User:Eldritchdraaks/sandbox: Difference between revisions

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=Skill Trees=
=Mario Party Playing Cards=
==Mario==
{|style="text-align: center; margin: 0 auto; border-collapse: collapse;margin-left: 0px; margin-right: auto;" border="0" cellpadding="0" cellspacing="0"
{| class="wikitable"
|-style="background: #ABC;"
!colspan=3 style="background:#FFD801;color:white"|Movement
|style=width:20px|
!Ace
!2
!3
!4
!5
!6
!7
!8
!9
!10
!Jack
!Queen
!King
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
|style=background:#ABC|<big>♠</big>
|Allows Mario to damage an enemy while on the move.
|[[File:MPPC Spades Ace.png|80px]]
|Active
|[[File:MPPC Spades 2.png|80px]]
|[[File:MPPC Spades 3.png|80px]]
|[[File:MPPC Spades 4.png|80px]]
|[[File:MPPC Spades 5.png|80px]]
|[[File:MPPC Spades 6.png|80px]]
|[[File:MPPC Spades 7.png|80px]]
|[[File:MPPC Spades 8.png|80px]]
|[[File:MPPC Spades 9.png|80px]]
|[[File:MPPC Spades 10.png|80px]]
|[[File:MPPC Spades Jack.png|80px]]
|[[File:MPPC Spades Queen.png|80px]]
|[[File:MPPC Spades King.png|80px]]
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#ABC;color:red"|<big>♥</big>
|Allows Mario to team up with an ally and perform a jump to reach previously inaccessible areas.
|[[File:MPPC Hearts Ace.png|80px]]
|Active
|[[File:MPPC Hearts 2.png|80px]]
|[[File:MPPC Hearts 3.png|80px]]
|[[File:MPPC Hearts 4.png|80px]]
|[[File:MPPC Hearts 5.png|80px]]
|[[File:MPPC Hearts 6.png|80px]]
|[[File:MPPC Hearts 7.png|80px]]
|[[File:MPPC Hearts 8.png|80px]]
|[[File:MPPC Hearts 9.png|80px]]
|[[File:MPPC Hearts 10.png|80px]]
|[[File:MPPC Hearts Jack.png|80px]]
|[[File:MPPC Hearts Queen.png|80px]]
|[[File:MPPC Hearts King.png|80px]]
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#ABC;color:red"|<big></big>
|[[File:MPPC Diamonds Ace.png|80px]]
|[[File:MPPC Diamonds 2.png|80px]]
|[[File:MPPC Diamonds 3.png|80px]]
|[[File:MPPC Diamonds 4.png|80px]]
|[[File:MPPC Diamonds 5.png|80px]]
|[[File:MPPC Diamonds 6.png|80px]]
|[[File:MPPC Diamonds 7.png|80px]]
|[[File:MPPC Diamonds 8.png|80px]]
|[[File:MPPC Diamonds 9.png|80px]]
|[[File:MPPC Diamonds 10.png|80px]]
|[[File:MPPC Diamonds Jack.png|80px]]
|[[File:MPPC Diamonds Queen.png|80px]]
|[[File:MPPC Diamonds King.png|80px]]
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Stomp Jump
|style=background:#ABC|<big>♣</big>
|An attack at an enemy's head following a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.
|[[File:MPPC Clubs Ace.png|80px]]
|'''10p''' To Activate
|[[File:MPPC Clubs 2.png|80px]]
|[[File:MPPC Clubs 3.png|80px]]
|[[File:MPPC Clubs 4.png|80px]]
|[[File:MPPC Clubs 5.png|80px]]
|[[File:MPPC Clubs 6.png|80px]]
|[[File:MPPC Clubs 7.png|80px]]
|[[File:MPPC Clubs 8.png|80px]]
|[[File:MPPC Clubs 9.png|80px]]
|[[File:MPPC Clubs 10.png|80px]]
|[[File:MPPC Clubs Jack.png|80px]]
|[[File:MPPC Clubs Queen.png|80px]]
|[[File:MPPC Clubs King.png|80px]]
|-style="background: #ABC;"
|
!colspan=2|Joker
!Card Back
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stomp Jump''' ''</center>
|style=background:#ABC|
|[[File:MPPC Joker 1.png|80px]]
|[[File:MPPC Joker 2.png|80px]]
|[[File:MPPC Back.png|80px]]
|}
 
=Versus Mode=
==Superbrawl==
*Welcome to SUPERBRAWL!
*Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
*No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
*Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!
 
===Last Team Standing===
====Defeat Opponent====
*Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
*Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.
 
====Items====
*Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
*Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
*When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
**'''Extra Move''' - Allows 1 extra Move Action
***Can Be Found In: Item Box
**'''Extra Attack''' - Allows 1 extra Attack Action
***Can Be Found In: Item Box
**'''Extra Technique''' - Allows 1 extra Technique Action
***Can Be Found In: Item Box
**'''Cooldown Reset''' - Resets cooldowns for weapons and Techniques
***Can Be Found In: Item Box
**'''Super Cleanser''' - Instantly removes all Super Effects
***Can Be Found In: Item Box
**'''Mushroom''' - Restores 50 HP
***Can Be Found In: Super Item Box, Item Box
**'''Mover Booster''' - Adds 3 Cells and +50% DMG to all Move abilites
***Can Be Found In: Super Item Box
**'''Damage Boost''' - Increases all weapon damage by 100%
***Can Be Found In: Super Item Box
**'''Rainbow Shield''' - Blocks all damages and Super Effects
***Can Be Found In: Super Item Box
**'''Triple Threat''' - Gives 3 extra Actions
***Can Be Found In: Super Item Box
**'''Super Guarantee''' - Grants sure-fire Super Effect Attacks
***Can Be Found In: Super Item Box
 
====Map Selection====
*'''Pipe Up!''' - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
*'''Trampoline Alley''' - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
*'''Nowhere To Hide''' - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
*'''Make Haste Slowly''' - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.
 
====Match Options====
*'''Items'''
**On
**Off
*'''Turn Length'''
**Short
**Medium
**Long
**Off
*'''Max Turns'''
**7 Turns
**10 Turns
**Off
*'''SHOWTIME!'''
**On
**Off
*'''Goes First'''
**Player 1
**Player 2
**Random
*'''Health Bonus'''
**Player 1
**Player 2
**None
 
====Heroes/Skill Sets====
=====Mario=====
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 170''
**''Dash / 30 DMG''
**''Cleansing Stomp / 40 DMG / 4 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 55-65 DMG''
**''Honey / 48 DMG / 50%''
**''Bounce / 78 DMG / 50%''
**''Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns''
**''M-Power / +30% DMG / Cooldown 3 Turns''
|
*''<u>Quick Draw</u>''
**''Health Points / 170''
**''Dash / 10 DMG''
**''Cleansing Stomp / 15 DMG / 4 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 55-65 DMG''
**''Bounce / 48 DMG / 30%''
**''Bounce / 78 DMG / 30%''
**''Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn''
**''M-Power / +50% DMG / Cooldown 2 Turns''
|
*''<u>BIG Stomp</u>''
**''Health Points / 170''
**''Dash / 40 DMG''
**''Cleansing Stomp / 60 DMG / 6 Cells''
**''Blaster / 30-40 DMG''
**''Melee / 65-75 DMG''
**''Honey / 48 DMG / 50%''
**''Bounce / 90 DMG / 50%''
**''Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns''
**''M-Power / +30% DMG / Cooldown 3 Turns''
|}
 
