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[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]]
[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]]
'''75m''' (or '''75 m''') is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Nintendo Entertainment System|NES]] version.
'''75m''' (or '''75 m'''), also called the '''Elevators Scene''',<ref>Instruction manual for the Coleco Adam port.</ref> is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Nintendo Entertainment System|NES]] version.


This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]].  
This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. It is actually possible, with somewhat precise timing, to jump from the second set of elevators to a higher platform (skipping a few platforms), as opposed to riding the elevator down to a lower platform. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]].  


In the Game Boy version of this level, Donkey Kong throws the jacks, and a [[1 UP Heart]] and [[Pauline's lost items|Hat]] are present. Several platforms are also missing in the Game Boy version to accommodate for the smaller screen.
In the Game Boy version of this level, Donkey Kong throws the jacks, and a [[1 UP Heart]] and [[Pauline's lost items|Hat]] are present. Several platforms are also missing in the Game Boy version to accommodate for the smaller screen.
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==Enemies==
==Enemies==
*[[Fireball (Donkey Kong)|Fireball]]s
*[[Fireball (Donkey Kong)|Fireball]]s
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In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', 75m appears as a stage. Though there are some minor differences, the stage is very similar to the NES version of the level.
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', 75m appears as a stage. Though there are some minor differences, the stage is very similar to the NES version of the level.


==References==
<references/>
{{DK}}
{{DK}}
[[Category:Cities]]
[[Category:Cities]]

Latest revision as of 02:02, April 6, 2024

"0-3" redirects here. For information about the board from Mario Party: Star Rush, see World 0-3. For the stage in the Super Smash Bros. series based on the Donkey Kong level, see 75 m (stage).
Level
75m
DK Arcade 75m Screenshot.png
75m in the original Arcade version
Level code Level 3 (arcade)
Level 2 (NES)
Stage 0-3 (Game Boy)
Game Donkey Kong (arcade) (1981)
Donkey Kong (Game Boy) (1994)
Boss Donkey Kong
<< Directory of levels >>

75m (or 75 m), also called the Elevators Scene,[1] is the third stage of the arcade version of Donkey Kong and Donkey Kong for the Game Boy, and the second stage for the NES version.

This level features elevators, with jacks bouncing from beyond Donkey Kong's position. Mario starts at the bottom left of the stage. After climbing ladders on the left, he takes the elevators downwards to the center platforms while avoiding the Fireball. This is the only level without a hammer which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach Pauline. It is actually possible, with somewhat precise timing, to jump from the second set of elevators to a higher platform (skipping a few platforms), as opposed to riding the elevator down to a lower platform. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to 100m.

In the Game Boy version of this level, Donkey Kong throws the jacks, and a 1 UP Heart and Hat are present. Several platforms are also missing in the Game Boy version to accommodate for the smaller screen.

Enemies[edit]

Pauline's lost items[edit]

Within this stage, Pauline's lost items can be found in the following order and in the following places:

  • Bag: On the right side of the screen. Mario needs to climb a ladder and avoid a Fireball to get the Bag.
  • Hat: On the bottom of the girder with two ladders and a Fireball.
  • Parasol: On the third girder above where he starts. Mario needs to climb two ladders up to the girder.

Note: The Bag and Parasol are absent in this level in the Game Boy version, which only features the Hat found in the same location as the Parasol in the arcade version.

Super Smash Bros. series[edit]

Main article: 75 m (stage)

In Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, 75m appears as a stage. Though there are some minor differences, the stage is very similar to the NES version of the level.

References[edit]

  1. ^ Instruction manual for the Coleco Adam port.