Cap Throw: Difference between revisions
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[[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy.]] | [[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy.]] | ||
The '''Cap Throw''' is a new move introduced in ''[[Super Mario Odyssey]]'', which involves [[Mario]] throwing [[Cappy]] at a target by pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}}. Mario can throw Cappy to perform several actions, including hit | The '''Cap Throw''' is a new move introduced in ''[[Super Mario Odyssey]]'', which involves [[Mario]] throwing [[Cappy]] at a target by pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}}. Mario can throw Cappy to perform several actions, including hit, use, or [[Capture]] enemies and objects, collect [[coin]]s, and [[Cap Jump|jump on it]] to jump higher and farther. It can thus be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D ''Mario'' games. | ||
Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how the {{button|ns|joy-con}} is shaken. Shaking a {{button|ns|joy-con}} after throwing Cappy makes him home in on nearby enemies or objects. Flicking both {{button|ns|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|ns|joy-con}} downwards (in midair) or flicking just one or pressing {{button|ns|y}} or {{button|ns|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he's in midair or near a ledge, or lengthen the Cap Throw's range on ground. Shaking both {{button|ns|joy-con}} sideways or pressing {{button|ns|y}} or {{button|ns|x}} while spinning performs a '''Spin Throw''', which hits all around Mario, like the | Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how the {{button|ns|joy-con}} is shaken. Shaking a {{button|ns|joy-con}} after throwing Cappy makes him home in on nearby enemies or objects. Flicking both {{button|ns|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|ns|joy-con}} downwards (in midair) or flicking just one or pressing {{button|ns|y}} or {{button|ns|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he's in midair or near a ledge, or lengthen the Cap Throw's range on ground. Shaking both {{button|ns|joy-con}} sideways or pressing {{button|ns|y}} or {{button|ns|x}} while spinning performs a '''Spin Throw''', which hits all around Mario, like the Spin or [[Tanooki Mario]]'s tail whip. | ||
{{SMO}} | {{SMO}} | ||
[[Category:Moves]] | [[Category:Moves]] | ||
[[Category:Super Mario Odyssey]] | [[Category:Super Mario Odyssey]] | ||
[[it:Lancio del cappello]] | [[it:Lancio del cappello]] |
Revision as of 10:04, January 24, 2018
The Cap Throw is a new move introduced in Super Mario Odyssey, which involves Mario throwing Cappy at a target by pressing or shaking the . Mario can throw Cappy to perform several actions, including hit, use, or Capture enemies and objects, collect coins, and jump on it to jump higher and farther. It can thus be considered the Odyssey equivalent of Mario's basic attack moves from prior 3D Mario games.
Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how the is shaken. Shaking a after throwing Cappy makes him home in on nearby enemies or objects. Flicking both upwards performs an Upward Throw, allowing Mario to hit enemies and objects above him. Flicking both downwards (in midair) or flicking just one or pressing or during a Ground Pound's impact does a Downward Throw, which lets Mario hit things below him if he's in midair or near a ledge, or lengthen the Cap Throw's range on ground. Shaking both sideways or pressing or while spinning performs a Spin Throw, which hits all around Mario, like the Spin or Tanooki Mario's tail whip.