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color-link|MARIO|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Increases damage dealt when performing a '''DASH'''.
|'''30p''' +20 (20 DMG ► 40 DMG)<br>'''40p''' +20 (40 DMG ► 60 DMG)<br>'''60p''' +30 (60 DMG ► 90 DMG)<br>'''80p''' +40 (90 DMG ► 130 DMG)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Stomp Range
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|Increases Mario's Area of Movement after performing a '''STOMP JUMP''' on an enemy.
|'''30p''' +1 (3 Cells ► 4 Cells)<br>'''50p''' +1 (4 Cells ► 5 Cells)<br>'''70p''' +1 (5 Cells ► 6 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Stomp Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>30 DMG
|Increases '''STOMP JUMP''' damage.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING STOMP|#77B4E5}}'''<br>40 DMG<br>4 Cells
|'''30p''' +20 (30 DMG ► 50 DMG)<br>'''40p''' +20 (50 DMG ► 70 DMG)<br>'''60p''' +30 (70 DMG ► 100 DMG)<br>'''80p''' +50 (100 DMG ► 150 DMG)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BLASTER|#77B4E5}}'''<br>30-40 DMG
|Heroes overcome by a Super Effect are restored when Mario performs a '''TEAM JUMP''' with them.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MELEE|#77B4E5}}'''<br>55-65 DMG
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HONEY|#77B4E5}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOUNCE|#77B4E5}}'''<br>78 DMG<br>50%
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT<br>(1 SHOT)|#77B4E5}}'''<br>100% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|M-POWER|#77B4E5}}'''<br>+30% DMG<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color-link|MARIO|WHITE}}
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Blaster
!style="background:#002E6A;border:3px solid #0051B4"|Quick Draw
|A short to mid-range weapon that fires one round at a time at a single target.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Melee
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}''' {{color|▼|RED}}<br>10 DMG
|Close-range weapon that can hit multiple targets at once.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING STOMP|#77B4E5}}''' {{color|▼|RED}}<br>15 DMG<br>4 Cells
|'''10p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Melee''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BLASTER|#77B4E5}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MELEE|#77B4E5}}'''<br>55-65 DMG
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOUNCE|#77B4E5}}''' {{color|▼|RED}}<br>48 DMG<br>30%
|Increases the damage dealt by Mario while holding higher ground.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOUNCE|#77B4E5}}''' {{color|▼|RED}}<br>78 DMG<br>30%
|'''20p''' +10% (130% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT {{color|▲|LIME}}<br>(2 SHOTS)|#F1F9A5}}'''<br>130% DMG<br>Cooldown 1 Turn
|Gives Mario more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|M-POWER|#F1F9A5}}''' {{color|▲|LIME}}<br>+50% DMG<br>Cooldown 2 Turns
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color-link|MARIO|WHITE}}
|-
|-
|colspan=3|
!style="background:#002E6A;border:3px solid #0051B4"|BIG Stomp
|-
|-
!colspan=3 style="background:#0FC000;color:white"|Technique
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#F1F9A5}}''' {{color|▲|LIME}}<br>40 DMG
|This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING STOMP|#F1F9A5}}''' {{color|▲|LIME}}<br>60 DMG<br>6 Cells
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BLASTER|#77B4E5}}'''<br>30-40 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|MELEE|#F1F9A5}}''' {{color|▲|LIME}}<br>65-75 DMG
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|M-Power
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HONEY|#77B4E5}}'''<br>48 DMG<br>50%
|Increases Mario's weapon damage along with the damage caused by any Heroes in range.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|BOUNCE|#F1F9A5}}''' {{color|▲|LIME}}<br>90 DMG<br>50%
|'''30p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''M-Power''' ▼''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HERO SIGHT {{color|▼|RED}}<br>(1 SHOT)|#77B4E5}}'''<br>50% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|M-POWER|#77B4E5}}'''<br>+30% DMG<br>Cooldown 3 Turns
|}
|}
 
{|class="wikitable" style="text-align:center;"
!colspan="16"|Mario's Skill Sets
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight Cooldown
!rowspan="5"|[[File:MRKB Mario Portrait.png|100px]]
|Mario's '''HERO SIGHT''' takes less turns to recharge.
!rowspan="2"|Skill Set
|'''30p''' -1 (3 Turns ► 2 Turns)
!rowspan="2"|Health Points
!rowspan="2"|Dash
!colspan="2"|Cleansing Stomp
!colspan="2"|Weapons
!colspan="2"|Primary Super Effect
!colspan="2"|Secondary Super Effect
!colspan="2"|Primary Technique
!colspan="2"|Secondary Technique
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Multi Hero Sight
!Damage
|Adds another shot attempt to Mario's '''HERO SIGHT'''.
!Range
|'''60p''' +1 (1 ► 2)
!Blaster
!Melee
!Damage
!Chance
!Damage
!Chance
!Effect
!Cooldown
!Effect
!Cooldown
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight Damage
|All-Purpose
|Increases damage caused by Mario's '''HERO SIGHT'''.
|170
|'''30p''' +20% (80% DMG ► 100% DMG)<br>'''70p''' +30% (100% DMG ► 130% DMG)
|30 DMG
|40 DMG
|4 Cells
|30-40 DMG
|55-65 DMG
|48 DMG<br>(Honey)
|50%
|78 DMG<br>(Bounce)
|50%
|100% DMG<br>(1 Shot)
|3 Turns
| +30% DMG
|3 Turns
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|M-Power Cooldown
|Quick Draw
|'''M-POWER''' takes less turns to recharge.
|170
|'''90p''' -1 (3 Turns ► 2 Turns)<br>'''100p''' -1 (2 Turns ► 1 Turn)
|style="background:SALMON"|10 DMG
|style="background:SALMON"|15 DMG
|style="background:SALMON"|4 Cells
|30-40 DMG
|55-65 DMG
|style="background:SALMON"|48 DMG<br>(Bounce)
|style="background:SALMON"|30%
|style="background:SALMON"|78 DMG<br>(Bounce)
|style="background:SALMON"|30%
|style="background:PALEGREEN"|130% DMG<br>(2 Shots)
|style="background:PALEGREEN"|1 Turn
|style="background:PALEGREEN"|+50% DMG
|style="background:PALEGREEN"|2 Turns
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|M-Power Range
|BIG Stomp
|Increases <b>M-POWER</b>'s range of effectiveness.
|170
|'''30p''' +1 (4 Cells ► 5 Cells)<br>'''50p''' +1 (5 Cells ► 6 Cells)<br>'''70p''' +1 (6 Cells ► 7 Cells)
|style="background:PALEGREEN"|40 DMG
|style="background:PALEGREEN"|60 DMG
|style="background:PALEGREEN"|6 Cells
|30-40 DMG
|style="background:PALEGREEN"|65-75 DMG
|48 DMG<br>(Honey)
|50%
|style="background:PALEGREEN"|90 DMG<br>(Bounce)
|style="background:PALEGREEN"|50%
|style="background:SALMON"|50% DMG<br>(1 Shot)
|style="background:SALMON"|3 Turns
| +30% DMG
|3 Turns
|}
 
{|class="wikitable" style="text-align:center;"
!colspan="12"|Mario's Skill Sets
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Mega M-Power
!rowspan="4"|[[File:MRKB Mario Portrait.png|100px]]
|'''M-POWER''' is more effective with nearby Heroes.
!Skill Set
|'''30p''' +10% (20% DMG ► 30% DMG)<br>'''40p''' +10% (30% DMG ► 40% DMG)<br>'''50p''' +10% (40% DMG ► 50% DMG)<br>'''70p''' +20% (50% DMG ► 70% DMG)
!Health Points
!Dash
!Cleansing Stomp
!Blaster
!Melee
!Primary <br>Super Effect
!Secondary <br>Super Effect
!Hero Sight
!M-Power
|-
|-
|colspan=3|
|All-Purpose
|170
|30 DMG
|40 DMG<br>4 Cells
|30-40 DMG
|55-65 DMG
|Honey<br>48 DMG<br>50%
|Bounce<br>78 DMG<br>50%
|(1 Shot)<br>100% DMG<br>3 Turns
| +30% DMG<br>3 Turns
|-
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|Quick Draw
|170
|style="background:SALMON"|10 DMG
|style="background:SALMON"|15 DMG<br>4 Cells
|30-40 DMG
|55-65 DMG
|style="background:SALMON"|Bounce<br>48 DMG<br>30%
|style="background:SALMON"|Bounce<br>78 DMG<br>30%
|style="background:PALEGREEN"|(2 Shots)<br>130% DMG<br>1 Turn
|style="background:PALEGREEN"|+50% DMG<br>2 Turns
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stomp Jump''', '''Melee''', and '''M-Power''' ▼''</center>
|BIG Stomp
|-
|170
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|style="background:PALEGREEN"|40 DMG
|Increases Mario's Maximum number of Health Points.
|style="background:PALEGREEN"|60 DMG<br>6 Cells
|'''40p''' +30 (220 HP ► 250 HP)<br>'''60p''' +40 (250 HP ► 290 HP)<br>'''80p''' +60 (290 HP ► 350 HP)
|30-40 DMG
|-
|style="background:PALEGREEN"|65-75 DMG
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Honey<br>48 DMG<br>50%
|Adds to Mario's Area of Movement.
|style="background:PALEGREEN"|Bounce<br>90 DMG<br>50%
|'''60p''' +1 (6 Cells ► 7 Cells)
|style="background:SALMON"|(1 Shot)<br>50% DMG<br>3 Turns
|-
| +30% DMG<br>3 Turns
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Mario's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Mushroom Mend
|Mario gets more Health Points from mushrooms.
|'''30p''' +70 (70 HP ► 140 HP)<br>'''50p''' +70 (140 HP ► 210 HP)<br>'''70p''' +70 (210 HP ► 280 HP)
|}
|}


