Super Mario Brothers (WarioWare: Smooth Moves): Difference between revisions

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==Gameplay==
==Gameplay==
The objective is to collect two [[coin]]s by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when [[Mario]] jumps, he does not raise his hand, but raises a [[Wii#Wii Remote|Wii Remote]]. The player has to be careful of [[Goomba]]s and [[pits]].
The objective is to collect two [[coin]]s by swinging the Wii Remote upwards to hit [[Coin Block]]s or [[? Block]]s. Additionally, when [[Mario]] jumps, he does not raise his hand, but raises a [[Wii#Wii Remote|Wii Remote]]. The player has to be careful of [[Goomba]]s and [[pits]].
*'''Level 1:''' [[Super Mario (form)|Super Mario]] stands still under a [[Coin Block]].
*'''Level 1:''' Mario is in his[[Super Mario (form)|super form]] and stands still under a [[Coin Block]].
*'''Level 2:''' Super Mario runs under [[? Block]]s.
*'''Level 2:''' Mario is in his super form and runs under [[? Block]]s.
*'''Level 3:''' [[Small Mario]] runs under ? Blocks, and must dodge either a bottomless pit or a Goomba.
*'''Level 3:''' Same as Level 2, but Mario is in his [[Small Mario|small form]] and must dodge either a bottomless pit or a Goomba.


==Names in other languages==
==Names in other languages==

Revision as of 20:25, September 14, 2022

This article is about the microgame from WarioWare: Smooth Moves. For other uses, see Super Mario Bros. (disambiguation).
Super Mario Brothers
Super Mario Brothers in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
Type 9-Volt & 18-Volt
Command(s) Collect 2!
Cash in! (Dr. Crygor)
Info "Super Mario Bros. recently celebrated its 20th anniversary! Why don't you celebrate by collecting some coins? 1985: Super Mario Bros. / NES"
Form(s) "The Umbrella"
Music track Super Mario Bros. 10 Coins

Super Mario Brothers is a microgame found in 9-Volt & 18-Volt's stage in WarioWare: Smooth Moves. It is based on Super Mario Bros.

Gameplay

The objective is to collect two coins by swinging the Wii Remote upwards to hit Coin Blocks or ? Blocks. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote. The player has to be careful of Goombas and pits.

  • Level 1: Mario is in hissuper form and stands still under a Coin Block.
  • Level 2: Mario is in his super form and runs under ? Blocks.
  • Level 3: Same as Level 2, but Mario is in his small form and must dodge either a bottomless pit or a Goomba.

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ
Sūpā Mario Burazāzu
Super Mario Bros.