User:Coincollector/test zone: Difference between revisions
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==''[[Mario Kart: Double Dash!!]]''== | ==''[[Mario Kart: Double Dash!!]]''== | ||
In ''Mario Kart: Double Dash!!'' the basic models of the karts seen from ''Super Mario Kart'' to ''Mario Kart Super Circuit'' were taken out. For the Mario Kart for the [[Nintendo GameCube]], the karts appear in new models and styles, most of them reflecting some character's special characteristics, such as Mario's kart, the [[Red Fire]], which it is a red and blue-colored all-terrain vehicle, rendering Mario's letter M emblem on its body and wheels. The design of the karts also were changed regarding to the new concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart, and a platform in the rear of the vehicle where the second character is able to use an [[item]] taken from the [[Item Box]]es. Just as in ''Mario Kart Super Circuit'', in ''Double Dash!!'' the karts are split in three groups respecting their weight: Light, Medium and Heavy. The use of these karts is determined by the characters' weights, so while one of the two characters has a higher weight, the characters will use a kart within the Medium or Heavy weight class. Pairing both lightweight characters, the vehicle used is a light kart. Every kart has also its own stats. The kart's stats is qualified by the amount of stars on its acceleration, speed and weight. In general, lightweight karts have a high acceleration but a fair low speed and endurance. Mediumweight karts have balanced stats, whereas heavyweight karts show a high top speed and endurance, and low acceleration. | |||
==''[[Mario Kart: Super Circuit]]''== | ==''[[Mario Kart: Super Circuit]]''== | ||
==''[[Mario Kart DS]]''== | ==''[[Mario Kart DS]]''== |
Revision as of 15:00, May 16, 2009
Welcome to the Test Zone. Here I put the stubs of tables or templates that will be used in the wiki later (if the proof works perfectly). However, no other user but me can edit this, so I recommend for rookies to go to the sandbox to test there. |
Creating framed pictures:
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See: {{framed picture}}
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Stats bars
Creating stats bar for some reason...
Personal Information
Mario Kart: Double Dash |
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Which kart can I select? For beginners, you can select any type of vehicle, although the most recommendable for them would be those that show high acceleration level. These karts allow to rookies to keep the path, though they were hit by an item of sort. A problem with many karts having nice acceleration, is that they show a fairly low top speed, so it results less useful to use this kart in intense competitions like 150cc or Mirror stages. For advanced gamers, the best kart is the one that should have a great speed level and handling reliability. The best example is selecting Barrel Train that shows a quite high speed, a fair endurance and low acceleration (although the latter doesn't matter, because you can regain speed by performing a mini-turbo).
Which would be the best pair? If you wish to get the appropiate duo, the most recommendable are Toad, Toadette with Koopa or Paratroopa. Toad and Toadette can obtain the Golden Mushroom as they are located under first place. The Koopas can obtain the triple Koopa Shells which this lets many purposes to the skilled player. For me, the best duo is Diddy Kong and Bowser Jr., they have the ability to obtain the biggest power-ups in the game, so it will be quite hard to follow their path by leaving such items blocking the way for opponents and items. Which is the best item to use? Since you're under fourth place, you'll obtain a wider selection of rare items. Certainty, my favorite item is the dreaded Spiny Shell, why? It's extremely powerful, indestructible and highly reliable chase device. The second best item is the Star, you'll become invincible, able to knock away other karts, making to fly around like pop-corn. The third best item is the Thunderbolt, quite rare to obtain merely, and it's possible you can obtain only one time per race. Best Special item? The best special item would be the Golden Mushroom. Most users want to get a boost using this... I would prefer the Bob-omb item over other special items, because, like the Spiny Shell, send opposite karts to fly like pop-corn, but it is only really effective if you really know how to use. Is there a way to dodge a Spiny Shell? Certainly yes. However, it can be upredictable the moment when you try to dodge the shell, because you have less than a second to avoid it and it's successful when you duck in the RIGHT moment when the shell makes contact on you. To avoid the Spiny Shell, just have learned the drifting technique and mini-turbo performing: When you hear the shell's buzzing sound, start drifting and change the color of the sparks to blue. Once the shell locked onto you, hovering near to you about one second, the shell charges to knock your kart. During that moment, while the shell charges, release all the buttons to release the mini-turbo. Make sure you're not tilting the control stick in the process, or the shell will keep to blow you up. Avoiding the shell, it seems that the item "touches" the kart, but it does not explode and by that, the shell will go flying ahead and explode in a moment. Other ways to avoid a spiny shell can be using the star (obvious) or run at extreme speed (at least, going at 160 mph!). The latter is quite rare, and sometimes the shell couldn't reach you by moving so fast. |
Personal Information 2
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Recreating Article
A Kart is a vehicle used in the Mario Kart series, which they can come in various sizes and colors, generally regarding to certain character's color. The first appeareance of the karts were in Super Mario Kart and so, they appeared in every Mario Kart game until Mario Kart Wii nowadays. The models of the karts also changed considerably lately in each racing game, coming out in a variety of shapes and features. A key on every kart consists on its stats. Besides the appeareance, each kart is identifyied by its stats, basically on their size, weight and speed. As such, this means that a character's kart is not essentially the same as the karts of the others.
The Karts also have presented in other game series and media such as in the Super Smash Bros. series, comics, board games and toys.
Super Mario Kart
- MKMario.PNG
- MKLuigi.PNG
- MKTroopa.PNG
- MKToad.PNG
- MKToadstool.PNG
- MKYoshi.PNG
- MKBowser.PNG
- DKJRMK.PNG
Mario Kart 64
- Red Kart.gif
- Mk64luigi.gif
- YoshiKart64.gif
- Mk64dk.gif
- Mk64bowser.gif
Mario Kart: Double Dash!!
In Mario Kart: Double Dash!! the basic models of the karts seen from Super Mario Kart to Mario Kart Super Circuit were taken out. For the Mario Kart for the Nintendo GameCube, the karts appear in new models and styles, most of them reflecting some character's special characteristics, such as Mario's kart, the Red Fire, which it is a red and blue-colored all-terrain vehicle, rendering Mario's letter M emblem on its body and wheels. The design of the karts also were changed regarding to the new concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart, and a platform in the rear of the vehicle where the second character is able to use an item taken from the Item Boxes. Just as in Mario Kart Super Circuit, in Double Dash!! the karts are split in three groups respecting their weight: Light, Medium and Heavy. The use of these karts is determined by the characters' weights, so while one of the two characters has a higher weight, the characters will use a kart within the Medium or Heavy weight class. Pairing both lightweight characters, the vehicle used is a light kart. Every kart has also its own stats. The kart's stats is qualified by the amount of stars on its acceleration, speed and weight. In general, lightweight karts have a high acceleration but a fair low speed and endurance. Mediumweight karts have balanced stats, whereas heavyweight karts show a high top speed and endurance, and low acceleration.
Mario Kart: Super Circuit
Mario Kart DS
Mario Kart Wii
Agenda
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