==Rabbid Peach==
=====Rabbid Peach=====
{| class="wikitable"
{|
!colspan=3 style="background:#FFD801;color:white"|Movement
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color-link|RABBID PEACH|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Allows Rabbid Peach to damage an enemy while on the move.
|Active
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|Allows Rabbid Peach to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STYLISH DASH|#77B4E5}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Stylish Dash
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BLASTER|#77B4E5}}'''<br>30-40 DMG
|Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SENTRY|#77B4E5}}'''<br>35-45 DMG
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stylish Dash''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HONEY|#77B4E5}}'''<br>54 DMG<br>50%
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SHIELD|#77B4E5}}'''<br>-40% <small>WPN</small>/-40% <small>MOV</small><br>Cooldown 2 Turns
|Increases damage dealt when performing a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEAL|#77B4E5}}'''<br>20% HP<br>Cooldown 3 Turns
|'''20p''' +10 (20 DMG ► 30 DMG)<br>'''50p''' +20 (30 DMG ► 50 DMG)<br>'''70p''' +20 (50 DMG ► 70 DMG)<br>'''100p''' +30 (70 DMG ► 100 DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color-link|RABBID PEACH|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Extra Dash
!style="background:#002E6A;border:3px solid #0051B4"|Healer
|Adds a '''DASH''' to the number of consecutive dashes Rabbid Peach can perform.
|'''60p''' +1 (2 ► 3)<br>'''90p''' +1 (3 ► 4)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump Range
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|Increases the range of '''TEAM JUMP'''.
|'''30p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STYLISH DASH|#77B4E5}}''' {{color|▼|RED}}<br>20 DMG
|Heroes overcome by a Super Effect are restored when Rabbid Peach performs a '''TEAM JUMP''' with them.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BLASTER|#77B4E5}}'''<br>30-40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SENTRY|#77B4E5}}'''<br>35-45 DMG
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HONEY|#77B4E5}}'''<br>48 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>54 DMG<br>50%
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Blaster
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SHIELD|#77B4E5}}''' {{color|▼|RED}}<br>-30% <small>WPN</small>/-30% <small>MOV</small><br>Cooldown 2 Turns
|A short to mid-range weapon that fires one round at a time at a single target.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|HEAL|#F1F9A5}}''' {{color|▲|LIME}}<br>30% HP<br>Cooldown 2 Turns
|Active
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color-link|RABBID PEACH|WHITE}}
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
!style="background:#002E6A;border:3px solid #0051B4"|Smacker
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Sentry
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Sentry''' ''</center>
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|STYLISH DASH|#F1F9A5}}''' {{color|▲|LIME}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BLASTER|#77B4E5}}'''<br>30-40 DMG
|Increases the damage dealt by Rabbid Peach while holding higher ground.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SENTRY|#77B4E5}}''' {{color|▼|RED}}<br>25-35 DMG
|'''20p''' +10% (130% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|HONEY|#F1F9A5}}''' {{color|▲|LIME}}<br>48 DMG<br>70%
|Gives Rabbid Peach more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HONEY|#77B4E5}}''' {{color|▼|RED}}<br>42 DMG<br>50%
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|-
|-
|colspan=3|
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|SHIELD|#F1F9A5}}''' {{color||LIME}}<br>-60% <small>WPN</small>/-60% <small>MOV</small><br>Cooldown 1 Turn
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEAL|#77B4E5}}''' {{color||RED}}<br>10% HP<br>Cooldown 3 Turns
!colspan=3 style="background:#0FC000;color:white"|Technique
|}
|-
|}
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Shield
 
|Limits damage taken by Rabbid Peach from enemy weapons.
{|
|Active
|
|-
*''<u>All-Purpose</u>''
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
**''Health Points / 170''
|-
**''Stylish Dash / 30 DMG''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Heal
**''Cleansing Jump / 6 Cells''
|Restores health points to all Heroes in range.
**''Blaster / 30-40 DMG''
|'''20p''' To Activate
**''Sentry / 35-45 DMG''
|-
**''Push / 48 DMG / 50%''
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Heal''' ▼''</center>
**''Honey / 54 DMG / 50%''
|-
**''Shield / -40% <small>WPN</small>/-40% <small>MOV</small> / Cooldown 2 Turns''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Shield Cooldown
**''Heal / 20% HP / Cooldown 3 Turns''
|'''SHIELD''' takes less turns to recharge.
|
|'''100p''' -1 (2 Turns ► 1 Turn)
*''<u>Healer</u>''
|-
**''Health Points / 170''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Weapon Parry
**''Stylish Dash / 20 DMG''
|Improves <b>SHIELD</b>'s ability to absorb weapon damage.
**''Cleansing Jump / 6 Cells''
|'''50p''' +10% (40% DMG ► 50% DMG)<br>'''60p''' +10% (50% DMG ► 60% DMG)<br>'''100p''' +20% (60% DMG ► 80% DMG)
**''Blaster / 30-40 DMG''
|-
**''Sentry / 35-45 DMG''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Body Parry
**''Honey / 48 DMG / 50%''
|Improves <b>SHIELD</b>'s ability to absorb movement-based damage like Dash.
**''Push / 54 DMG / 50%''
|'''20p''' +30% (20% DMG 50% DMG)
**''Shield / -30% <small>WPN</small>/-30% <small>MOV</small> / Cooldown 2 Turns''
|-
**''Heal / 30% HP / Cooldown 2 Turns''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Heal Cooldown
|
|'''HEAL''' takes less turns to recharge.
*''<u>Smacker</u>''
|'''100p''' -1 (3 Turns ► 2 Turns)
**''Health Points / 170''
|-
**''Stylish Dash / 40 DMG''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Heal Range
**''Cleansing Jump / 6 Cells''
|Increases <b>HEAL</b>'s range of effectiveness.
**''Blaster / 30-40 DMG''
|'''30p''' +1 (4 Cells ► 5 Cells)<br>'''60p''' +1 (5 Cells ► 6 Cells)<br>'''100p''' +1 (6 Cells ► 7 Cells)
**''Sentry / 25-35 DMG''
|-
**''Honey / 48 DMG / 70%''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Mega Heal
**''Honey / 42 DMG / 50%''
|Increases <b>HEAL</b>'s amount of Health Points restored to Rabbid Peach and Heroes around her.
**''Shield / -60% <small>WPN</small>/-60% <small>MOV</small> / Cooldown 1 Turn''
|'''40p''' +10% (20% HP ► 30% HP)<br>'''60p''' +10% (30% HP ► 40% HP)<br>'''80p''' +10% (40% HP ► 50% HP)<br>'''100p''' +20% (50% HP ► 70% HP)
**''Heal / 10% HP / Cooldown 3 Turns''
|-
|colspan=3|
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stylish Dash''', '''Sentry''', and '''Heal''' ▼''</center>
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|Increases Rabbid Peach's Maximum number of Health Points.
|'''30p''' +20 (220 HP ► 250 HP)<br>'''50p''' +20 (250 HP ► 270 HP)<br>'''90p''' +30 (270 HP ► 300 HP)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Adds to Rabbid Peach's Area of Movement.
|'''30p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Rabbid Peach's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells)
|}
|}


