List of Paper Mario glitches: Difference between revisions

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By using Goombario immediately when walking into the final Bowser cutscene, Mario's momentum is maintained and multiple text boxes will appear at once during the cutscene. By waiting for each set of animations to finish and then proceeding to the next text box, text can be progressed before the characters finish speaking.<ref>https://www.youtube.com/watch?v=DZira5gmn8o</ref>
By using Goombario immediately when walking into the final Bowser cutscene, Mario's momentum is maintained and multiple text boxes will appear at once during the cutscene. By waiting for each set of animations to finish and then proceeding to the next text box, text can be progressed before the characters finish speaking.<ref>https://www.youtube.com/watch?v=DZira5gmn8o</ref>


==Trigger skips==
==Sequence breaks and storyline sequence manipulation==
Trigger skips are glitches which advance the game to a certain story position, whether that means skipping part of the game or returning to an earlier chapter. When Mario does certain actions, the game updates the story position. For example, entering the whale's mouth in Toad Town will set the game to the beginning of Chapter 5 when Fuzzipede is fought, even if Chapter 5 was already beaten, or the player has not beaten Chapter 4. This can lead to many other glitches.
Story progress in ''Paper Mario'' is determined by a single byte which the game updates when certain events occur, such as watching a cutscene, obtaining an important item, solving a puzzle, or defeating a boss.<ref>[https://docs.google.com/document/d/1wrIhXo5cQjnUC_RcW8gETNvN2LJHpeuriV2NhhSUBwc/edit Paper Mario Storyline Triggers]. Retrieved January 9, 2023.</ref> These updates occur regardless of the file's current story position, so using sequence breaks to activate these storyline triggers earlier or later than intended effectively allows players to "time travel" to earlier or later chapters. For example, entering the [[whale]]'s mouth in Toad Town will set the game to the beginning of Chapter 5 when [[Fuzzipede]] is fought, even if Chapter 5 was already beaten, or the player has not beaten Chapter 4.
 
Skipping ahead of chapters and returning to their locations will have them in a "completed" state, so puzzles will already be solved, bosses are considered defeated, and characters in the area will have their post-chapter dialogue when spoken to. For example, if [[Dry Dry Desert]] is visited for the first time in a post-Chapter 2 state, [[Kolorado]]'s camp will be gone, [[Dry Dry Ruins]] will already be revealed, and [[Tutankoopa]] will not be present in his boss room. However, Tutankoopa's warnings will still occur, since they are determined by flags rather than story progression. Locked doors and treasure chests are also typically controlled by flags, even if opening the chest itself is a storyline trigger. This allows certain key item chests such as the [[Super Hammer]] chest in Dry Dry Ruins and the [[Frying Pan]] chest in [[Shy Guy's Toy Box]] to function as once-per-save file methods of manipulating story progression.


===Odd House early===
===Odd House early===
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Normally, it is not possible for Peach to enter Bowser's Castle. The only time Peach can leave her castle is during the Chapter 6 Peach intermission, where she uses the [[Sneaky Parasol]] to disguise herself as one of Bowser's troops, and a [[Koopatrol]] gives her the front door key and tells her to find a lazy [[Clubba]] who is shirking his duties. If Peach tries to enter the door to Bowser's Castle, Twink tells her the door is locked. The game is only programmed to stop her from entering Bowser's Castle during this specific Peach intermission, which normally prevents her from ever entering, since this is the only Peach intermission where she can leave her castle. However, if the player completes the chapter 6 Peach intermission, then uses sequence breaks to re-trigger and complete an earlier chapter, any doors unlocked in previous Peach intermissions will still be unlocked. Therefore, Peach can leave her castle, and Twink will not stop her from entering Bowser's Castle.
Normally, it is not possible for Peach to enter Bowser's Castle. The only time Peach can leave her castle is during the Chapter 6 Peach intermission, where she uses the [[Sneaky Parasol]] to disguise herself as one of Bowser's troops, and a [[Koopatrol]] gives her the front door key and tells her to find a lazy [[Clubba]] who is shirking his duties. If Peach tries to enter the door to Bowser's Castle, Twink tells her the door is locked. The game is only programmed to stop her from entering Bowser's Castle during this specific Peach intermission, which normally prevents her from ever entering, since this is the only Peach intermission where she can leave her castle. However, if the player completes the chapter 6 Peach intermission, then uses sequence breaks to re-trigger and complete an earlier chapter, any doors unlocked in previous Peach intermissions will still be unlocked. Therefore, Peach can leave her castle, and Twink will not stop her from entering Bowser's Castle.


