Donkey Kong Jr. (game): Difference between revisions

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After the fiasco involving ''[[Crazy Kong]]'', Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.<ref>[https://archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up Game Machine September 15, 1982 issue, page 30]</ref>
After the fiasco involving ''[[Crazy Kong]]'', Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.<ref>[https://archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up Game Machine September 15, 1982 issue, page 30]</ref>


According to ''The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world''{{page needed}}, the arcade version of ''Donkey Kong Jr.'' sold 30,000 units in North America, half of its predecessor.
According to ''The Ultimate History of Video Games'', the arcade version of ''Donkey Kong Jr.'' sold 30,000 units in North America, half of its predecessor.<ref>[https://archive.org/details/ultimatehistoryo0000kent/page/352/mode/2up?view=theater ''The Ultimate History of Video Games: from Pong to Pokémon and beyond...the story behind the craze that touched our lives and changed the world''. October 2, 2001. Page 352.]</ref>


==Nintendo eShop description==
==Nintendo eShop description==
2,807

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