==Rabbid Luigi==
=====Rabbid Luigi=====
{| class="wikitable"
{|
!colspan=3 style="background:#FFD801;color:white"|Movement
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color-link|RABBID LUIGI|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Allows Rabbid Luigi to damage an enemy while on the move.
|Active
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>150
|Allows Rabbid Luigi to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP DASH|#77B4E5}}'''<br>40% Life Drain<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Vamp Dash
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BWORB|#77B4E5}}'''<br>25-35 DMG
|Allows Rabbid Luigi to drain enemy Health Points with a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROCKET|#77B4E5}}'''<br>20-30 DMG
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Vamp Dash''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP|#77B4E5}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SUPPER BARRIER|#77B4E5}}'''<br>-20% <small>WPN</small>/-20% <small>MOV</small><br>Cooldown 2 Turns
|Increases damage dealt when performing a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|WEAKEN|#77B4E5}}'''<br>-40% DMG<br>Cooldown 2 Turns
|'''30p''' +20 (30 DMG ► 50 DMG)<br>'''60p''' +30 (50 DMG ► 80 DMG)<br>'''70p''' +30 (80 DMG ► 110 DMG)<br>'''90p''' +50 (110 DMG ► 160 DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color-link|RABBID LUIGI|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Vamp Dash Plus
!style="background:#002E6A;border:3px solid #0051B4"|Vampiric
|Rabbid Luigi's '''VAMP DASH''' can drain more Health Points.
|'''30p''' +10% (30% DMG ► 40% DMG)<br>'''40p''' +10% (40% DMG ► 50% DMG)<br>'''80p''' +20% (50% DMG ► 70% DMG)<br>'''100p''' +30% (70% DMG ► 100 DMG)
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Extra Dash
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>150
|Adds a '''DASH''' to the number of consecutive dashes Rabbid Luigi can perform.
|'''20p''' +1 (1 ► 2)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump Range
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP DASH|#F1F9A5}}''' {{color|▲|LIME}}<br>80% Life Drain<br>30 DMG
|Increases the range of '''TEAM JUMP'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|'''20p''' +1 (6 Cells ► 7 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BWORB|#77B4E5}}'''<br>25-35 DMG
|Heroes overcome by a Super Effect are restored when Rabbid Luigi performs a '''TEAM JUMP''' with them.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROCKET|#77B4E5}}'''<br>20-30 DMG
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP|#77B4E5}}'''<br>42 DMG<br>80%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|SUPPER BARRIER|#F1F9A5}}''' {{color|▲|LIME}}<br>-30% <small>WPN</small>/-30% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|WEAKEN|#77B4E5}}''' {{color|▼|RED}}<br>-20% DMG<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color-link|RABBID LUIGI|WHITE}}
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Bworb
!style="background:#002E6A;border:3px solid #0051B4"|Debilitator
|Fires one round at a single target with lots of side effects.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>150
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Rocket
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP DASH|#77B4E5}}''' {{color|▼|RED}}<br>20% Life Drain<br>20 DMG
|Area attack affecting all enemies within range.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Rocket''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BWORB|#77B4E5}}'''<br>25-35 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROCKET|#77B4E5}}'''<br>20-30 DMG
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BURN|#77B4E5}}'''<br>42 DMG<br>80%
|Increases the damage dealt by Rabbid Luigi while holding higher ground.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STONE|#77B4E5}}''' {{color|▼|RED}}<br>36 DMG<br>10%
|'''20p''' +5% (130% DMG ► 135% DMG)<br>'''30p''' +5% (135% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SUPPER BARRIER|#77B4E5}}'''<br>-20% <small>WPN</small>/-20% <small>MOV</small><br>Cooldown 2 Turns
|Gives Rabbid Luigi more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|WEAKEN|#F1F9A5}}''' {{color|▲|LIME}}<br>-90% DMG<br>Cooldown 2 Turns
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 150''
**''Vamp Dash / 40% Life Drain / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Vamp / 42 DMG / 80%''
**''Push / 36 DMG / 50%''
**''Super Barrier / -20% <small>WPN</small>/-20% <small>MOV</small> / Cooldown 2 Turns''
**''Weaken / -40% DMG / Cooldown 2 Turns''
|
*''<u>Vampiric</u>''
**''Health Points / 150''
**''Vamp Dash / 80% Life Drain / 30 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Vamp / 42 DMG / 80%''
**''Vamp / 36 DMG / 50%''
**''Super Barrier / -30% <small>WPN</small>/-30% <small>MOV</small> / Cooldown 1 Turn''
**''Weaken / -20% DMG / Cooldown 3 Turns''
|
*''<u>Debilitator</u>''
**''Health Points / 150''
**''Vamp Dash / 20% Life Drain / 20 DMG''
**''Cleansing Jump / 6 Cells''
**''Bworb / 25-35 DMG''
**''Rocket / 20-30 DMG''
**''Burn / 42 DMG / 80%''
**''Stone / 36 DMG / 10%''
**''Super Barrier / -20% <small>WPN</small>/-20% <small>MOV</small> / Cooldown 2 Turns''
**''Weaken / -90% DMG / Cooldown 2 Turns''
|}
 
=====Luigi=====
{|
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color-link|LUIGI|WHITE}}
|-
|-
|colspan=3|
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|-
|-
!colspan=3 style="background:#0FC000;color:white"|Technique
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>120
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Super Barrier
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>30 DMG
|Grants Rabbid Luigi immunity to Super Effects and reduces regular damage.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DOUBLE CLEANSING <br>JUMP|#77B4E5}}'''<br>6 Cells
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PRECISION|#77B4E5}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SENTRY|#77B4E5}}'''<br>35-45 DMG
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Weaken
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#77B4E5}}'''<br>66 DMG<br>50%
|Weakens enemy weapons near Rabbid Luigi.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOUNCE|#77B4E5}}'''<br>54 DMG<br>50%
|'''10p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Weaken''' ▼''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STEELY STARE<br>(2 SHOTS)|#77B4E5}}'''<br>50% DMG<br>Cooldown 2 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ITCHY FEET|#77B4E5}}'''<br>+2 Cells<br>Cooldown 2 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color-link|LUIGI|WHITE}}
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Barrier Cooldown
!style="background:#002E6A;border:3px solid #0051B4"|Inky
|'''SUPER BARRIER''' takes less turns to recharge.
|'''60p''' -1 (2 Turns ► 1 Turn)
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Weapon Parry
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>120
|Improves <b>SUPER BARRIER</b>'s ability to absorb weapon damage.
|'''30p''' +10% (20% DMG ► 30% DMG)<br>'''40p''' +10% (30% DMG ► 40% DMG)<br>'''70p''' +20% (40% DMG ► 60% DMG)
|-
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Body Parry
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>30 DMG
|Improves <b>SUPER BARRIER</b>'s ability to absorb movement-based damage like Dash.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DOUBLE CLEANSING <br>JUMP|#77B4E5}}'''<br>6 Cells
|'''20p''' +30% (20% DMG ► 50% DMG)
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Weaken Cooldown
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|PRECISION|#F1F9A5}}''' {{color|▲|LIME}}<br>55-65 DMG
|'''WEAKEN''' takes less turns to recharge.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|SENTRY|#F1F9A5}}''' {{color|▲|LIME}}<br>45-55 DMG
|'''80p''' -1 (2 Turns ► 1 Turn)
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Weaken Range
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#F1F9A5}}''' {{color|▲|LIME}}<br>78 DMG<br>80%
|Increases <b>WEAKEN</b>'s range of effectiveness.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#F1F9A5}}''' {{color|▲|LIME}}<br>66 DMG<br>80%
|'''60p''' +1 (6 Cells ► 7 Cells)<br>'''80p''' +1 (7 Cells ► 8 Cells)<br>'''100p''' +1 (8 Cells ► 9 Cells)
|-
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Mega Weaken
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STEELY STARE {{color|▼|RED}}<br>(2 SHOTS)|#77B4E5}}'''<br>30% DMG<br>Cooldown 3 Turns
|'''WEAKEN''' is more effective with nearby enemies.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ITCHY FEET|#77B4E5}}'''<br>+2 Cells<br>Cooldown 2 Turns
|'''40p''' +10% (20% DMG ► 30% DMG)<br>'''50p''' +10% (30% DMG ► 40% DMG)<br>'''60p''' +10% (40% DMG ► 50% DMG)<br>'''90p''' +20% (50% DMG ► 70% DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Luigi Portrait.png|100px]]
!style="background:LIMEGREEN;border:3px solid #0051B4"|{{color-link|LUIGI|WHITE}}
|-
|-
|colspan=3|
!style="background:#002E6A;border:3px solid #0051B4"|Multi-Draw
|-
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>120
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Vamp Dash''', '''Rocket''', and '''Weaken''' ▼''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}''' {{color|▼|RED}}<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DOUBLE CLEANSING <br>JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PRECISION|#77B4E5}}'''<br>45-55 DMG
|Increases Rabbid Luigi's Maximum number of Health Points.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SENTRY|#77B4E5}}'''<br>35-45 DMG
|'''30p''' +20 (200 HP ► 220 HP)<br>'''50p''' +20 (220 HP ► 240 HP)<br>'''80p''' +40 (240 HP ► 280 HP)
|-
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOUNCE|#77B4E5}}''' {{color|▼|RED}}<br>66 DMG<br>30%
|Adds to Rabbid Luigi's Area of Movement.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#77B4E5}}''' {{color|▼|RED}}<br>54 DMG<br>30%
|'''30p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)
|-
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|STEELY STARE<br>(3 SHOTS)|#F1F9A5}}''' {{color|▲|LIME}}<br>50% DMG<br>Cooldown 1 Turn
|Increases Rabbid Luigi's Area of Movement upon exiting a pipe.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|ITCHY FEET|#F1F9A5}}''' {{color|▲|LIME}}<br>+4 Cells<br>Cooldown 1 Turn
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells)
|}
|}
 