Since the developers never intended the player to be able to enter Bowser's Castle as Peach, doing so has many unintended side effects. Entering Bowser's Castle automatically puts the game in a Chapter 8 state, and characters and enemies will treat Peach as if she is Mario. If Peach gets into a battle, the encounter will be set up like Peach and Twink's battle against Kammy Koopa. However, enemies will attack Peach instead of Twink, and the game crashes when she is attacked due to her lacking the standard hurt animation. This makes battles impossible to win, and since Peach has no run command, getting into a battle with Peach effectively softlocks the game. Peach getting hit by a [[First Strike]] crashes the game for the same reason, but if Peach lands on top of an enemy, she will First Strike it with no issue as long as the enemy is not spiked.
Since the developers never intended the player to be able to enter Bowser's Castle as Peach, doing so has many unintended side effects. Characters and enemies will treat Peach as if she is Mario. If Peach gets into a battle, the encounter will be set up like Peach and Twink's battle against Kammy Koopa. However, enemies will attack Peach instead of Twink, and the game crashes when she is attacked due to her lacking the standard hurt animation. This makes battles impossible to win, and since Peach has no run command, getting into a battle with Peach effectively softlocks the game. Peach getting hit by a [[First Strike]] crashes the game for the same reason, but if Peach lands on top of an enemy, she will First Strike it with no issue as long as the enemy is not spiked.


If Mario has not already fought Jr. Troopa in Bowser's Castle, he will appear and challenge Peach to a battle upon entering the [[Guard Door]] room. Therefore, Jr. Troopa must already be defeated for Peach to explore any further. Peach can enter a cell where some Toads and a Bumpty are being held if Mario previously unlocked it. Peach can take a nap in the cell, which results in an animation glitch where part of Peach's sprite is cut off but otherwise works normally. Attempting to push a Bowser block will crash the game. Peach can only get as far as the room with [[B. Bill Blaster]]s, since the room's narrow, linear design prevents her from getting past them.<ref name=savesherself>Stryder7x. (October 30, 2016). [https://www.youtube.com/watch?v=utxzdqCzURg Princess Peach Almost Saves Herself]. ''YouTube''. Retrieved December 5, 2021.</ref>
If Mario has not already fought Jr. Troopa in Bowser's Castle, he will appear and challenge Peach to a battle upon entering the [[Guard Door]] room. Therefore, Jr. Troopa must already be defeated for Peach to explore any further. Peach can enter a cell where some Toads and a Bumpty are being held if Mario previously unlocked it. Peach can take a nap in the cell, which results in an animation glitch where part of Peach's sprite is cut off but otherwise works normally. Attempting to push a Bowser block will crash the game. Peach can only get as far as the room with [[B. Bill Blaster]]s, since the room's narrow, linear design prevents her from getting past them.<ref name=savesherself>Stryder7x. (October 30, 2016). [https://www.youtube.com/watch?v=utxzdqCzURg Princess Peach Almost Saves Herself]. ''YouTube''. Retrieved December 5, 2021.</ref>
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====Peach fighting Bowser====
====Peach fighting Bowser====
[[File:PM Peach fighting Bowser.png|thumb|left|Bowser attacking Peach]]
[[File:PM Peach fighting Bowser.png|thumb|left|Bowser attacking Peach]]
If Peach reenters her castle after entering Bowser's Castle, it will be in an endgame state: all of the guards will be gone, examining objects such as Peach's mirror will load Mario's text for them instead of Peach's, and the background music will be the endgame one instead of the Peach intermission one. The Toad in the closet will think Peach is Mario and let her sleep in the bed, resulting in the same animation glitch as napping in the cell. If the player has not defeated Bowser in the hallway, he will appear and battle her. When attempting to attack him with Twink, he will fly off after hitting him and never return, softlocking the game. If Bowser was already defeated in the hallway, Peach can continue all the way to the top and enter the final battle with Bowser. Bowser's fire attack will crash the game as usual, but his stomp and claw attacks do not. The claw attack discolors Peach's sprite and poisons her, but the game fails to process the poison effect correctly and softlocks. The stomp attack will remove one of Mario's battle commands upon being hit, even though Peach does not have them to begin with, and the battle continues like normal. However, even if Bowser only uses his stomp attack, Peach has the same amount of HP as Mario, and if it reaches zero, the game crashes.<ref name=savesherself/>
Exiting Bowser's Castle through the back door automatically sets the storyline position to an endgame state. As a result, all of the guards will be gone, examining objects such as Peach's mirror will load Mario's text for them instead of Peach's, and the background music will be the endgame one instead of the Peach intermission one. The Toad in the closet will think Peach is Mario and let her sleep in the bed, resulting in the same animation glitch as napping in the cell. If the player has not defeated Bowser in the hallway, he will appear and battle her. When attempting to attack him with Twink, he will fly off after hitting him and never return, softlocking the game. If Bowser was already defeated in the hallway, Peach can continue all the way to the top and enter the final battle with Bowser. Bowser's fire attack will crash the game as usual, but his stomp and claw attacks do not. The claw attack discolors Peach's sprite and poisons her, but the game fails to process the poison effect correctly and softlocks. The stomp attack will remove one of Mario's battle commands upon being hit, even though Peach does not have them to begin with, and the battle continues like normal. However, even if Bowser only uses his stomp attack, Peach has the same amount of HP as Mario, and if it reaches zero, the game crashes.<ref name=savesherself/>


