List of Super Mario World 2: Yoshi's Island pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
{{italic title|List of ''Super Mario World 2: Yoshi's Island'' beta elements}}
{{italic title|List of pre-release and unused content in ''Super Mario World 2: Yoshi's Island''}}
This is a list of beta elements for the game ''[[Super Mario World 2: Yoshi's Island]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario World 2: Yoshi's Island]]''.


==Early iteration==
==Early iteration==
Line 25: Line 25:
<references/>
<references/>
{{BoxTop}}
{{BoxTop}}
{{BetaElements}}
{{Pre-release and unused content}}
{{Morphs}}
{{Morphs}}
[[Category:Beta elements|Super Mario World 2: Yoshi's Island]]
[[Category:Pre-release and unused content|Super Mario World 2: Yoshi's Island]]

Revision as of 03:46, June 20, 2015

This is a list of pre-release and unused content for the game Super Mario World 2: Yoshi's Island.

Early iteration

Nintendo marketing department initially pressured Shigeru Miyamoto to have the game use prerendered 3D sprites similar to Donkey Kong Country[1]. The 3D models of Baby Mario and Yoshi used in the introduction might be leftovers of this period of development.

Unused data

This game code includes sprites for what appears to be several forms that didn't make the final cut: Among them, a mushroom, a tree, and a plane (which was likely replaced by the Helicopter).

Several sprites from Super Mario All-Stars are present in the final release's code. These include Tweeters, a Super Mario All-Stars Shy Guy and Bob-ombs using the wrong palette. There is also a frowning, rock-like block present in the game's coding, and, perhaps even more oddly, a hulking, barrel-throwing, tie-clad Ukiki that seems to deliberately resemble Donkey Kong. There is also a Biting Bullet Bill that is fully functional but is unused. Finally, there is a Yoshi Egg frame never seen elsewhere.[2] When viewed the Japanese version in ROM form, there also unused Mini-Battles sprites, such as a Shy Guy, a shiny sphere, Baby Mario (this originally want Baby Mario to Watch Yoshi in Mini-Battles), and obviously, a Bandit's face in a shocking expression (originally meant to be using facial expressions on the Bandit, as used when Bandit loses in the Throwing Balloons Mini-Battles.). There is also three unused Mini-Battles. IF you have the PAR (Pro Action Replay) codes the tree is playable, but freezes the game, and so is the mushroom, but you become a Blank Yoshi.

References

  1. ^ The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  2. ^ http://bin.smwcentral.net/u/12961/TapTap.png

Template:BoxTop

Template:Morphs