List of Yoshi's Island DS pre-release and unused content: Difference between revisions

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==Unused data==
==Unused data==
Although never used in the game, graphics for [[Baby Wario]] and [[Baby Bowser]] [[Character Coin]]s exist<ref>''$/file/objcharacoin.arcz''</ref>. Similarly, graphics exist for at least two different title screens<ref>Any attempt to access a nonexistent level will crash the game, sending players to the most complete of these.</ref>, and at least one of them was entirely complete when it was scrapped.  It's also worth noting that all were static images, unlike the final game's rotating shot.  Two of the scrapped title screens have a ''Yoshi's Island 2'' logo.   
Although never used in the game, graphics for [[Character Coin]]s of [[Baby Wario]] and [[Baby Bowser]] exist, but they lack animation.<ref>''$/file/objcharacoin.arcz''</ref>  Similarly, graphics exist for at least two different title screens<ref>Any attempt to access a nonexistent level will crash the game, sending players to the most complete of these.</ref>, and at least one of them was entirely complete when it was scrapped.  It's also worth noting that all were static images, unlike the final game's rotating shot.  Two of the scrapped title screens have a ''Yoshi's Island 2'' logo.   


<gallery>
<gallery>
Unused Bowser and Wario Baby Coins.png|The two unused baby coins.  Their graphics were found in the ROM, but they lack animations.
Baby Bowser Coin YIDS.png|The unused Baby Bowser Coin.
Baby Wario Coin YIDS.png|The unused Baby Wario Coin.
YIDS beta title.png|The unused title screen. Notice the resemblance it has to the ''Super Mario World 2: Yoshi's Island''{{'}}s title screen.
YIDS beta title.png|The unused title screen. Notice the resemblance it has to the ''Super Mario World 2: Yoshi's Island''{{'}}s title screen.
</gallery>
</gallery>

Revision as of 10:10, August 13, 2018

This is a list of pre-release and unused content for the game Yoshi's Island DS.

Early iterations

When originally announced at E3 2006, Yoshi's Island DS was tentatively titled Yoshi's Island 2. The game's early box art also featured a Nintendo Wi-Fi Connection logo, implying that this game was at one point going to have Wi-Fi features that were scrapped before the final version was released.

Early builds

In the E3 2006 demo build, players could only defeat enemies while jumping on them with Baby Mario. This was changed by the final version, and the player can defeat enemies regardless of the baby. Baby Peach's cry was also going to sound more adult-like[citation needed].

An early screenshot showcasing a battle with Big Guy the Stilted seems to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may merely mean his graphics were incomplete at the time).

One screenshot of an unknown origin shows a Black Yoshi traversing a flowery area with Baby Peach. The particular event illustrated in the picture doesn't seem to be left in the final game. The level "Donuts and Eggs" also wasn't themed in the mid-west, as shown in an early trailer[citation needed].

Unused data

Although never used in the game, graphics for Character Coins of Baby Wario and Baby Bowser exist, but they lack animation.[1] Similarly, graphics exist for at least two different title screens[2], and at least one of them was entirely complete when it was scrapped. It's also worth noting that all were static images, unlike the final game's rotating shot. Two of the scrapped title screens have a Yoshi's Island 2 logo.

External Links

References

  1. ^ $/file/objcharacoin.arcz
  2. ^ Any attempt to access a nonexistent level will crash the game, sending players to the most complete of these.