Super Smash Bros. Brawl
From the Super Mario Wiki
| Super Smash Bros. Brawl | |
| | |
| Developer(s) | Sora Ltd.[1] |
| Publisher(s) | Nintendo |
| Platform(s) | Wii |
| Release date | |
| Genre | Fighting |
| Rating(s) | ESRB: T (Teen) PEGI: 12+[1] OFLC: PG |
| Mode(s) | Single player, 1-4 players simultaneous, multiplayer online |
| Media | Wii Double-Layer Disk[3] |
| Input | Wii Remote, Nunchuk Attachment, Wii Classic Controller, Nintendo GameCube Controller |
Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the last two Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.[4]
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan[5] and March 9, 2008 for North America[6]. It was released in Australia on June 26, 2008 and in Europe on June 27, 2008[2].
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[7], though players are able to close it and play the game as usual. Nintendo has now started a replacement program[3]. The game requires 128 blocks of Wii internal memory[8]. Also, the game data can't be copied, so players are not able to transfer the data onto another Wii. Although, players can still send replays, snapshots, and custom stages onto other Wii systems.
Contents
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[edit] Gameplay
A new battle mechanic is the Final Smash, which can be used only by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.
As a new feature in the game, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.
A new technique called the Footstool Jump is introduced. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.
Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a Banana Peel.
The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.
The game can be controlled with one of the four controlling methods:
| Wii Remote (turned on its side) | Wii Remote + Nunchuk Attachment |
|---|---|
| Wii Classic Controller | Nintendo GameCube Controller |
There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).
The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The Player is able to insert names, up to five letters, as in Super Smash Bros. Melee. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.
[edit] Playable Characters
With 35 playable characters, Super Smash Bros. Brawl has 10 more characters than the previous installment. 21 characters are available from the start, while the other 14 need to be unlocked to become playable. Their Special Moves and Final Smash are listed on the right-side column.
[edit] Default Characters
| Name | Description | Special Moves | ||
|---|---|---|---|---|
| Mario | Mario is overall average, including strength and speed; he is one of the most balanced characters, and is a standard for the tutorial video. | Standard | Fireball | |
| Side | Cape | |||
| Up | Super Jump Punch | |||
| Down | F.L.U.D.D. | |||
| Final Smash | Mario Finale | |||
| Link | Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength, and a large arsenal of projectiles. | Standard | Hero's Bow | |
| Side | Gale Boomerang | |||
| Up | Spin Attack | |||
| Down | Bomb | |||
| Final Smash | Triforce Slash | |||
| Kirby | Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. | Standard | Inhale | |
| Side | Hammer | |||
| Up | Final Cutter | |||
| Down | Stone | |||
| Final Smash | Cook Kirby | |||
| Pikachu | Pikachu is a lightweight character, and has very good electrical attacks. | Standard | Thunder Jolt | |
| Side | Skull Bash | |||
| Up | Quick Attack | |||
| Down | Thunder | |||
| Final Smash | Volt Tackle | |||
| Fox | Fox is quite fast, and his attacks are strong. He can use his Blaster to do damage to enemies without making them flinch. | Standard | Blaster | |
| Side | Fox Illusion | |||
| Up | Fire Fox | |||
| Down | Reflector | |||
| Final Smash | Landmaster | |||
| Samus | Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus. | Standard | Charge Shot | |
| Side | Missile | |||
| Up | Screw Attack | |||
