User:Megadardery/1: Difference between revisions

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m (seems good enough for me.)
(cellpadding=2; the Level explanation certainly is the most unique, since on its own, the it means nothing)
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<noinclude>{{User:Megadardery/}}
<noinclude>{{User:Megadardery/}}
</noinclude><!--__________________________________________All Codes goes below this line__________________________________________!-->
</noinclude><!--__________________________________________All Codes goes below this line__________________________________________!-->
<noinclude>{| class="infobox" cellpadding=3 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px"</noinclude>
<noinclude>{| class="infobox" cellpadding=2 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px"</noinclude>
| align=center colspan=10 style="font-size:120%;color:white;background:#0000CC;5px 5px 0 0" | '''{{color|{{{name|}}}|white}}'''
| align=center colspan=10 style="font-size:120%;color:white;background:#0000CC;5px 5px 0 0" | '''{{color|{{{name|}}}|white}}'''
|-
|-
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|style="border-bottom:3px solid #74A5ED" width=40%|{{{type|}}}
|style="border-bottom:3px solid #74A5ED" width=40%|{{{type|}}}
|-
|-
|style="border-bottom:3px solid #74A5ED;background:#CFEEFF"|<span title="The enemy's level (determines if and how many star points are awarded upon defeating the enemy).">'''Level'''</span>
|style="border-bottom:3px solid #74A5ED;background:#CFEEFF"|<span title="The enemy's level relative to Mario's determines if/how many Star Points are earned upon its defeat.">'''Level'''</span>
|style="border-bottom:3px solid #74A5ED;background:#CFEEFF"|{{{level|}}}
|style="border-bottom:3px solid #74A5ED;background:#CFEEFF"|{{{level|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The types of attacks the enemy is immune to.">'''Strong'''</span>
|style="border-bottom:3px solid #74A5ED"|<span title="The types of attacks the enemy is immune to.">'''Strong'''</span>

Revision as of 17:17, December 26, 2015

  For Megadardery (talk | block log | uploads | logs)

Megadardery (talk [+] • contribs [13,961] • signaturetutorials1 (a) - 2 (a) - 3 (a) • [WGs] • CSSJS)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

Upload one!
HP Attack Defense Type
Level Strong Weak Moves
Sleep? Dizzy? Shock? Shrink?
Stop? Fright? Air Lift? Hurricane?
Coins Items Run Location(s)
Tattle

This template is used in the Paper Mario Bestiary page, when used, all the templates must be preceded by:
{| class="infobox" cellpadding=3 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px"
and |} should be inserted following the end of the chart.

With the variables being as follows:

{{pmenemybox
|name=
|image=
|hp=
|atk=
|def=
|location=
|moves=
|type=
|items=
|coins=
|level=
|run=
|strong=
|weak=
|sleep=
|dizzy=
|shock=
|shrink=
|stop=
|fright=
|airlift=
|hurricane=
|tattle=
}}
 
The enemy's name.
An image of the enemy.
The enemy's HP
The enemy's attack.
The enemy's defence.
Where the enemy can be found.
The enemy's moves.
the enemy's type.
The item(s) potentially dropped by the enemy.
The coins gained from defeating the enemy.
The enemy's level.
How many A presses are needed to flee the enemy.
The types of attacks the enemy is immune to.
The types of attacks that deal extra damage.
The chances of putting the enemy to sleep.
The chances of making the enemy dizzy.
The chances of paralyzing the enemy.
The chances of shrinking the enemy.
The chances of immobilizing the enemy.
The chances of scaring away the enemy.
The chances of Air Lift carrying the enemy away.
The chances of Hurricane blowing away the enemy.
The enemy's tattle.
 

All of the stats, as well as explanations, can be found on the two tables included in the Paper Mario bestiary article.

For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "X, Y". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that Time Out immobilizes enemies one turn longer than Stop Watch. Also note that Hurricane will be guaranteed to blow away any enemy not immune to the attack (i.e. not Hurricane=N/A or Immune) if the gauge is filled 100%, as will Up and Away, and that the percent listed in this variable is only for the move when it is used at a level below full power.

For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "X + Y" or "X + Y-Z" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("X") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".