Talk:Mario Kart 8 Deluxe in-game statistics: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Units: 9 is in points, and does not directly translate to a weight until the final weight of the combination is determined)
No edit summary
Line 3: Line 3:
So MatPat brings up something here: What do these Mario Kart 8 units actually mean? https://youtu.be/wkpqiKj9eLM?t=5m21s {{User:Alex95/sig}} 18:19, 13 May 2018 (EDT)
So MatPat brings up something here: What do these Mario Kart 8 units actually mean? https://youtu.be/wkpqiKj9eLM?t=5m21s {{User:Alex95/sig}} 18:19, 13 May 2018 (EDT)
:Those are points (PT), each one takes to the next row of the [[Mario Kart 8 Deluxe in-game statistics#Weight (WG)|statistic translation table]], with big jumps in the actual in-game weight every 4 points. Until you consider the final weight of the whole combination 9 does not directly correspond to an in-game weight, which is [[Mario Kart 8 Deluxe#Statistics shown in the vehicle customization screen|why I created this section on the main page in the first place]] and also added an explanation before the table.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:39, 13 May 2018 (EDT)
:Those are points (PT), each one takes to the next row of the [[Mario Kart 8 Deluxe in-game statistics#Weight (WG)|statistic translation table]], with big jumps in the actual in-game weight every 4 points. Until you consider the final weight of the whole combination 9 does not directly correspond to an in-game weight, which is [[Mario Kart 8 Deluxe#Statistics shown in the vehicle customization screen|why I created this section on the main page in the first place]] and also added an explanation before the table.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:39, 13 May 2018 (EDT)
==Code names==
I have to agree with the IP that real names are far better in this situation over the code names. Code names are beneficial really only to data-miners and game modders, the latter which is already extensively documented to them to begin with. And the IP has a point too: if characters indeed use code names, the vehicle parts should too: Monster tires should say "TireB_Big, TireK_Big, and TireT_Big". If we should absolutely include code names, [[List of Super Smash Bros. Brawl music|do what this article does]], list them in a separate cell than the main one. {{User:Baby Luigi/sig}} 14:54, 5 June 2018 (EDT)

Revision as of 14:54, June 5, 2018

Units

So MatPat brings up something here: What do these Mario Kart 8 units actually mean? https://youtu.be/wkpqiKj9eLM?t=5m21s Alex95sig1.pngAlex95sig2.png 18:19, 13 May 2018 (EDT)

Those are points (PT), each one takes to the next row of the statistic translation table, with big jumps in the actual in-game weight every 4 points. Until you consider the final weight of the whole combination 9 does not directly correspond to an in-game weight, which is why I created this section on the main page in the first place and also added an explanation before the table.--Mister Wu (talk) 22:39, 13 May 2018 (EDT)

Code names

I have to agree with the IP that real names are far better in this situation over the code names. Code names are beneficial really only to data-miners and game modders, the latter which is already extensively documented to them to begin with. And the IP has a point too: if characters indeed use code names, the vehicle parts should too: Monster tires should say "TireB_Big, TireK_Big, and TireT_Big". If we should absolutely include code names, do what this article does, list them in a separate cell than the main one. BabyLuigiFire.png Ray Trace(T|C) 14:54, 5 June 2018 (EDT)