| Down | Bomb | |||
| Final Smash | Zero Laser | |||
| Zero Suit Samus | Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | Standard | Paralyzer | |
| Side | Plasma Whip | |||
| Up | Plasma Wire | |||
| Down | Flip Jump | |||
| Final Smash | Power Suit Samus | |||
| Zelda | Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. | Standard | Nayru's Love | |
| Side | Din's Fire | |||
| Up | Farore's Wind | |||
| Down | Transform | |||
| Final Smash | Light Arrow | |||
| Sheik | Sheik returns as Zelda's transformation after she uses Transform. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart. | Standard | Needle Storm | |
| Side | Chain | |||
| Up | Vanish | |||
| Down | Transform | |||
| Final Smash | Light Arrow | |||
| Bowser | Bowser is the heaviest character. He is also slow; this is probably due to his immense attack strength and big size. | Standard | Fire Breath | |
| Side | Flying Slam | |||
| Up | Whirling Fortress | |||
| Down | Bowser Bomb | |||
| Final Smash | Giga Bowser Transformation | |||
| Donkey Kong | Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. | Standard | Giant Punch | |
| Side | Headbutt | |||
| Up | Spinning Kong | |||
| Down | Hand Slap | |||
| Final Smash | Konga Beat | |||
| Yoshi | Yoshi is a power based character with strong smash attacks, and a decently heavy weight. | Standard | Egg Lay | |
| Side | Egg Roll | |||
| Up | Egg Throw | |||
| Down | Yoshi Bomb | |||
| Final Smash | Super Dragon | |||
| Peach | Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, and great at recovery and defense but is a very light character. | Standard | Toad | |
| Side | Peach Bomber | |||
| Up | Peach Parasol | |||
| Down | Vegetable | |||
| Final Smash | Peach Blossom | |||
| Ice Climbers | The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. | Standard | Ice Shot | |
| Side | Squall Hammer | |||
| Up | Belay | |||
| Down | Blizzard | |||
| Final Smash | Iceberg | |||
| Pit | Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He is very light. | Standard | Palutena Arrow | |
| Side | Angel Ring | |||
| Up | Wings of Icarus | |||
| Down | Mirror Shield | |||
| Final Smash | Palutena's Army | |||
| Wario | Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breath odor. He also has his overalls as an alternate attire. | Standard | Chomp | |
| Side | Wario Bike | |||
| Up | Corkscrew | |||
| Down | Wario Waft | |||
| Final Smash | Wario-Man | |||
| Ike | Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. | Standard | Eruption | |
| Side | Quick Draw | |||
| Up | Aether | |||
| Down | Counter | |||
| Final Smash | Great Aether | |||
| Pokémon Trainer | The Pokémon Trainer uses Squirtle, Ivysaur and Charizard to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | Down | Pokémon Change | |
| Final Smash | Triple Finish | |||
| Squirtle | ||||
| Standard | Water Gun | |||
| Side | Withdraw | |||
| Up | Waterfall | |||
| Ivysaur | ||||
| Standard | Bullet Seed | |||
| Side | Razor Leaf | |||
| Up | Vine Whip | |||
| Charizard | ||||
| Standard | Flamethrower | |||
| Side | Rock Smash | |||
| Up | Fly | |||
| Diddy Kong | Diddy Kong is fast, light, and abundant in unique attacks. | Standard | Peanut Popgun | |
| Side | Monkey Flip | |||
| Up | Rocketbarrel Boost | |||
| Down | Banana Peel | |||
| Final Smash | Rocketbarrel Barrage | |||
| Meta Knight | Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. | Standard | Mach Tornado | |
| Side | Drill Rush | |||
| Up | Shuttle Loop | |||
| Down | Dimensional Cape | |||
| Final Smash | Galaxia Darkness | |||
| Lucas | A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. | Standard | PK Freeze | |
| Side | PK Fire | |||
| Up | PK Thunder | |||
| Down | PSI Magnet | |||
| Final Smash | PK Starstorm | |||
| King Dedede | Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on Waddle Dees to damage his opponents from afar. | Standard | Inhale | |
| Side | Waddle Dee Toss | |||