{|
|
*''<u>All-Purpose</u>''
**''Health Points / 120''
**''Dash / 30 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 45-55 DMG''
**''Sentry / 35-45 DMG''
**''Ink / 66 DMG / 50%''
**''Bounce / 54 DMG / 50%''
**''Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns''
**''Itchy Feet / +2 Cells / Cooldown 2 Turns''
|
*''<u>Inky</u>''
**''Health Points / 120''
**''Dash / 30 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 55-65 DMG''
**''Sentry / 45-55 DMG''
**''Ink / 78 DMG / 80%''
**''Ink / 66 DMG / 80%''
**''Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns''
**''Itchy Feet / +2 Cells / Cooldown 2 Turns''
|
*''<u>Multi-Draw</u>''
**''Health Points / 120''
**''Dash / 20 DMG''
**''Double Cleansing Jump / 6 Cells''
**''Precision / 45-55 DMG''
**''Sentry / 35-45 DMG''
**''Bounce / 66 DMG / 30%''
**''Ink / 54 DMG / 30%''
**''Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn''
**''Itchy Feet / +4 Cells / Cooldown 1 Turn''
|}
|}


==Luigi==
=====Rabbid Mario=====
{| class="wikitable"
{|
!colspan=3 style="background:#FFD801;color:white"|Movement
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color-link|RABBID MARIO|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Allows Luigi to damage an enemy while on the move.
|Active
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|Allows Luigi to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOM DASH|#77B4E5}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Double Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOMSHOT|#77B4E5}}'''<br>45-55 DMG
|Allows Luigi to perform a TEAM JUMP with two successive Heroes.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MELEE|#77B4E5}}'''<br>55-65 DMG
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Double Jump''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP|#77B4E5}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STONE|#77B4E5}}'''<br>78 DMG<br>10%
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BODYGUARD|#77B4E5}}'''<br>-20% <small>WPN</small>/-60% <small>MOV</small><br>Cooldown 1 Turn
|Increases damage dealt when performing a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MAGNET DANCE|#77B4E5}}'''<br>Draws opponents<br>Cooldown 2 Turns
|'''30p''' +10 (20 DMG ► 30 DMG)<br>'''40p''' +10 (30 DMG ► 40 DMG)<br>'''80p''' +20 (40 DMG ► 60 DMG)<br>'''100p''' +30 (60 DMG ► 90 DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color-link|RABBID MARIO|WHITE}}
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump Range
!style="background:#002E6A;border:3px solid #0051B4"|Explosive
|Increases the range of '''TEAM JUMP'''.
|'''20p''' +1 (6 Cells ► 7 Cells)<br>'''30p''' +1 (7 Cells ► 8 Cells)<br>'''60p''' +1 (8 Cells ► 9 Cells)<br>'''80p''' +1 (9 Cells ► 10 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|Heroes overcome by a Super Effect are restored when Luigi performs a '''TEAM JUMP''' with them.
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|BOOM DASH|#F1F9A5}}''' {{color|▲|LIME}}<br>40 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOMSHOT|#77B4E5}}'''<br>45-55 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MELEE|#77B4E5}}'''<br>55-65 DMG
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Precision
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP|#77B4E5}}'''<br>66 DMG<br>50%
|A long range weapon that fires one round at a single target.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|VAMP|#77B4E5}}'''<br>78 DMG<br>50%
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BODYGUARD|#77B4E5}}''' {{color|▼|RED}}<br>-10% <small>WPN</small>/-40% <small>MOV</small><br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|MAGNET DANCE|#F1F9A5}}''' {{color|▲|LIME}}<br>Draws opponents<br>Cooldown 1 Turn
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Mario Portrait.png|100px]]
!style="background:DEEPSKYBLUE;border:3px solid #0051B4"|{{color-link|RABBID MARIO|WHITE}}
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Sentry
!style="background:#002E6A;border:3px solid #0051B4"|Medusa
|Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
|'''10p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Sentry''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>170
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOM DASH|#77B4E5}}''' {{color|▼|RED}}<br>20 DMG
|Increases the damage dealt by Luigi while holding higher ground.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|'''10p''' +5% (130% DMG ► 135% DMG)<br>'''20p''' +5% (135% DMG ► 140% DMG)<br>'''30p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOMSHOT|#77B4E5}}'''<br>45-55 DMG
|Gives Luigi more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MELEE|#77B4E5}}'''<br>55-65 DMG
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STONE|#77B4E5}}''' {{color|▼|RED}}<br>66 DMG<br>30%
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|STONE|#F1F9A5}}''' {{color|▲|LIME}}<br>78 DMG<br>30%
|-
|-
!colspan=3 style="background:#0FC000;color:white"|Technique
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|BODYGUARD|#F1F9A5}}''' {{color||LIME}}<br>-40% <small>WPN</small>/-100% <small>MOV</small><br>Cooldown 1 Turn
|-
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|MAGNET DANCE|#77B4E5}}''' {{color||RED}}<br>Draws opponents<br>Cooldown 3 Turns
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Steely Stare
|}
|This bonus attack is a long range reaction shot dealt to the first enemy to move within Luigi's line of sight.
|}
|Active
 
|-
{|
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|
|-
*''<u>All-Purpose</u>''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Itchy Feet
**''Health Points / 170''
|Area of Movement is increased for all Heroes in range.
**''Boom Dash / 30 DMG''
|'''30p''' To Activate
**''Cleansing Jump / 6 Cells''
|-
**''Boomshot / 45-55 DMG''
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Itchy Feet''' ▼''</center>
**''Melee / 55-65 DMG''
|-
**''Vamp / 66 DMG / 50%''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Steely Cooldown
**''Stone / 78 DMG / 10%''
|Luigi's '''STEELY STARE''' takes less turns to recharge.
**''Bodyguard / -20% <small>WPN</small>/-60% <small>MOV</small> / Cooldown 1 Turn''
|'''100p''' -1 (2 Turns ► 1 Turn)
**''Magnet Dance / Draws opponents / Cooldown 2 Turns''
|-
|
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Multi Steely Stare
*''<u>Explosive</u>''
|Adds another shot attempt to Luigi's '''STEELY STARE'''.
**''Health Points / 170''
|'''60p''' +1 (1 ► 2)<br>'''100p''' +1 (2 ► 3)
**''Boom Dash / 40 DMG''
|-
**''Cleansing Jump / 6 Cells''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Steely Damage
**''Boomshot / 45-55 DMG''
|Increases damage caused by Luigi's '''STEELY STARE'''.
**''Melee / 55-65 DMG''
|'''40p''' +10% (50% DMG ► 60% DMG)<br>'''60p''' +10% (60% DMG ► 70% DMG)
**''Vamp / 66 DMG / 50%''
|-
**''Vamp / 78 DMG / 50%''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Itchy Feet Cooldown
**''Bodyguard / -10% <small>WPN</small>/-40% <small>MOV</small> / Cooldown 2 Turns''
|'''ITCHY FEET''' takes less turns to recharge.
**''Magnet Dance / Draws opponents / Cooldown 1 Turn''
|'''70p''' -1 (2 Turns ► 1 Turn)
|
|-
*''<u>Medusa</u>''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Itchy Feet Range
**''Health Points / 170''
|Increases <b>ITCHY FEET</b>'s range of effectiveness.
**''Boom Dash / 20 DMG''
|'''30p''' +1 (4 Cells ► 5 Cells)<br>'''50p''' +1 (5 Cells ► 6 Cells)<br>'''80p''' +1 (6 Cells ► 7 Cells)
**''Cleansing Jump / 6 Cells''
|-
**''Boomshot / 45-55 DMG''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Mega Itchy Feet
**''Melee / 55-65 DMG''
|Improves the effectiveness of '''ITCHY FEET''' by increasing its Area of Movement.
**''Stone / 66 DMG / 30%''
|'''100p''' +1 (1 Cell ► 2 Cells)<br>'''100p''' +1 (2 Cells ► 3 Cells)
**''Stone / 78 DMG / 30%''
|-
**''Bodyguard / -40% <small>WPN</small>/-100% <small>MOV</small> / Cooldown 1 Turn''
|colspan=3|
**''Magnet Dance / Draws opponents / Cooldown 3 Turns''
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Double Jump''', '''Sentry''', and '''Itchy Feet''' ▼''</center>
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|Increases Luigi's Maximum number of Health Points.
|'''40p''' +30 (130 HP ► 160 HP)<br>'''100p''' +40 (160 HP ► 200 HP)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Adds to Luigi's Area of Movement.
|'''20p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)<br>'''90p''' +1 (8 Cells ► 9 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Luigi's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''10p''' +1 (4 Cells ► 5 Cells)<br>'''20p''' +1 (5 Cells ► 6 Cells)
|}
|}


