Editing Shell dash

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There is a similar move in ''Super Mario 3D World'' and [[Super Mario 3D World + Bowser's Fury|its Nintendo Switch port]]. If the player crouches while holding a Green Shell, they duck into the shell and dash; they remain idle if standing still in the [[Wii U]] version, whereas the [[Nintendo Switch]] version requires using the touch cursor to do so. Unlike in ''New Super Mario Bros.'', one can earn increasing points and extra lives with this move. The player can exit the shell anytime; if they do so, they do a [[Spin Jump]]. However, the player's character automatically exits the shell after a while, becoming dazed and stunned for a few seconds. If a player touches the [[Goal Pole]] while using this move, they get an extra life.
There is a similar move in ''Super Mario 3D World'' and [[Super Mario 3D World + Bowser's Fury|its Nintendo Switch port]]. If the player crouches while holding a Green Shell, they duck into the shell and dash; they remain idle if standing still in the [[Wii U]] version, whereas the [[Nintendo Switch]] version requires using the touch cursor to do so. Unlike in ''New Super Mario Bros.'', one can earn increasing points and extra lives with this move. The player can exit the shell anytime; if they do so, they do a [[Spin Jump]]. However, the player's character automatically exits the shell after a while, becoming dazed and stunned for a few seconds. If a player touches the [[Goal Pole]] while using this move, they get an extra life.


In ''[[Bowser's Fury]]'', [[Fury Bowser]] uses his own version of the shell dash, which involves him tucking into his shell and rolling at Mario from the side of his carapace, rather than have his shell lie flat on the ground. When he does so, he leaves behind a trail of [[splotchy goop]]. The trail has a different texture than normal splotchy goop, and given time it will shrink and vanish. If [[Giga Cat Mario]] claws or [[Long Jump|long-jump]]s into the carapace, Fury Bowser will take damage, be knocked away, and land on the spikes of his shell. This leaves the carapace open to a [[Ground Pound]] or [[Dive|claw dive]], but given time Fury Bowser will recover and stand up. The rolling shell attack does not protect Fury Bowser from methods of attack aside from clawing and jumping. Most notably, Mario can still hit the rolling Fury Bowser with a [[falling spike (Bowser's Fury)|falling spike]] that he [[carry|picks up]] for the same effect as landing a hit with claw or long jump into the carapace, and the spike does not have to be aimed at the carapace.
In ''[[Bowser's Fury]]'', [[Fury Bowser]] uses his own version of the shell dash, which involves him tucking into his shell and rolling at Mario from the side of his carapace, rather than have his shell lie flat on the ground. When he does so, he leaves behind a trail of [[goop]], and if [[Giga Cat Mario]] claws his shell or [[Long Jump|long-jump]]s into it, he can be [[Ground Pound|ground-pound]]ed.


====''Super Mario Maker'' series====
====''Super Mario Maker'' series====

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