| Up | Super Dedede Jump | |||
| Down | Jet Hammer | |||
| Final Smash | Waddle Dee Army | |||
| Olimar | Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective. | Standard | Pikmin Pluck | |
| Side | Pikmin Throw | |||
| Up | Pikmin Chain | |||
| Down | Pikmin Order | |||
| Final Smash | End of Day | |||
[edit] Unlockable Characters
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
| Name | Description | Special Moves | ||
|---|---|---|---|---|
| Ness | Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by:
| Standard | PK Flash | |
| Side | PK Fire | |||
| Up | PK Thunder | |||
| Down | PSI Magnet | |||
| Final Smash | PK Starstorm | |||
| Marth | Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
| Standard | Shield Breaker | |
| Side | Dancing Blade | |||
| Up | Dolphin Slash | |||
| Down | Counter | |||
| Final Smash | Critical Hit | |||
| Luigi | Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, but he has worse traction and is slower. Luigi is unlocked by:
| Standard | Fireball | |
| Side | Green Missile | |||
| Up | Super Jump Punch | |||
| Down | Luigi Cyclone | |||
| Final Smash | Negative Zone | |||
| Falco | Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the best initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
| Standard | Blaster | |
| Side | Falco Phantasm | |||
| Up | Fire Bird | |||
| Down | Reflector | |||
| Final Smash | Landmaster | |||
| Captain Falcon | Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. One can unlock him by:
| Standard | Falcon Punch | |
| Side | Raptor Boost | |||
| Up | Falcon Dive | |||
| Down | Falcon Kick | |||
| Final Smash | Blue Falcon | |||
| Lucario | Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. He can be unlocked by:
| Standard | Aura Sphere | |
| Side | Force Palm | |||
| Up | ExtremeSpeed | |||
| Down | Double Team | |||
| Final Smash | Aura Storm | |||
| R.O.B. | R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by:
| Standard | Robo Beam | |
| Side | Arm Rotor | |||
| Up | Robo Burner | |||
| Down | Gyro | |||
| Final Smash | Diffusion Beam | |||
| Ganondorf | Ganondorf returns with a style which is described as "weighted". He is unlocked by:
| Standard | Warlock Punch | |
| Side | Flame Choke | |||
| Up | Dark Dive | |||
| Down | Wizard's Foot | |||
| Final Smash | Beast Ganon | |||
| Mr. Game & Watch | Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. Mr. Game & Watch is unlocked by:
| Standard | Chef | |
| Side | Judge | |||
| Up | Fire | |||
| Down | Oil Panic | |||
| Final Smash | Octopus | |||
| Jigglypuff |
Jigglypuff returns as her normal light-weighted self. To unlock her:
| Standard | Rollout | |
| Side | Pound | |||
| Up | Sing | |||
| Down | Rest | |||
| Final Smash | Puff Up | |||
| Toon Link | Toon Link is almost exactly like Link but more quick and cel-shaded.Toon Link can be unlocked by:
| Standard | Hero's Bow | |
| Side | Boomerang | |||
| Up | Spin Attack | |||
| Down | Bomb | |||
| Final Smash | Triforce Slash | |||
| Wolf | Wolf O' Donnell is a balanced character with excellent speed and power like Fox, but more powerful. To unlock him:
| Standard | Blaster | |
| Side | Wolf Flash | |||
| Up | Fire Wolf | |||
| Down | Reflector | |||
| Final Smash | Landmaster | |||
| Snake | Snake uses a variety of explosives and weapons in battle, as well as a rifle. He can be unlocked by,
| Standard | Hand Grenade | |
| Side | Remote Controlled Missile | |||
| Up | Cypher | |||
| Down | C4 | |||
| Final Smash | Grenade Launcher | |||
| Sonic | Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of four methods.
| Standard | Homing Attack | |
| Side | Spin Dash | |||
| Up | Spring Jump | |||
| Down | Spin Charge | |||
| Final Smash | Super Sonic | |||
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
[edit] Stages
There are 41 total stages in Super Smash Bros. Brawl. Some stages are returning stages from Super Smash Bros. Melee.
