File:DKP03 Dogfight weapon Klump break anim 2.png

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DKP03_Dogfight_weapon_Klump_break_anim_2.png(64 × 64 pixels, file size: 12 KB, MIME type: image/png, looped, 10 frames, 0.7 s)

Summary[edit]

File information for DKP03 Dogfight weapon Klump break anim 2.png
Info
Description Animation of the weapon used in dogfights by Klump in Diddy Kong Pilot's 2003 build
Source Self-ripped, positioned each sprite to animate smoothly, animated in ezgif to match how it appears in-game, with the first having a frame delay of 20 (approximately 12 in-game frames per sprite), the last having a frame delay of 17 (approximately 10 frames per sprite with a small amount of padding to properly loop with the overlapping animation), the penultimate one having a frame delay of 6.7 (approximately four frames per sprite), and the middle ones having a frame delay of 3.3 (approximately two frames per sprite).
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Date/TimeThumbnailDimensionsUserComment
current06:34, February 22, 2026Thumbnail for version as of 06:34, February 22, 202664 × 64 (12 KB)Doc von Schmeltwick (talk | contribs)OK this is the last time I'll try to match these up.
06:32, February 22, 2026Thumbnail for version as of 06:32, February 22, 202664 × 64 (12 KB)Doc von Schmeltwick (talk | contribs)Once more...
06:24, February 22, 2026Thumbnail for version as of 06:24, February 22, 202664 × 64 (12 KB)Doc von Schmeltwick (talk | contribs)Still a bit faster than the one showing the bomb falling apart....
06:20, February 22, 2026Thumbnail for version as of 06:20, February 22, 202664 × 64 (12 KB)Doc von Schmeltwick (talk | contribs)Adjusted end for better loop
04:10, February 22, 2026Thumbnail for version as of 04:10, February 22, 202664 × 64 (12 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=Animation of the weapon used in dogfights by Klump in ''Diddy Kong Pilot''{{'}}s 2003 build |2=Self-ripped, positioned each sprite to animate smoothly, animated in ezgif to match how it appears in-game, with the first and last/blank having a frame delay of 20 (approximately 12 in-game frames per sprite), the penultimate one having a frame delay of 6.7 (approximately four frames per sprite), and the middle ones having a frame delay of 3.3 (approxi...

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