==Rabbid Mario==
=====Peach=====
{| class="wikitable"
{|
!colspan=3 style="background:#FFD801;color:white"|Movement
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color-link|PEACH|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Allows Rabbid Mario to damage an enemy while on the move.
|Active
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>200
|Allows Rabbid Mario to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>20 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+HEAL JUMP|#77B4E5}}'''<br>15% HP<br>2 AOE Cells
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Boom Dash
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOMSHOT|#77B4E5}}'''<br>45-55 DMG
|An explosive area attack Rabbid Mario performs with a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|GRENADUCK|#77B4E5}}'''<br>20-30 DMG
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Boom Dash''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#77B4E5}}'''<br>66 DMG<br>50%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BURN|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE<br>(1 SHOT)|#77B4E5}}'''<br>100% DMG<br>Cooldown 2 Turns
|Increases damage dealt when performing a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PROTECTION|#77B4E5}}'''<br>30% DMG Reduction<br>Cooldown 2 Turns
|'''20p''' +10 (20 DMG ► 30 DMG)<br>'''50p''' +20 (30 DMG ► 50 DMG)<br>'''60p''' +20 (50 DMG ► 70 DMG)<br>'''80p''' +30 (70 DMG ► 100 DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color-link|PEACH|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Extra Dash
!style="background:#002E6A;border:3px solid #0051B4"|Protector
|Adds a '''DASH''' to the number of consecutive dashes Rabbid Mario can perform.
|'''40p''' +1 (1 ► 2)<br>'''80p''' +1 (2 ► 3)
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Boom Dash Range
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>200
|Increases the blast radius of Rabbid Mario's '''BOOM DASH'''.
|'''30p''' +1 (2 Cells ► 3 Cells)<br>'''70p''' +1 (3 Cells ► 4 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump Range
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>20 DMG
|Increases the range of '''TEAM JUMP'''.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+HEAL JUMP|#F1F9A5}}''' {{color|▲|LIME}}<br>20% HP<br>0 AOE Cells
|'''20p''' +1 (6 Cells ► 7 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BOOMSHOT|#77B4E5}}''' {{color|▼|RED}}<br>35-45 DMG
|Heroes overcome by a Super Effect are restored when Rabbid Mario performs a '''TEAM JUMP''' with them.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|GRENADUCK|#77B4E5}}'''<br>20-30 DMG
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|BURN|#77B4E5}}''' {{color|▼|RED}}<br>54 DMG<br>30%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#77B4E5}}'''<br>36 DMG<br>30%
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE {{color|▼|RED}}<br>(1 SHOT)|#77B4E5}}'''<br>30% DMG<br>Cooldown 2 Turns
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|PROTECTION|#F1F9A5}}''' {{color|▲|LIME}}<br>80% DMG Reduction<br>Cooldown 1 Turn
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Peach Portrait.png|100px]]
!style="background:HOTPINK;border:3px solid #0051B4"|{{color-link|PEACH|WHITE}}
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Boomshot
!style="background:#002E6A;border:3px solid #0051B4"|Icy
|Short-range weapon capable of hitting multiple targets at once without cooldown.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>200
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Melee
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>20 DMG
|Close-range weapon that can hit multiple targets at once.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+HEAL JUMP|#77B4E5}}''' {{color|▼|RED}}<br>5% HP<br>2 AOE Cells
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Melee''' ''</center>
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|BOOMSHOT|#F1F9A5}}''' {{color|▲|LIME}}<br>55-65 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|GRENADUCK|#F1F9A5}}''' {{color|▲|LIME}}<br>30-40 DMG
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#F1F9A5}}''' {{color|▲|LIME}}<br>78 DMG<br>80%
|Increases the damage dealt by Rabbid Mario while holding higher ground.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#F1F9A5}}''' {{color|▲|LIME}}<br>48 DMG<br>80%
|'''20p''' +5% (130% DMG ► 135% DMG)<br>'''30p''' +5% (135% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|ROYAL GAZE {{color|▲|LIME}}<br>(1 SHOT)|#F1F9A5}}'''<br>100% DMG<br>Cooldown 1 Turn
|Gives Rabbid Mario more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PROTECTION|#77B4E5}}''' {{color||RED}}<br>30% DMG Reduction<br>Cooldown 3 Turns
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|}
|-
|}
|colspan=3|
 
|-
{|
!colspan=3 style="background:#0FC000;color:white"|Technique
|
|-
*''<u>All-Purpose</u>''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Bodyguard
**''Health Points / 200''
|Limits damage dealt from movement-based attacks like Dash.
**''Dash / 20 DMG''
|Active
**''Cleanse+Heal Jump / 15% HP / 2 AOE Cells''
|-
**''Boomshot / 45-55 DMG''
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
**''Grenaduck / 20-30 DMG''
|-
**''Freeze / 66 DMG / 50%''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Magnet Dance
**''Burn / 36 DMG / 50%''
|Enemies within range are drawn to Rabbid Mario.
**''Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns''
|'''20p''' To Activate
**''Protection / 30% DMG Reduction / Cooldown 2 Turns''
|-
|
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Magnet Dance''' ▼''</center>
*''<u>Protector</u>''
|-
**''Health Points / 200''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Bodyguard Cooldown
**''Dash / 20 DMG''
|'''BODYGUARD''' takes less turns to recharge.
**''Cleanse+Heal Jump / 20% HP / 0 AOE Cells''
|'''50p''' -1 (2 Turns ► 1 Turn)
**''Boomshot / 35-45 DMG''
|-
**''Grenaduck / 20-30 DMG''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Weapon Parry
**''Burn / 54 DMG / 30%''
|Improves <b>BODYGUARD</b>'s ability to absorb weapon damage.
**''Freeze / 36 DMG / 30%''
|'''60p''' +30% (0% DMG ► 30% DMG)
**''Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns''
|-
**''Protection / 80% DMG Reduction / Cooldown 1 Turn''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Body Parry
|
|Improves <b>BODYGUARD</b>'s ability to absorb movement-based damage like Dash.
*''<u>Icy</u>''
|'''10p''' +10% (80% DMG ► 90% DMG)<br>'''20p''' +10% (90% DMG ► 100% DMG)
**''Health Points / 200''
|-
**''Dash / 20 DMG''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Magnet Cooldown
**''Cleanse+Heal Jump / 5% HP / 2 AOE Cells''
|'''MAGNET DANCE''' takes less turns to recharge.
**''Boomshot / 55-65 DMG''
|'''80p''' -1 (3 Turns ► 2 Turns)<br>'''100p''' -1 (2 Turns ► 1 Turn)
**''Grenaduck / 30-40 DMG''
|-
**''Freeze / 78 DMG / 80%''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Magnet Range
**''Freeze / 48 DMG / 80%''
|Increases <b>MAGNET DANCE</b>'s range of effectiveness.
**''Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn''
|'''70p''' +1 (6 Cells ► 7 Cells)<br>'''80p''' +1 (7 Cells ► 8 Cells)<br>'''100p''' +1 (8 Cells ► 9 Cells)
**''Protection / 30% DMG Reduction / Cooldown 3 Turns''
|-
|colspan=3|
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Boom Dash''', '''Melee''', and '''Magnet Dance''' ▼''</center>
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|Increases Rabbid Mario's Maximum number of Health Points.
|'''50p''' +30 (265 HP ► 295 HP)<br>'''60p''' +30 (295 HP ► 325 HP)<br>'''70p''' +30 (325 HP ► 355 HP)<br>'''90p''' +40 (355 HP ► 395 HP)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Adds to Rabbid Mario's Area of Movement.
|'''20p''' +1 (6 Cells ► 7 Cells)<br>'''40p''' +1 (7 Cells ► 8 Cells)<br>'''70p''' +1 (8 Cells ► 9 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Rabbid Mario's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells)<br>'''30p''' +1 (5 Cells ► 6 Cells)
|}
|}


