Editing Action Command

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For the party's special attacks, more variation is seen in the commands. Generally, any special attack which requires a single button press will increase damage (or healing) by 25% if timed close or 50% if timed perfectly. Other commands (Continuous Hit by pushing {{button|snes|Y}} button repeatedly, Star Hit by holding {{button|snes|Y}} button, or Rotational Hit by rotating the {{button|snes|Pad}}) increase damage in other ways. For some attacks, good timing will increase the attack's range from one enemy to all of them.
For the party's special attacks, more variation is seen in the commands. Generally, any special attack which requires a single button press will increase damage (or healing) by 25% if timed close or 50% if timed perfectly. Other commands (Continuous Hit by pushing {{button|snes|Y}} button repeatedly, Star Hit by holding {{button|snes|Y}} button, or Rotational Hit by rotating the {{button|snes|Pad}}) increase damage in other ways. For some attacks, good timing will increase the attack's range from one enemy to all of them.


'''Timed Blocks'''<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980224200843/http://www.nintendo.com/snes/supermariorpg/star1.html|title=Get the first Star Piece|publisher=Nintendo: Super Mario RPG Strategy|language=en-us|accessdate=September 15, 2016}}</ref> are used to avoid or reduce damage done by certain attacks. Only physical attacks may be blocked in this manner, and even some of those are unblockable. For those attacks which are blockable, a Timed Hit is usually activated by pushing any button right before the enemy attack lands. If the command is timed close, the character will only receive half damage, and if it is timed perfectly, the character will receive no damage at all, completely avoiding the attack. In the [[Super Mario RPG (Nintendo Switch)|remake]], a perfectly timed defensive action command will cause a barrier with a hexagonal pattern to briefly appear in front of the character. For [[mortal blow]] attacks, a normal Timed Block will leave the character standing with only 1 [[Heart Point|HP]] (and a perfect one will avoid it, causing no damage).
'''Timed Blocks'''<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980224200843/http://www.nintendo.com/snes/supermariorpg/star1.html|title=Get the first Star Piece|publisher=Nintendo: Super Mario RPG Strategy|language=en-us|accessdate=September 15, 2016}}</ref> are used to avoid or reduce damage done by certain attacks. Only physical attacks may be blocked in this manner, and even some of those are unblockable. For those attacks which are blockable, a Timed Hit is usually activated by pushing any button right before the enemy attack lands. If the command is timed close, the character will only receive half damage, and if it is timed perfectly, the character will receive no damage at all, completely avoiding the attack. In the [[Super Mario RPG (Nintendo Switch)|remake]], a perfectly timed defensive Timed Hit will cause a barrier with a hexagonal pattern to briefly appear in front of the character. For [[mortal blow]] attacks, a normal timed hit will leave the character standing with only 1 [[Heart Point|HP]] (and a perfect one will avoid it, causing no damage).


===[[Paper Mario (series)|''Paper Mario'' series]]===
===[[Paper Mario (series)|''Paper Mario'' series]]===

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