File:DKP03 Dogfight weapon Klump break anim 2.png
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DKP03_Dogfight_weapon_Klump_break_anim_2.png (64 × 64 pixels, file size: 12 KB, MIME type: image/png, looped, 10 frames, 0.7 s)
Summary[edit]
| File information for DKP03 Dogfight weapon Klump break anim 2.png | |
| Info | |
| Description | Animation of the weapon used in dogfights by Klump in Diddy Kong Pilot's 2003 build |
| Source | Self-ripped, positioned each sprite to animate smoothly, animated in ezgif to match how it appears in-game, with the first having a frame delay of 20 (approximately 12 in-game frames per sprite), the last having a frame delay of 17 (approximately 10 frames per sprite with a small amount of padding to properly loop with the overlapping animation), the penultimate one having a frame delay of 6.7 (approximately four frames per sprite), and the middle ones having a frame delay of 3.3 (approximately two frames per sprite). |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 06:34, February 22, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | OK this is the last time I'll try to match these up. |
| 06:32, February 22, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | Once more... | |
| 06:24, February 22, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | Still a bit faster than the one showing the bomb falling apart.... | |
| 06:20, February 22, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | Adjusted end for better loop | |
| 04:10, February 22, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=Animation of the weapon used in dogfights by Klump in ''Diddy Kong Pilot''{{'}}s 2003 build |2=Self-ripped, positioned each sprite to animate smoothly, animated in ezgif to match how it appears in-game, with the first and last/blank having a frame delay of 20 (approximately 12 in-game frames per sprite), the penultimate one having a frame delay of 6.7 (approximately four frames per sprite), and the middle ones having a frame delay of 3.3 (approxi... |
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