Red Switch Palace: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(proper category title)
 
(46 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{level
{{level infobox
|title=Red Switch Palace
|title=Red Switch Palace
|image=[[File:SMW SwitchPalaceRed.PNG]]
|image=[[File:SMW SwitchPalaceRed.png|256px]]<br>Mario avoiding Koopas while holding a Switch Block
|code=RSP
|code=RSP
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Medium
|world=[[Vanilla Dome]]
|limit=200 seconds
|before=[[Vanilla Dome 2|<<]]
|before=[[Vanilla Dome 2|<<]]
}}
}}
The '''Red Switch Palace''' is the third switch palace [[Mario]] or [[Luigi]] encounters hidden in ''[[Super Mario World]]'' and its remakes. It is found in [[Vanilla Dome]]. This level cannot be replayed after it has been completed.
The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed.


==Overview==
==Overview==
[[File:Red Switch.png|frame|left]]
[[File:Red Switch.png|frame|left|The Red Switch]]
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|Timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Block (used)|Block]] with one Koopa in a [[Yellow Shell|spinning shell]], a [[P-Switch]], and [[Coin]]s above the Koopas. Mario or Luigi can hit the P-Switch located near them and run to the coins above the Koopas (which have changed to Used Blocks). The spinning Koopa can chase Mario below, but it defeats the Koopas it passes. When all Koopas are hit Mario receives an [[Extra Life]]. At the end of the room, Mario can spin-jump on the spinning Koopa for another Extra Life. Mario does not have to hit the P-Switch to progress, since jumping from Used Block to Used Block will work also.
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]].


The second room is empty except for the Red [[! Switch]], which can be activated by jumping on it.
The second room is empty except for the [[! Switch|Red Switch]], which is activated by jumping on it.


==Enemies==
==Enemies==
*[[Beach Koopa]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Kamikaze Koopa]]  
!Sprite
*[[Koopa Troopa]]
!Name
!Count
|-
|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|[[Beach Koopa|Koopa without a Shell]] (yellow)
|1
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (green)
|3
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|Koopa without a Shell (green)
|3 (if stomped)
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (red)
|3
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Koopa without a Shell (red)
|3 (if stomped)
|-
|[[File:SMW KoopaTroopa Blue.png]]
|Koopa Troopa (blue)
|2
|-
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|Koopa without a Shell (blue)
|2 (if stomped)
|-
|[[File:Rainbowshell.gif]]
|[[Shell (flashing)|Flashing Shell]]
|1
|}


==Gameplay Effects==
==Gameplay effects==
When the Red ! Switch is hit, all red [[Dotted Line Block]]s will become red [[Exclamation Mark Block|! Block]]s. These blocks help the player progress through levels by filling in certain gaps, and allowing easy access to a few secret exits.  The Red ! Blocks only appear in 15 levels after that.
When the Red Switch is hit, all red [[Dotted-Line Block]]s become [[! Block|Red Block]]s. These blocks help the player progress through [[level]]s by filling in certain gaps and allowing easy access to a few secret exits.


===Levels with Red ! Blocks===
===Levels with Red Blocks===
Red ! Blocks can be found in these levels:
Red Blocks can be found in fifteen levels:
*[[Vanilla Dome 1]]
*[[Vanilla Dome 1]]
*[[Vanilla Dome 3]]
*[[Vanilla Dome 3]]
Line 34: Line 69:
*[[Chocolate Island 2]]
*[[Chocolate Island 2]]
*[[Chocolate Island 4]]
*[[Chocolate Island 4]]
*[[Wendy's Castle|#6 Wendy's Castle]]
*[[6 Wendy's Castle|#6 Wendy's Castle]]
*[[Valley of Bowser 1]]
*[[Valley of Bowser 1]]
*[[Valley of Bowser 2]]
*[[Valley of Bowser 2]]
Line 40: Line 75:
*[[Star World 4]]
*[[Star World 4]]
*[[Star World 5]]
*[[Star World 5]]
==Early location==
Coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at [[Valley of Bowser]]).


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=バニラドーム あかスイッチ
|Jap=バニラドーム あかスイッチ
|JapR=Banira Dōmu Aka Suicchi
|JapR=Banira Dōmu Aka Suicchi
|JapM=Vanilla Dome Red Switch
|JapM=Vanilla Dome Red Switch
|Spa=Palacio Rojo
|Spa=Palacio Rojo
|SpaM=Red Palace}}
|SpaM=Red Palace
{{BoxTop}}
|Fre=Palais Bloc Rouge
{{SMW Levels}}
|FreM=Red Block Palace
[[Category:Vanilla Dome]]
|Ger=Rot. Schalterpalast
[[Category:Super Mario World Levels]]
|GerM=Red Switch Palace
|Ita=Cupola Vaniglia, Interruttore rosso
|ItaM=Vanilla Dome, Red Switch
}}
 
{{SMW levels}}
[[Category:Temples]]
[[Category:Super Mario World levels]]

Latest revision as of 14:14, January 26, 2024

Level
Red Switch Palace
SMW SwitchPalaceRed.png
Mario avoiding Koopas while holding a Switch Block
Level code RSP
World Vanilla Dome
Game Super Mario World
Time limit 200 seconds
<< Directory of levels >>

The Red Switch Palace is a Switch Palace found in the Vanilla Dome in Super Mario World and its reissue. It is the third Switch Palace that Mario or Luigi can encounter, and it is unlocked by finding the secret exit of Vanilla Dome 2; coding inside Super Mario World indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the Valley of Bowser). This level cannot be replayed after it has been completed.

Overview[edit]

The Red Switch

The palace consists of two rooms, which the player has 200 seconds on the timer to complete. The first room has eight Koopa Troopas, each separated by a Brown Block, with one Koopa next to a Yellow Shell. There is a Switch Block and a line of coins above the Koopas. The first Koopa enters the Yellow Shell and becomes a flashing shell. The player can press the Switch Block to turn the coins into blocks and vice versa, then jump onto the blocks above and run to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an extra life.

The second room is empty except for the Red Switch, which is activated by jumping on it.

Enemies[edit]

Sprite Name Count
Sprite of a Yellow Koopa without a Shell from Super Mario World Koopa without a Shell (yellow) 1
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 3
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (green) 3 (if stomped)
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 3
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (red) 3 (if stomped)
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (blue) 2
Sprite of a Blue Koopa without a Shell from Super Mario World Koopa without a Shell (blue) 2 (if stomped)
Flashing Shell Flashing Shell 1

Gameplay effects[edit]

When the Red Switch is hit, all red Dotted-Line Blocks become Red Blocks. These blocks help the player progress through levels by filling in certain gaps and allowing easy access to a few secret exits.

Levels with Red Blocks[edit]

Red Blocks can be found in fifteen levels:

Names in other languages[edit]

Language Name Meaning
Japanese バニラドーム あかスイッチ
Banira Dōmu Aka Suicchi
Vanilla Dome Red Switch

French Palais Bloc Rouge
Red Block Palace
German Rot. Schalterpalast
Red Switch Palace
Italian Cupola Vaniglia, Interruttore rosso
Vanilla Dome, Red Switch
Spanish Palacio Rojo
Red Palace