==Peach==
=====Rabbid Yoshi=====
{| class="wikitable"
{|
!colspan=3 style="background:#FFD801;color:white"|Movement
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color-link|RABBID Yoshi|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Allows Peach to damage an enemy while on the move.
|Active
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>150
|Allows Peach to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ULTRA DASH|#77B4E5}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Healing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|RUMBLEBANG|#77B4E5}}'''<br>10-70 DMG
|A '''TEAM JUMP''' that allows Peach to heal nearby teammates after landing.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|GRENADUCK|#77B4E5}}'''<br>20-30 DMG
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Healing Jump''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>84 DMG<br>20%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|OUTER SHELL<br>(2 HITS)|#77B4E5}}'''<br>-80% <small>WPN</small>/-80% <small>MOV</small><br>Cooldown 2 Turns
|Increases damage dealt when performing a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SCAREDY RABBID|#77B4E5}}'''<br>Repels opponents<br>Cooldown 2 Turns
|'''30p''' +20 (20 DMG ► 40 DMG)<br>'''50p''' +20 (40 DMG ► 60 DMG)<br>'''80p''' +30 (60 DMG ► 90 DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color-link|RABBID Yoshi|WHITE}}
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump Range
!style="background:#002E6A;border:3px solid #0051B4"|BIG Dash
|Increases the range of '''TEAM JUMP'''.
|'''30p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Healing Jump Range
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>150
|Increases <b>HEALING JUMP</b>'s range of effectiveness.
|'''60p''' +1 (2 Cells ► 3 Cells)<br>'''90p''' +1 (3 Cells ► 4 Cells)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Healing Jump HP
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|ULTRA DASH|#F1F9A5}}''' {{color|▲|LIME}}<br>40 DMG
|Increases <b>HEALING JUMP</b>'s restorative ability.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|'''60p''' +5% (5% HP ► 10% HP)<br>'''70p''' +5% (10% HP ► 15% HP)<br>'''90p''' +5% (15% HP ► 20% HP)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|RUMBLEBANG|#77B4E5}}'''<br>10-70 DMG
|Heroes overcome by a Super Effect are restored when Peach performs a '''TEAM JUMP''' with them.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|GRENADUCK|#77B4E5}}'''<br>20-30 DMG
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|STONE|#77B4E5}}''' {{color|▼|RED}}<br>84 DMG<br>10%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|OUTER SHELL {{color|▲|LIME}}<br>(1 HIT)|#F1F9A5}}'''<br>-100% <small>WPN</small>/-100% <small>MOV</small><br>Cooldown 1 Turn
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SCAREDY RABBID|#77B4E5}}''' {{color|▼|RED}}<br>Repels opponents<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Rabbid Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color-link|RABBID Yoshi|WHITE}}
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Boomshot
!style="background:#002E6A;border:3px solid #0051B4"|Scary
|Short-range weapon capable of hitting multiple targets at once without cooldown.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>150
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Grenaduck
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ULTRA DASH|#77B4E5}}''' {{color|▼|RED}}<br>20 DMG
|Tossed overhead at a target for an area attack affecting all enemies within range.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSING JUMP|#77B4E5}}'''<br>6 Cells
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Grenaduck''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|RUMBLEBANG|#77B4E5}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|GRENADUCK|#77B4E5}}'''<br>20-30 DMG
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#77B4E5}}'''<br>84 DMG<br>20%
|Increases the damage dealt by Peach while holding higher ground.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|PUSH|#F1F9A5}}''' {{color|▲|LIME}}<br>36 DMG<br>80%
|'''20p''' +5% (130% DMG ► 135% DMG)<br>'''30p''' +5% (135% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|OUTER SHELL<br>(2 HITS)|#77B4E5}}'''<br>-80% <small>WPN</small>/-80% <small>MOV</small><br>Cooldown 2 Turns
|Gives Peach more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|SCAREDY RABBID|#F1F9A5}}''' {{color||LIME}}<br>Repels opponents<br>Cooldown 1 Turn
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|}
|-
|}
|colspan=3|
 
|-
{|
!colspan=3 style="background:#0FC000;color:white"|Technique
|
|-
*''<u>All-Purpose</u>''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Royal Gaze
**''Health Points / 150''
|This bonus attack is a short reaction shot dealt to the first enemy to move within Peach's line of sight.
**''Ultra Dash / 30 DMG''
|Active
**''Cleansing Jump / 6 Cells''
|-
**''Rumblebang / 10-70 DMG''
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
**''Grenaduck / 20-30 DMG''
|-
**''Push / 84 DMG / 20%''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Protection
**''Push / 36 DMG / 50%''
|Damage taken by Heroes within range is partially absorbed by Peach.
**''Outer Shell (2 Hits) / -80% <small>WPN</small>/-80% <small>MOV</small> / Cooldown 2 Turns''
|'''20p''' To Activate
**''Scaredy Rabbid / Repels opponents / Cooldown 2 Turns''
|-
|
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Protection''' ▼''</center>
*''<u>BIG Dash</u>''
|-
**''Health Points / 150''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Royal Cooldown
**''Ultra Dash / 40 DMG''
|Peach's '''ROYAL GAZE''' takes less turns to recharge.
**''Cleansing Jump / 6 Cells''
|'''100p''' -1 (3 Turns ► 2 Turns)<br>'''100p''' -1 (2 Turns ► 1 Turn)
**''Rumblebang / 10-70 DMG''
|-
**''Grenaduck / 20-30 DMG''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Royal Gaze Damage
**''Stone / 84 DMG / 10%''
|Increases damage caused by Peach's '''ROYAL GAZE'''.
**''Push / 36 DMG / 50%''
|'''50p''' +10% (80% DMG ► 90% DMG)<br>'''80p''' +10% (90% DMG ► 100% DMG)
**''Outer Shell (1 Hit) / -100% <small>WPN</small>/-100% <small>MOV</small> / Cooldown 1 Turn''
|-
**''Scaredy Rabbid / Repels opponents / Cooldown 3 Turns''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Protection Cooldown
|
|'''PROTECTION''' takes less turns to recharge.
*''<u>Scary</u>''
|'''40p''' -1 (2 Turns ► 1 Turn)
**''Health Points / 150''
|-
**''Ultra Dash / 20 DMG''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Protection Range
**''Cleansing Jump / 6 Cells''
|Increases <b>PROTECTION</b>'s range of effectiveness.
**''Rumblebang / 10-70 DMG''
|'''60p''' +1 (4 Cells ► 5 Cells)<br>'''90p''' +1 (5 Cells ► 6 Cells)<br>'''100p''' +1 (6 Cells ► 7 Cells)
**''Grenaduck / 20-30 DMG''
|-
**''Push / 84 DMG / 20%''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Mega Protection
**''Push / 36 DMG / 80%''
|Adds to <b>PROTECTION</b>'s effectiveness with nearby Heroes.
**''Outer Shell (2 Hits) / -80% <small>WPN</small>/-80% <small>MOV</small> / Cooldown 2 Turns''
|'''40p''' +10% (30% DMG ► 40% DMG)<br>'''60p''' +20% (40% DMG ► 60% DMG)<br>'''100p''' +40% (60% DMG ► 100% DMG)
**''Scaredy Rabbid / Repels opponents / Cooldown 1 Turn''
|-
|colspan=3|
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Healing Jump''', '''Grenaduck''', and '''Protection''' ▼''</center>
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|Increases Peach's Maximum number of Health Points.
|'''30p''' +30 (340 HP ► 370 HP)<br>'''60p''' +40 (370 HP ► 410 HP)<br>'''100p''' +60 (410 HP ► 470 HP)<br>'''100p''' +90 (470 HP ► 560 HP)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Adds to Peach's Area of Movement.
|'''60p''' +1 (6 Cells ► 7 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Peach's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)
|}
|}


