Editing Shell dash
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
Every time the Koopalings get stomped, they respond by performing the shell dash to ram Mario in ''[[New Super Mario Bros. Wii]]''; as of this game, jumping on their shells now harms the player. Unless their room has no [[Pit|bottomless pits]] for them to potentially fall in, the Koopalings will slow down upon reaching a ledge; for example, [[Larry|Larry Koopa]] slows down close to the ledges of his arena in the [[World 1-Tower (New Super Mario Bros. Wii)|World 1 Tower]], but not in the [[World 1-Castle (New Super Mario Bros. Wii)|World 1 Castle]] due to his arena in the latter having no bottomless pits. [[Iggy|Iggy Koopa]] is the only exception in his [[World 5-Castle (New Super Mario Bros. Wii)|castle]] fight, instead getting stuck headfirst into his chariot; however, he still performs the shell dash when fought in the [[World 5-Tower (New Super Mario Bros. Wii)|World 5]] tower | Every time the Koopalings get stomped, they respond by performing the shell dash to ram Mario in ''[[New Super Mario Bros. Wii]]''; as of this game, jumping on their shells now harms the player. Unless their room has no [[Pit|bottomless pits]] for them to potentially fall in, the Koopalings will slow down upon reaching a ledge; for example, [[Larry|Larry Koopa]] slows down close to the ledges of his arena in the [[World 1-Tower (New Super Mario Bros. Wii)|World 1 Tower]], but not in the [[World 1-Castle (New Super Mario Bros. Wii)|World 1 Castle]] due to his arena in the latter having no bottomless pits. [[Iggy|Iggy Koopa]] is the only exception in his [[World 5-Castle (New Super Mario Bros. Wii)|castle]] fight, instead getting stuck headfirst into his chariot; however, he still performs the shell dash when fought in the [[World 5-Tower (New Super Mario Bros. Wii)|World 5]] tower. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||