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|release={{flag list|Japan|1994<ref>{{cite|url=https://luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page - Summary|author=Luigiblood|accessdate=April 17, 2025}}</ref>}} | |release={{flag list|Japan|1994<ref>{{cite|url=https://luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page - Summary|author=Luigiblood|accessdate=April 17, 2025}}</ref>}} | ||
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The '''Game Processor''' is a software development kit created and released by [[Nintendo]], based on the hardware of the [[ | The '''Game Processor''' is a software development kit created and released by [[Nintendo]], based on the hardware of the [[Super Famicom]]. The Game Processor was created for use in universities, namely the HAL College of Technology & Design. The inspiration to create the Game Processor came from how Nintendo's own game development seminars were always overbooked, inspiring the idea to create a development kit for use in educational spaces.<ref>{{cite|title=Mycom Basic Magazine|page=189|date=April 1993|publisher=Mycom}}</ref> | ||
According to patents, the Game Processor resembles an upright Super Famicom but with four controller ports: two for standard controllers, one for the Super Famicom Mouse, and one for a special keyboard designed for the Game Processor. It has two slots: one for cartridges on the top of the unit, and one on the front of the unit for floppy disks. The Game Processor also has a microphone jack. Games could be saved and loaded from dedicated "Game Processor RAM Cassettes," which were battery-backed Super Famicom cartridges that could be read by being inserted into the cartridge slot. Internally, the Game Processor has a 32-bit "main" CPU, running alongside a Super Famicom "game" CPU. The computers would make use of superimposition to overlay the two video outputs, giving extra information that the Super Famicom CPU could not.<ref>{{cite|url=https://patents.google.com/patent/US5599231A/en|title=Security systems and methods for a videographics and authentication game/program fabricating device|author=Google Patents|accessdate=April 18, 2025}}</ref> | According to patents, the Game Processor resembles an upright Super Famicom but with four controller ports: two for standard controllers, one for the Super Famicom Mouse, and one for a special keyboard designed for the Game Processor. It has two slots: one for cartridges on the top of the unit, and one on the front of the unit for floppy disks. The Game Processor also has a microphone jack. Games could be saved and loaded from dedicated "Game Processor RAM Cassettes," which were battery-backed Super Famicom cartridges that could be read by being inserted into the cartridge slot. Internally, the Game Processor has a 32-bit "main" CPU, running alongside a Super Famicom "game" CPU. The computers would make use of superimposition to overlay the two video outputs, giving extra information that the Super Famicom CPU could not.<ref>{{cite|url=https://patents.google.com/patent/US5599231A/en|title=Security systems and methods for a videographics and authentication game/program fabricating device|author=Google Patents|accessdate=April 18, 2025}}</ref> | ||