The 'Shroom:Issue XXXVIII/Beta Elements
Greetings, ’Shroom readers! I’m TurkishCoffee, your new resident
Now you may be wondering “If they were intended to mix it up, why are they just palette swaps? Surely that wouldn’t make them too interesting to look at!” Look at the colors of many of them. Quite a few of the colors are used for nuclear radiation in comic books or background transparency in graphic design. Colors that don’t seem to have any logical pattern to them, aside from just being a swapped palette. Some enemies do have logical colors, and quite possibly did have finished graphics. Those aren’t what I’m talking about here – despite the fact that I feel they were omitted for the same reason. I’m talking about electric blue things. The only place the foes with unnatural nuclear palettes could possibly fit is in an alternate dimension, possibly with Culex as the final boss (this could be supported by the name of one unused species, the Baba Yaga). That’s not what I think, though (as interesting as it may be).
My theory is that they aren’t so much unused sub-species as unfinished enemies. Their graphics weren’t finished, so the development team plugged in finished graphics for finished foes with an unnatural-looking palette swaps. Likely, they used the graphics of enemies that the unfinished enemies were based on, resembled, or should be in the same area with to help make sure unfinished enemies showed up in the proper locations during testing. The unnatural colors made them easy to pick out. While the possibility of an entire extra area ruled by Culex is intriguing, I think the boring truth is that there there never was meant to be any Listerine® Freshburst version of Stumpet (known as Lumbler). I think that had the extra enemies been finished and put in the game, it would have been a nice little touch to have more things to slaughter while level grinding.