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| Display title | File:SMB3 White Block flash diagram.png |
| Default sort key | SMB3 White Block flash diagram.png |
| Page length (in bytes) | 1,339 |
| Namespace | File |
| Page ID | 484596 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
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| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Hash value | 0cc1ffee6aa79f4c8f39c1c8c7f9817f68a6f86b |
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| Page creator | Doc von Schmeltwick (talk | contribs) |
| Date of page creation | 23:28, March 6, 2025 |
| Latest editor | Doc von Schmeltwick (talk | contribs) |
| Date of latest edit | 00:13, April 10, 2025 |
| Total number of edits | 5 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | A diagram displaying all 18 possible palette flashes for a White Block on the sprite layer in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of White Blocks to illustrate the variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. When carried by a Buster Beetle, the palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software; when carried by the player, the palette changes every four frames, which roughly corresponds to a frame delay of 7 in most animation software; when thrown by either, the palette changes every two frames, which roughly corresponds to a frame delay of 4. The rubble changes palette every two frames as well, and switches direction every 8 frames (corresponding to a frame delay of 12). The order for when it is carried by either is backwards, while the order for when thrown as well as for the rubble is forwards. |
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