Talk:Mario & Luigi: Brothership bestiary

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Are the Seedles from Conductor Island only battled by Mario?[edit]

Not only Mario and Luigi go to Conductor Island, but they battle the weak Seedles too! NEMRISE1294 (talk) 18:33, December 3, 2024 (EST)

Entries for other instances of Seedle have not been added to the bestiary yet; that entry you saw is specifically for Seedles that are fought at the beginning of the game with Mario only (check the identifier next to its name). The ones fought on Conductor Island with both brothers have slightly different stats and item drops from the ones in the intro. --Zootalo (talk) 18:39, December 3, 2024 (EST)

Adding Glohm Mario and Glohm Luigi?[edit]

Should Glohm Mario and Luigi be added to the bestiary, since they are technically individual enemies acting as support for Zokket? Arthropod Cheerleader25 (talk) 22:52, January 4, 2025 (EST)

These are an interesting case since despite acting as enemies they don't have preset stats and instead use the Bros' current ones. -- OmegaNix (talk) 12:14, November 11 (sticker star birthday!), 2025 (CET)

Should Enemies only fought in scripted battles be categorized the same way?[edit]

What I mean is should they still be called common if they aren't encountered in normal field battles? Like an "Event" category or something. Arthropod Cheerleader25 (talk) 12:57, January 29, 2025 (EST)

Are level 31 Zok Troopers unused?[edit]

? Block from Super Mario World This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

The bestiary includes lv31 versions of each Zok Trooper type listed as support enemies for Glohm Bowser, although the troops he summons become lv30 glohm versions when they touch his pool and cannot be fought with Mario and Luigi before getting glohmed. Is there a way of fighting them or should they be removed from the bestiary? -- OmegaNix (talk) 12:14, November 11 (sticker star birthday!), 2025 (CET)

The LV31 Zok Trooper variations encountered during the Glohm Bowser boss battle in Mario & Luigi: Bowser's Inside Story (referring to Brothership based on the snippets) are support enemies that cannot be targeted or battled directly by the Mario Bros before they turn into the Glohm versions. Their inclusion in the bestiary is likely an oversight in the game's design or data listing, as they are not standard, fightable enemies.

Therefore, the appropriate course of action for a bestiary editor or player aiming for 100% completion is:

  • Acknowledge the entry as un-obtainable through normal gameplay, as they are only present as part of a dynamic boss attack animation.
  • Do not remove them from the bestiary list itself, as they technically exist within the game's data and are listed as "support enemies".

The listing serves as a complete record of all enemy data present in the game's code, even if some variations are inaccessible in standard encounters. Players should not worry about "missing" this entry through any fault of their own, as it is a known quirk of the game's bestiary completion mechanics.--WarioWareFan (talk) 14:50, November 20, 2025 (EST)

Mama mia. It's not helpful to post the results you got from a chatbot. Please put effort in answering people's posts. Mario (Santa)'s map icon from Mario Kart Tour Mario-HOHO! (Talk / Stalk) 19:53, December 4, 2025 (EST)