File:SMB3 White Block flash diagram.png
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SMB3_White_Block_flash_diagram.png (505 × 316 pixels, file size: 17 KB, MIME type: image/png)
Summary[edit]
| File information for SMB3 White Block flash diagram.png | |
| Info | |
| Description | A diagram displaying all 18 possible palette flashes for a White Block on the sprite layer in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of White Blocks to illustrate the variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. When carried by a Buster Beetle, the palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software; when carried by the player, the palette changes every four frames, which roughly corresponds to a frame delay of 7 in most animation software; when thrown by either, the palette changes every two frames, which roughly corresponds to a frame delay of 4. The rubble changes palette every two frames as well, and switches direction every 8 frames (corresponding to a frame delay of 12). The order for when it is carried by either is backwards, while the order for when thrown as well as for the rubble is forwards. |
| Source | Self-ripped and assembled with help from prior rips (see this sheet) |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use asset |
This is an asset originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution images for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the image in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 00:13, April 10, 2025 | 505 × 316 (17 KB) | Doc von Schmeltwick (talk | contribs) | Fixed a number | |
| 02:46, March 7, 2025 | 505 × 316 (17 KB) | Doc von Schmeltwick (talk | contribs) | Fixed alignment issues, added credit tag | ||
| 23:28, March 6, 2025 | 505 × 277 (16 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A diagram displaying all 18 possible palette flashes for a White Block on the sprite layer in ''Super Mario Bros. 3'' for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{tem|file link}}) from sprite animations of White Blocks state has without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. When carried by a Buster Beetle, the palette changes every frame, whi... |
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File usage
The following 6 pages use this file:
