File:PM Monstar idle.gif

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PM_Monstar_idle.gif(136 × 143 pixels, file size: 691 KB, MIME type: image/gif, looped, 489 frames, 15 s)

Summary[edit]

File information for PM Monstar idle.gif
Info
Description Battle idle animation of Monstar from Paper Mario
Source The Spriters Resource
Artist Ripped by Retriever II
Edited Cropped and animated in unFREEZ to appear as it does in-game (frame order (1a*7)-1b-1b-2b-2b-3b-3b-4b-4b-4a-(5a*3)-(6a*3)-7a-7b-(8b*4)-(9b*3)-(9a*4)-(10a*4)-(10b*5)-9b-9b-8b-8a-(7a*3)-(6a*3)-5a-5b-5b-4b-4b-(3b*4)-(2a*7)-1a-(1b*8)-2a-2a-3a-3a-(4a*3)-(5b*3)-(6b*3)-7b-7b-(8a*4)-(9a*4)-(9b*3)-(10b*5)-(10a*4)-9a-9a-8a-8a-(7b*3)-(6b*3)-5b-5b-5a-4a-4a-(3a*4)-(2a*6)-1b-1b-(1a*7)-2a-2b-3b-3b-(4b*3)-5b-5b-5a-(6a*3)-7a-7a-8a-(8b*3)-(9b*4)-9a-9a-(10a*6)-(10b*3)-9b-9b-8b-8b-7b-7a-7a-(6a*3)-(5a*3)-4b-4b-(3b*4)-2b-2b-(2a*5)-(1a*3)-(1b*6)-2b-2b-3a-3a-(4a*3)-(5a*3)-(6b*3)-7b-7b-(8b*3)-8a-(9a*7)-(10b*7)-10a-10a-9a-9a-8a-8a-7a-7a-7b-(6b*3)-(5b*3)-4b-4a-(3a*4)-(2a*3)-(2b*4)-(1b*4)-(1a*5)-2a-2a-3a-3b-(4b*3)-(5b*3)-6b-6a-6a-7a-7a-(8a*4)-(9b*7)-10b-(10a*8)-9b-9b-8b-8b-(7b*3)-(6a*3)-(5a*3)-4a-4a-(3b*4)-(2b*4)-(2a*3)-(1a*5)-(1b*4)-2b-2b-3b-3b-(4a*3)-(5a*3)-6a-6a-6b-7b-7b-(8b*4)-9b-(9a*6)-10a-10a-(10b*7)-9b-9a-8a-8a-(7a*3)-6a-6a-6b-(5b*3)-4b-4b-3b-(3a*3)-(2a*5)-2b-2b-(1b*6)-(1a*3)-2a-2a-3a-3a-4a-4b-4b-(5b*3)-(6b*3)-7a-7a-(8a*4)-9a-9a-(9b*5)-(10b*3)-(ta*6)-9a-9a-8b-8b-(7b*3)-(6b*3)-(5a*3)-4a-4a-(3a*3)-3b-(2b*7), frame delay 53); note that the rising and falling animation in-game is not an entirely consistent rate, but always takes the same total amount of frames, and the visual effect on him in-game is stored separately (akin to The Master's aura or the Lava Piranha's fire) and as such is not actually a part of the sprite itself.
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Licensing[edit]

File history

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Date/TimeThumbnailDimensionsUserComment
current17:56, October 6, 2021Thumbnail for version as of 17:56, October 6, 2021136 × 143 (691 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=Battle idle animation of Monstar from ''Paper Mario'' |2=[https://www.spriters-resource.com/nintendo_64/pm/sheet/10767/ The Spriters Resource] |3=Ripped by Retriever II |4=Cropped and animated in unFREEZ to appear as it does in-game (frame order (1a*7)-1b-1b-2b-2b-3b-3b-4b-4b-4a-(5a*3)-(6a*3)-7a-7b-(8b*4)-(9b*3)-(9a*4)-(10a*4)-(10b*5)-9b-9b-8b-8a-(7a*3)-(6a*3)-5a-5b-5b-4b-4b-(3b*4)-(2a*7)-1a-(1b*8)-2a-2a-3a-3a-(4a*3)-(5b*3)-(6b*3)-7b-7b-(8a*4)-(9a*4)-(9b*3)-(10b*5)-(10a...

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