====Sneaky Parasol in earlier Peach intermissions====
====Sneaky Parasol in earlier Peach intermissions====
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If the player does not turn off the game in between completing the Chapter 6 Peach intermission and re-triggering a previous Peach intermission other than the Chapter 5 one, Peach will still have the Sneaky Parasol. Using it on anyone encountered outside of the Chapter 6 Peach intermission (except for [[Gourmet Guy]], who is unaffected) will always disguise Peach as a Koopatrol due to that being the default disguise. The guards are not programmed to react to Peach being disguised outside of Chapter 6, so they will capture her on sight even while disguised. Entering the first floor hallway while disguised in any Peach intermission before Chapter 6 results in a graphical glitch where the disguised Peach's animation will be frozen holding a flashlight out in front of her, and her body moves in a zigzag motion when she walks. Baking Gourmet Guy's cake while disguised is not possible, since only the first two ingredients can be added before talking to Twink is necessary to continue, and the Koopatrol is too short to interact with him.
If the player does not turn off the game in between completing the Chapter 6 Peach intermission and re-triggering a previous Peach intermission other than the Chapter 5 one, Peach will still have the Sneaky Parasol. Using it on anyone encountered outside of the Chapter 6 Peach intermission (except for [[Gourmet Guy]], who is unaffected) will always disguise Peach as a Koopatrol due to that being the default disguise. The guards are not programmed to react to Peach being disguised outside of Chapter 6, so they will capture her on sight even while disguised. Entering the first floor hallway while disguised in any Peach intermission before Chapter 6 results in a graphical glitch where the disguised Peach's animation will be frozen holding a flashlight out in front of her, and her body moves in a zigzag motion when she walks. Baking Gourmet Guy's cake while disguised is not possible, since only the first two ingredients can be added before talking to Twink is necessary to continue, and the Koopatrol is too short to interact with him.


Entering Bowser's Castle and triggering Chapter 8 results in the same glitches as when Peach is not disguised, though attempting to enter Jr. Troopa's room or the roof of Peach's Castle while disguised will crash the game. It is still possible to explore Bowser's Castle beyond Jr. Troopa's room in disguise by using the Sneaky Parasol on an enemy or one of the prisoners. It is possible to take a nap while disguised, though Peach will simply stand next to the bed without jumping in.<ref name=savesherself/>
Entering Bowser's Castle results in the same glitches as when Peach is not disguised, though attempting to enter Jr. Troopa's room or the roof of Peach's Castle while disguised will crash the game. It is still possible to explore Bowser's Castle beyond Jr. Troopa's room in disguise by using the Sneaky Parasol on an enemy or one of the prisoners. It is possible to take a nap while disguised, though Peach will simply stand next to the bed without jumping in.<ref name=savesherself/>


===Peach warp===
===Peach warp===
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When the game transitions to the next room, Mario will be riding Sushie in the ground. By carefully angling Sushie and bobbing down into the ground at certain points, Mario can progress to the end of the volcano to the eruption sequence. Once the volcano erupts, the game plays the next Princess Peach cutscene, instead of the one at the end of Chapter 5. This can be used to skip entire chapters. If done during Chapter 8, no Peach cutscene exists, and the game will softlock as Bowser's Castle floats endlessly on-screen.<ref>http://www.youtube.com/watch?v=MClCaFkhRt0&t=2m26s</ref>
When the game transitions to the next room, Mario will be riding Sushie in the ground. By carefully angling Sushie and bobbing down into the ground at certain points, Mario can progress to the end of the volcano to the eruption sequence. Once the volcano erupts, the game plays the next Princess Peach cutscene, instead of the one at the end of Chapter 5. This can be used to skip entire chapters. If done during Chapter 8, no Peach cutscene exists, and the game will softlock as Bowser's Castle floats endlessly on-screen.<ref>http://www.youtube.com/watch?v=MClCaFkhRt0&t=2m26s</ref>
===Prologue Jr. Troopa skip===
The fight with Jr. Troopa in his playground can be skipped by using loading zone storage jumps to reach the bush where the [[Hammer]] is hidden and examine it from the front. This automatically registers the Hammer into Mario's inventory while also warping Mario back to the site of the fallen veranda due to the stored loading zone. Mario can then use the Hammer to destroy the [[yellow block]] and return to Goomba Village without having fought Jr. Troopa.


==References==
==References==