Catch Card: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(major expand)
Line 1: Line 1:
{{image}}
{{image}}
'''Catch Cards''' are cards that [[Mario]], [[Princess Peach|Peach]], [[Bowser]], and [[Luigi]] can collect in the game ''[[Super Paper Mario]]''. There are different types of Catch Cards, and they all say a certain enemies stats and such. Also, getting one will deal double the damage done to that enemy. For example, getting a [[Squiglet]] card will deal more damage to them.
'''Catch Cards''' are cards that [[Mario]], [[Princess Peach|Peach]], [[Bowser]], and [[Luigi]] can collect in the game ''[[Super Paper Mario]]''. There are different types of Catch Cards, and they all say a certain enemies stats and such. Also, getting one will deal double the damage done to that enemy. For example, getting a [[Squiglet]] card will deal more damage to them.
Catch Cards can be bought blank, which looks like a simple blue card, or as a Caught Card. As a blank card, the heroes can carry it with them and use it to capture any enemy of their choosing, provided the Catch Card succeeds in capturing the enemy. The enemy will then turn into a collectible card.
In the Card Shops, one can also buy Caught Cards, cards that already have enemies on them, reducing the need to trek through the various worlds capturing enemies. However, the downside is that the Caught Cards are either random or more expensive than simply buying a blank Catch Card.
There are two Card Shops in the game, one each on the first floor of [[Flipside]] and [[Flopside]]. Flipside's shop, Catch a Dream sells Catch Cards for 20 [[Coin]]s each, as well as Caught Cards for 10 Coins each. The player chooses one of eight Card Bags that contains the card. However, the exact card the player will get is a mystery until the money is paid.
Flopside's shop, Fondest Hopes, sells Catch Card SPs, which almost always work, except on bosses. They look like a pink palette swap of the original Catch Card and cost 100 Coins each. Their selection of Caught Cards changes frequently, and allows the player to choose which card he or she wishes to buy. However, the cards are expensive and often exceed fifty or even 100 Coins.
Catch Cards do not always have enemies on them. Important characters such as [[Merlon]] and [[Bestovius]] and even Mario's [[Pixl]]s have their own cards as well. Since Catch Cards do not work on them, their cards must either be found or purchased in a Card Shop. Collecting these cards have no effect other than bragging rights.
Catch Cards are also valued based on their rarity. Normal enemy cards are yellow and have one star on the Card Collection screen. Most bosses and character cards are known as Super Cards. They are silver and have two stars. Exceedingly rare cards, such as the [[Amazy Dayzee]] and the [[Pixl]]s, are referred to as Special Cards. Their design is gold and they boast three stars on the Card Collection screen. The rarer the card, typically the more coins it is worth when one buys or sells it.
If the player so wishes, he or she can opt to sell cards back to the shops, with each shop paying the same amount. As may logically be expected, rarer cards sell for more coins.
There are a total of 256 Catch Cards in the game.


[[Category: Items]]
[[Category: Items]]
[[Category:RPG Items - Special]]
[[Category: RPG Items - General]]
[[Category: RPG Items - Special]]

Revision as of 17:29, April 20, 2007

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.

Catch Cards are cards that Mario, Peach, Bowser, and Luigi can collect in the game Super Paper Mario. There are different types of Catch Cards, and they all say a certain enemies stats and such. Also, getting one will deal double the damage done to that enemy. For example, getting a Squiglet card will deal more damage to them.

Catch Cards can be bought blank, which looks like a simple blue card, or as a Caught Card. As a blank card, the heroes can carry it with them and use it to capture any enemy of their choosing, provided the Catch Card succeeds in capturing the enemy. The enemy will then turn into a collectible card.

In the Card Shops, one can also buy Caught Cards, cards that already have enemies on them, reducing the need to trek through the various worlds capturing enemies. However, the downside is that the Caught Cards are either random or more expensive than simply buying a blank Catch Card.

There are two Card Shops in the game, one each on the first floor of Flipside and Flopside. Flipside's shop, Catch a Dream sells Catch Cards for 20 Coins each, as well as Caught Cards for 10 Coins each. The player chooses one of eight Card Bags that contains the card. However, the exact card the player will get is a mystery until the money is paid.

Flopside's shop, Fondest Hopes, sells Catch Card SPs, which almost always work, except on bosses. They look like a pink palette swap of the original Catch Card and cost 100 Coins each. Their selection of Caught Cards changes frequently, and allows the player to choose which card he or she wishes to buy. However, the cards are expensive and often exceed fifty or even 100 Coins.

Catch Cards do not always have enemies on them. Important characters such as Merlon and Bestovius and even Mario's Pixls have their own cards as well. Since Catch Cards do not work on them, their cards must either be found or purchased in a Card Shop. Collecting these cards have no effect other than bragging rights.

Catch Cards are also valued based on their rarity. Normal enemy cards are yellow and have one star on the Card Collection screen. Most bosses and character cards are known as Super Cards. They are silver and have two stars. Exceedingly rare cards, such as the Amazy Dayzee and the Pixls, are referred to as Special Cards. Their design is gold and they boast three stars on the Card Collection screen. The rarer the card, typically the more coins it is worth when one buys or sells it.

If the player so wishes, he or she can opt to sell cards back to the shops, with each shop paying the same amount. As may logically be expected, rarer cards sell for more coins.

There are a total of 256 Catch Cards in the game.