Editing Nintendo Software Planning & Development
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{{move|Nintendo Software Planning and Development|discuss=Talk:Nintendo Software Planning & Development#Name change}} | |||
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|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 Q&A]. ''Nintendo''. Retrieved February 24, 2015.</ref> | |||
|defunct=September 16, 2015<ref name=reconstruction/> | |defunct=September 16, 2015<ref name=reconstruction/> | ||
|first_release=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]]) | |first_release=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]]) | ||
|latest_release=''[[Dr. Mario: Miracle Cure]]'' ([[List of games by date#2015|2015]]) | |latest_release=''[[Dr. Mario: Miracle Cure]]'' ([[List of games by date#2015|2015]]) | ||
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'''Nintendo Software Planning & Development Division''', | '''Nintendo Software Planning & Development Division''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focused on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, [[Nintendo Research & Development 1|Nintendo R&D1]] and [[Nintendo Research & Development 2|Nintendo R&D2]]. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects.<ref name="Q3 Investor Meeting"></ref> | ||
On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as [[Nintendo Entertainment Planning and Development]] (EPD), effective September 16, 2015.<ref name=reconstruction>{{cite|Rad, Chloi, and Otero, Jose|url=http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|title=Nintendo Reveals Restructuring Plans| date=September 14, 2015|publisher=IGN|accessdate=September 14, 2015|archive=https://web.archive.org/web/20150915080845/http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|archivedate=September 15, 2015|url-status=live}}</ref> | On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as [[Nintendo Entertainment Planning and Development]] (EPD), effective September 16, 2015.<ref name=reconstruction>{{cite|Rad, Chloi, and Otero, Jose|url=http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|title=Nintendo Reveals Restructuring Plans| date=September 14, 2015|publisher=IGN|accessdate=September 14, 2015|archive=https://web.archive.org/web/20150915080845/http://www.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans|archivedate=September 15, 2015|url-status=live}}</ref> | ||