Hippo (level): Difference between revisions

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|before=[[Mushroom Zone|**]]
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"'''Hippo (Entrance to the [[Space Zone]].)'''"<ref>''Super Mario Land 2: 6 Golden Coins'' English instruction booklet, page 17.</ref>, alternatively the '''Space Zone Entrance'''<ref>"''You can earn extra Marios in the stage between the Tree Zone and the Space Zone Entrance.''" - ''Nintendo Power'' Volume 43, page 45.</ref>, the '''Hippo Stage'''<ref>"''The underwater section of the Hippo Stage includes 1-Up opportunities.'' - ''Nintendo Power'' Volume 43, page 51.</ref><ref>The ''Super Game Boy'' Player's Guide, page 21.</ref>, or the '''Hippo Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 93, 94.</ref>, is a small stage in ''[[Super Mario Land 2: 6 Golden Coins]]''. It is found on top of a hill on the overworld map. [[Mario]] must complete the Hippo stage via the upper stage exit to reach the Space Zone.
"'''Hippo (Entrance to the [[Space Zone]].)'''"<ref>''Super Mario Land 2: 6 Golden Coins'' English instruction booklet, page 17.</ref>, alternatively the '''Space Zone Entrance'''<ref>"''You can earn extra Marios in the stage between the Tree Zone and the Space Zone Entrance.''" - ''Nintendo Power'' Volume 43, page 45.</ref>, the '''Hippo Stage'''<ref>"''The underwater section of the Hippo Stage includes 1-Up opportunities.'' - ''Nintendo Power'' Volume 43, page 51.</ref><ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref>, or '''Hippo Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 93, 94.</ref>, is a small stage in ''[[Super Mario Land 2: 6 Golden Coins]]''. It is found on top of a hill on the overworld map. [[Mario]] must complete the Hippo stage via the upper stage exit to reach the Space Zone.


The Hippo stage consists of a [[Hippo]] that blows [[Bubble|Soap Bubble]]s which Mario can hop into and fly with. The Soap Bubbles allow Mario to float as high as he wants and will only pop if touched by an enemy. As no enemies cross the very top of the stage, it is possible to fly through the whole stage, touching the bonus bell at the very end and proceeding onward to the [[Space Zone]]. Without the use of the soap bubble, it is only possible to reach the upper exit through skillful use of [[Bunny Mario]] by jumping off a set of [[Coin Block]]s near the end of the stage, then fluttering across and over the block ridge in front of the exit. If Mario completes the stage via the lower stage exit, he will return to the overworld map, just to the right of the [[Macro Zone]], directly under the Space Zone.
The Hippo stage consists of a [[Hippo]] that blows [[bubble]]s which Mario can hop into and fly with. The bubbles allow Mario to float as high as he wants and will only pop if touched by an enemy. As no enemies cross the very top of the stage, it is possible to fly through the whole stage, touching the bonus bell at the very end and proceeding onward to the [[Space Zone]]. Without the use of the soap bubble, it is only possible to reach the upper exit through skillful use of [[Bunny Mario]] by jumping off a set of [[Coin Block]]s near the end of the stage, then fluttering across and over the block ridge in front of the exit. If Mario completes the stage via the lower stage exit, he will return to the overworld map, just to the right of the [[Macro Zone]], directly under the Space Zone.


==Enemies==
==Enemies==

Revision as of 09:41, January 19, 2022

Template:Levelbox "Hippo (Entrance to the Space Zone.)"[1], alternatively the Space Zone Entrance[2], the Hippo Stage[3][4], or Hippo Zone[5], is a small stage in Super Mario Land 2: 6 Golden Coins. It is found on top of a hill on the overworld map. Mario must complete the Hippo stage via the upper stage exit to reach the Space Zone.

The Hippo stage consists of a Hippo that blows bubbles which Mario can hop into and fly with. The bubbles allow Mario to float as high as he wants and will only pop if touched by an enemy. As no enemies cross the very top of the stage, it is possible to fly through the whole stage, touching the bonus bell at the very end and proceeding onward to the Space Zone. Without the use of the soap bubble, it is only possible to reach the upper exit through skillful use of Bunny Mario by jumping off a set of Coin Blocks near the end of the stage, then fluttering across and over the block ridge in front of the exit. If Mario completes the stage via the lower stage exit, he will return to the overworld map, just to the right of the Macro Zone, directly under the Space Zone.

Enemies

Sprite Name Count
SML2 Blurp.png Blurp 5
SML2 Dondon.png Dondon 5
SML2 Toriuo.png Toriuo 10
A Gordo, from Super Mario Land 2: 6 Golden Coins. Unibō 7

Level map

Hippo

Names in other languages

Language Name Meaning
Japanese カバ (スペースゾーンの入口[6]
Kaba (Supēsuzōn no Iriguchi)
しゃぼん玉コース[7]
Shabondama Kōsu

Hippo (Space Zone Entrance)

Bubble Course

German Blasen-Level
Bubble Level
Italian Bolle[8]
Bubbles

References

  1. ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
  2. ^ "You can earn extra Marios in the stage between the Tree Zone and the Space Zone Entrance." - Nintendo Power Volume 43, page 45.
  3. ^ "The underwater section of the Hippo Stage includes 1-Up opportunities. - Nintendo Power Volume 43, page 51.
  4. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
  5. ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Pages 93, 94.
  6. ^ Super Mario Land 2: 6-tsu no Kinka Japanese instruction booklet, page 12.
  7. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」(Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 42.
  8. ^ Super Mario Bros. Enciclopedia; pag. 77