Information for "File:SMB3 White Block flash diagram.png"

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Basic information

Display titleFile:SMB3 White Block flash diagram.png
Default sort keySMB3 White Block flash diagram.png
Page length (in bytes)1,339
NamespaceFile
Page ID484596
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Hash value0cc1ffee6aa79f4c8f39c1c8c7f9817f68a6f86b
Page imageSMB3 White Block flash diagram.png

Page protection

EditNo extra protection (infinite)
MoveNo extra protection (infinite)
UploadNo extra protection (infinite)
View the protection log for this page.

Edit history

Page creatorDoc von Schmeltwick (talk | contribs)
Date of page creation23:28, March 6, 2025
Latest editorDoc von Schmeltwick (talk | contribs)
Date of latest edit00:13, April 10, 2025
Total number of edits5
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (3)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
A diagram displaying all 18 possible palette flashes for a White Block on the sprite layer in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of White Blocks to illustrate the variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. When carried by a Buster Beetle, the palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software; when carried by the player, the palette changes every four frames, which roughly corresponds to a frame delay of 7 in most animation software; when thrown by either, the palette changes every two frames, which roughly corresponds to a frame delay of 4. The rubble changes palette every two frames as well, and switches direction every 8 frames (corresponding to a frame delay of 12). The order for when it is carried by either is backwards, while the order for when thrown as well as for the rubble is forwards.
Information from Extension:WikiSEO