Editing Shell dash
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In ''[[Bowser's Fury]]'', [[Fury Bowser]] uses his own version of the shell dash, which involves him tucking into his shell and rolling at Mario from the side of his carapace, rather than have his shell lie flat on the ground. When he does so, he leaves behind a trail of [[splotchy goop]]. The trail has a different texture than normal splotchy goop, and given time it will shrink and vanish. If [[Giga Cat Mario]] claws or [[Long Jump|long-jump]]s into the carapace, Fury Bowser will take damage, be knocked away, and land on the spikes of his shell. This leaves the carapace open to a [[Ground Pound]] or [[Dive|claw dive]], but given time Fury Bowser will recover and stand up. The rolling shell attack does not protect Fury Bowser from methods of attack aside from clawing and jumping. Most notably, Mario can still hit the rolling Fury Bowser with a [[falling spike (Bowser's Fury)|falling spike]] that he [[carry|picks up]] for the same effect as landing a hit with claw or long jump into the carapace, and the spike does not have to be aimed at the carapace. | In ''[[Bowser's Fury]]'', [[Fury Bowser]] uses his own version of the shell dash, which involves him tucking into his shell and rolling at Mario from the side of his carapace, rather than have his shell lie flat on the ground. When he does so, he leaves behind a trail of [[splotchy goop]]. The trail has a different texture than normal splotchy goop, and given time it will shrink and vanish. If [[Giga Cat Mario]] claws or [[Long Jump|long-jump]]s into the carapace, Fury Bowser will take damage, be knocked away, and land on the spikes of his shell. This leaves the carapace open to a [[Ground Pound]] or [[Dive|claw dive]], but given time Fury Bowser will recover and stand up. The rolling shell attack does not protect Fury Bowser from methods of attack aside from clawing and jumping. Most notably, Mario can still hit the rolling Fury Bowser with a [[falling spike (Bowser's Fury)|falling spike]] that he [[carry|picks up]] for the same effect as landing a hit with claw or long jump into the carapace, and the spike does not have to be aimed at the carapace. | ||
====''Super Mario Maker'' series | ====''Super Mario Maker'' series=== | ||
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'', [[Bowser Jr.]] and the [[Koopalings]] all spin in their shells when the player jumps on top of them and when they otherwise take heavy damage, such as five [[Fireball|fireballs]] or getting hit by a [[Bob-omb]]'s explosion. | In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'', [[Bowser Jr.]] and the [[Koopalings]] all spin in their shells when the player jumps on top of them and when they otherwise take heavy damage, such as five [[Fireball|fireballs]] or getting hit by a [[Bob-omb]]'s explosion. | ||