game. In the ''WarioWare Gold'' version, however, the "3 PM" theme from ''Animal Crossing: Wild World'' and ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'' plays instead.
{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWSM Microgames}}
{{WWSM Microgames}}

Revision as of 13:03, January 11, 2022

Template:Minigame-infobox Animal Crossing: Wild World (known as Animal Crossing in the British English version) is one of 9-Volt and 18-Volt's microgames in WarioWare: Smooth Moves. and reappears in WarioWare Gold, where it is one of 18-Volt's microgames. It is set in the Nintendo DS game of the same name.

Gameplay

The object is to catch the fish by waiting for it to pull the bait, then pulling the Wii Remote out to catch it.

  • Level 1: One fish.
  • Level 2: One fish, but it takes a bit longer to catch.
  • Level 3: Two fish, but the player only has to catch one. In Gold, there is only one fish, but it takes even longer to catch.

Names in other languages

Language Name Meaning
Japanese おいでよ どうぶつの森
Oideyo Dōbutsu no Mori
Animal Crossing: Wild World
lit. Come On, Animal Forest

French Animal Crossing
-

Trivia

  • Despite being named after Animal Crossing: Wild World, the second game in the Animal Crossing series, the microgame also features elements from the first game in the series, including the presence of lilies in the pond, and the background music in WarioWare: Smooth Moves being the "12 PM" theme from that game. In the WarioWare Gold version, however, the "3 PM" theme from Animal Crossing: Wild World and Animal Crossing: City Folk plays instead.

Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames Template:WWG Microgames