[edit] Default Stages
| Stage | Description | Songs | |
|---|---|---|---|
| | Super Smash Bros. Brawl: Battlefield | Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. |
|
| | Super Smash Bros. Brawl: Final Destination | A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion. |
|
| | Super Mario Sunshine: Delfino Plaza | A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. |
|
| | Super Mario Bros.: Mushroomy Kingdom | Based from the original Super Mario Bros.. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged. | Ground:
Underground:
|
| | Mario Kart: Mario Circuit | The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). |
|
| | Donkey Kong Jungle Beat: Rumble Falls | A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up. |
|
| | The Legend of Zelda: Twilight Princess: Bridge of Eldin | A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. |
|
| | Metroid: Norfair | A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. |
|
| | Metroid Prime: Frigate Orpheon | From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. |
|
| | Yoshi's Island: Yoshi's Island | Yoshi's Island is based on its appearance in Super Mario World 2: Yoshi's Island. It changes seasons as the Brawl progresses. |
|
| | Kirby: Halberd | Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. |
|
| | Star Fox: Lylat Cruise | A stage that moves through the Lylat System. Very similar to Corneria and Venom. |
|
| | Pokémon: Pokémon Stadium 2 | An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. |
|
| | F-Zero: Port Town Aero Dive | Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. |
|
| | Fire Emblem: Castle Siege | Taking place on a castle, this stage encorporates elements of various Fire Emblem games. |
|
| | WarioWare: WarioWare, Inc. | The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms. |
|
| | Pikmin: Distant Planet | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. |
|
| | Animal Crossing: Wild World: Smashville | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. |
|
| | EarthBound: New Pork City | A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on. |
|
| | Ice Climber: Summit | A stage that takes place on a moving glacier. The ice stage moves around constantly. |
|
| | Kid Icarus: Skyworld | Pit's homeland. It consists of several breakable platforms. |
|
| | Nintendo DS: PictoChat | Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. |
|
| | Metal Gear Solid: Shadow Moses Island | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will appear in the background. |
|
| | The Legend of Zelda: Hyrule Temple | Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music. |
|
| | Super Mario World: Yoshi's Island | An exact replica of the stage from Super Smash Bros. Melee. |
|
| | EarthBound: Onett | An exact replica of the stage from Super Smash Bros. Melee. |
|
| | Star Fox: Corneria | An exact replica of the stage from Super Smash Bros. Melee. |
|
| | Super Mario 64: Rainbow Cruise | An exact replica of the stage from Super Smash Bros. Melee. |
|
| | Metroid: Brinstar | An exact replica of the stage from Super Smash Bros. Melee. |
|
[edit] Unlockable Stages
In addition to the above stages, there are several stages that must be unlocked to play on.
| Stage | Description | Songs | |
|---|---|---|---|
| | Luigi's Mansion: Luigi's Mansion | A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. |
|
| | The Legend of Zelda: The Wind Waker: Pirate Ship | A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked. |
|
| | Pokémon: Spear Pillar | The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25. |
|
| | Donkey Kong: 75m | A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong. |
|
| | Mario Bros.: Mario Bros. | A stage resembling the Mario Bros.: Mario Bros. game. This stage is unlocked by beating Event Match #19. |
|
| | Game & Watch: Flat Zone 2 | An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World. |
|
| | Electroplankton: Hanenbow | A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes". |
None |
| | Sonic the Hedgehog: Green Hill Zone | Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. |
|
| | Donkey Kong Country: Jungle Japes | An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times. |
|
| | Kirby's Dream Land: Green Greens | An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby. |
|
| | F-Zero: Big Blue | An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon. |
|
| | Pokémon: Pokémon Stadium | An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2. |
|
[edit] Items
Items randomly appear on any stage in the game, but in standard Brawl mode, the player can choose to ban certain items from appearing, or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages, Poké Balls on Pokémon stages, etc.
| Item | Description | |
|---|---|---|
| Assist Trophy | Comparable to a Poké Ball, this summons a random character to help the character who used it. See the Assist Trophy page for a list of Assist characters. | |
| Banana Peel | Can be dropped on the stage. Other characters will trip over it and fall. | |
| Barrel | These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage. | |
| Beam Sword | An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends. | |
| Bob-omb | A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves. | |
| Bumper | When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d. | |
| Bunny Hood | The Bunny Hood provides a substantial boost to the user's running speed and jumping height. | |
| Capsule | Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion. | |
| CD | CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game. | |
| Cracker Launcher | Shoots out fireworks. Players can adjust the aim. | |
| Crate and Sliding Box | Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away. | |
| Deku Nut | Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance. | |
| Dragoon | When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair. | |
| Blast Box | If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away. | |