Editing Action Command
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 46: | Line 46: | ||
Action Commands return in ''[[Paper Mario: The Origami King]]'', acting in much the same fashion as ''Sticker Star'' and ''Color Splash'', using only {{button|switch|A}} again. However, touching the screen is no longer a substitute to pressing {{button|switch|A}}. Action Commands can be practiced at the [[Battle Lab]]. If Mario successfully times an Excellent command at least once, an extra 10 coins are added to his Clear Bonus at the end of battle. | Action Commands return in ''[[Paper Mario: The Origami King]]'', acting in much the same fashion as ''Sticker Star'' and ''Color Splash'', using only {{button|switch|A}} again. However, touching the screen is no longer a substitute to pressing {{button|switch|A}}. Action Commands can be practiced at the [[Battle Lab]]. If Mario successfully times an Excellent command at least once, an extra 10 coins are added to his Clear Bonus at the end of battle. | ||
===[[Mario & Luigi|''Mario & Luigi'' series]]=== | ===[[Mario & Luigi (series)|''Mario & Luigi'' series]]=== | ||
In the ''Mario & Luigi'' series, the playable characters can entirely avoid getting hit by enemy attacks by using Action Commands, and can even use this to damage an enemy on their turn; this is known as [[counterattack]]ing. | In the ''Mario & Luigi'' series, the playable characters can entirely avoid getting hit by enemy attacks by using Action Commands, and can even use this to damage an enemy on their turn; this is known as [[counterattack]]ing. | ||