==Rabbid Yoshi==
=====Yoshi=====
{| class="wikitable"
{|
!colspan=3 style="background:#FFD801;color:white"|Movement
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color-link|YOSHI|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
!style="background:#002E6A;border:3px solid #0051B4"|All-Purpose
|Allows Rabbid Yoshi to damage an enemy while on the move.
|Active
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>180
|Allows Rabbid Yoshi to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>30 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND <br>POUND|#77B4E5}}'''<br>40 DMG<br>3 AOE Cells
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Ultra Dash
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|RUMLBEBANG|#77B4E5}}'''<br>10-70 DMG
|Allows Rabbid Yoshi to '''DASH''' several enemies while on the move.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROCKET|#77B4E5}}'''<br>20-30 DMG
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ultra Dash''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#77B4E5}}'''<br>84 DMG<br>20%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER<br>(1 SHOT)|#77B4E5}}'''<br>100% DMG<br>Cooldown 2 Turns
|Increases damage dealt when performing a '''DASH'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SUPER CHANCE|#77B4E5}}'''<br>Super Effect <br>guaranteed<br>Cooldown 3 Turns
|'''10p''' +10 (20 DMG ► 30 DMG)<br>'''20p''' +10 (30 DMG ► 40 DMG)<br>'''60p''' +20 (40 DMG ► 50 DMG)<br>'''70p''' +30 (60 DMG ► 90 DMG)
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color-link|YOSHI|WHITE}}
|-
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Extra Dash
!style="background:#002E6A;border:3px solid #0051B4"|Quake n' Shake
|Adds a '''DASH''' to the number of consecutive dashes Rabbid Yoshi can perform.
|'''60p''' +1 (3 ► 4)<br>'''100p''' +1 (4 ► 5)
|-
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>180
|Heroes overcome by a Super Effect are restored when Rabbid Yoshi performs a '''TEAM JUMP''' with them.
|'''10p''' To Activate
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}'''<br>30 DMG
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND {{color|▲|LIME}}<br>POUND|#F1F9A5}}'''<br>60 DMG<br>4 AOE Cells
|-
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|RUMLBEBANG|#77B4E5}}'''<br>10-70 DMG
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROCKET|#77B4E5}}'''<br>20-30 DMG
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Rumblebang
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#77B4E5}}'''<br>84 DMG<br>20%
|Mid-range weapon that fires multiple rounds at once at a single target.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#77B4E5}}'''<br>36 DMG<br>50%
|Active
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER {{color|▼|RED}}<br>(1 SHOT)|#77B4E5}}'''<br>80% DMG<br>Cooldown 3 Turns
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|SUPER CHANCE|#77B4E5}}'''<br>Super Effect <br>guaranteed<br>Cooldown 3 Turns
|}
|
{|class="wikitable" style="text-align:center; margin:auto;background:#0051B4;color:WHITE"
|style="border:3px solid #0051B4" rowspan="3"|[[File:MRKB Yoshi Portrait.png|100px]]
!style="background:ORANGE;border:3px solid #0051B4"|{{color-link|YOSHI|WHITE}}
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Grenaduck
!style="background:#002E6A;border:3px solid #0051B4"|Happy Fortune
|Tossed overhead at a target for an area attack affecting all enemies within range.
|'''20p''' To Activate
|-
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Grenaduck''' ''</center>
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|HEALTH POINTS|#77B4E5}}'''<br>180
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|DASH|#77B4E5}}''' {{color|▼|RED}}<br>10 DMG
|Increases the damage dealt by Rabbid Yoshi while holding higher ground.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|CLEANSE+GROUND {{color|▼|RED}}<br>POUND|#77B4E5}}'''<br>10 DMG<br>3 AOE Cells
|'''10p''' +5% (130% DMG ► 135% DMG)<br>'''20p''' +5% (135% DMG ► 140% DMG)<br>'''30p''' +10% (140% DMG ► 150% DMG)
|-
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|RUMLBEBANG|#77B4E5}}'''<br>10-70 DMG
|Gives Rabbid Yoshi more coins upon a successful '''GOLDEN SHOT'''.
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|ROCKET|#77B4E5}}'''<br>20-30 DMG
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|-
|-
|colspan=3|
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|INK|#77B4E5}}'''<br>84 DMG<br>20%
|style="background:#3373BA;text-align:left;border:3px solid #0051B4"|'''{{color|FREEZE|#77B4E5}}'''<br>36 DMG<br>50%
|-
|-
!colspan=3 style="background:#0FC000;color:white"|Technique
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|EGG BEATER {{color||LIME}}<br>(1 SHOT)|#F1F9A5}}'''<br>140% DMG<br>Cooldown 2 Turns
|-
|style="background:#658FC9;text-align:left;border:3px solid #0051B4"|'''{{color|SUPER CHANCE|#F1F9A5}}''' {{color||LIME}}<br>Super Effect <br>guaranteed<br>Cooldown 1 Turn
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Outer Shell
|}
|Damage taken by Rabbid Yoshi from an enemy's first successful attack is reduced to less than half.
|}
|Active
 
|-
{|
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|
|-
*''<u>All-Purpose</u>''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Scaredy Rabbid
**''Health Points / 180''
|Enemies within range are sent running.
**''Dash / 30 DMG''
|'''20p''' To Activate
**''Cleanse+Ground Pound / 40 DMG / 3 AOE Cells''
|-
**''Rumblebang / 10-70 DMG''
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Scaredy Rabbid''' ▼''</center>
**''Rocket / 20-30 DMG''
|-
**''Ink / 84 DMG / 20%''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Outer Shell Cooldown
**''Freeze / 36 DMG / 50%''
|'''Outer Shell''' takes less turns to recharge.
**''Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns''
|'''100p''' -1 (2 Turns ► 1 Turn)
**''Super Chance / Super Effect guaranteed / Cooldown 3 Turns''
|-
|
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Weapon Parry
*''<u>Quake n' Shake</u>''
|Improves <b>OUTER SHELL</b>'s ability to absorb weapon damage.
**''Health Points / 180''
|'''60p''' +10% (80% DMG ► 90% DMG)<br>'''90p''' +10% (90% DMG ► 100% DMG)
**''Dash / 30 DMG''
|-
**''Cleanse+Ground Pound / 60 DMG / 4 AOE Cells''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Body Parry
**''Rumblebang / 10-70 DMG''
|Improves <b>OUTER SHELL</b>'s ability to absorb movement-based damage like Dash.
**''Rocket / 20-30 DMG''
|'''10p''' +10% (80% DMG ► 90% DMG)<br>'''20p''' +10% (90% DMG ► 100% DMG)
**''Freeze / 84 DMG / 20%''
|-
**''Ink / 36 DMG / 50%''
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Double Outer Shell
**''Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns''
|Makes '''Outer Shell''' aborb up to two attacks in a row.
**''Super Chance / Super Effect guaranteed / Cooldown 3 Turns''
|'''100p''' +1 (1 ► 2)
|
|-
*''<u>Happy Fortune</u>''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Scaredy Cooldown
**''Health Points / 180''
|'''SCAREDY RABBID''' takes less turns to recharge.
**''Dash / 10 DMG''
|'''20p''' -1 (3 Turns ► 2 Turns)<br>'''60p''' -1 (2 Turns ► 1 Turn)
**''Cleanse+Ground Pound / 10 DMG / 3 AOE Cells''
|-
**''Rumblebang / 10-70 DMG''
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Scaredy Range
**''Rocket / 20-30 DMG''
|Increases <b>SCAREDY RABBID</b>'s range of effectiveness.
**''Ink / 84 DMG / 20%''
|'''60p''' +1 (6 Cells ► 7 Cells)<br>'''90p''' +1 (7 Cells ► 8 Cells)<br>'''100p''' +1 (8 Cells ► 9 Cells)
**''Freeze / 36 DMG / 50%''
|-
**''Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns''
|colspan=3|
**''Super Chance / Super Effect guaranteed / Cooldown 1 Turn''
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ultra Dash''', '''Grenaduck''', and '''Scaredy Rabbid''' ''</center>
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
|Increases Rabbid Yoshi's Maximum number of Health Points.
|'''30p''' +20 (290 HP ► 310 HP)<br>'''60p''' +30 (310 HP ► 340 HP)<br>'''60p''' +30 (340 HP ► 370 HP)<br>'''90p''' +50 (370 HP ► 420 HP)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|Adds to Rabbid Yoshi's Area of Movement.
|'''20p''' +1 (6 Cells ► 7 Cells)<br>'''40p''' +1 (7 Cells ► 8 Cells)<br>'''60p''' +1 (8 Cells ► 9 Cells)
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|Increases Rabbid Yoshi's Area of Movement upon exiting a pipe.
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells)<br>'''30p''' +1 (5 Cells ► 6 Cells)
|}
|}


==Yoshi==
=PMTOKBestiary=
{| class="wikitable"
{|class="infobox" colspan=5 cellspacing=0 cellpadding=2 style="border-top:2px solid #81796F;border-bottom:2px solid #81796F;background:#C9CAC4;font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px"
!colspan=3 style="background:#FFD801;color:white"|Movement
!colspan=1 style="border:2px solid #C9CAC4;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;font-size:120%;text-align:center;color:WHITE;background:#56451B;width:5%"|'''No. {{{num|}}} &#124;'''
|-
!colspan=1 style="border:2px solid #C9CAC4;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;border-right:0px;font-size:120%;text-align:center;color:WHITE;background:#56451B;width:18%"|{{color-link|{{{name|Enemy Name}}}|WHITE|{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''}}{{{altname|{{{name|Enemy Name}}}}}}{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''|support=</u>|optional='''''}}}}
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash
|colspan=6 style="font-size:120%;text-align:center;color:#411000;background:#C9CAC4"|
|Allows Yoshi to damage an enemy while on the move.
|Active
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump
|Allows Yoshi to team up with an ally and perform a jump to reach previously inaccessible areas.
|Active
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ These skills are active from the start ▲''</center>
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Ground Pound
|A ground strike following a '''TEAM JUMP''' that deals damage to everyone in range.
|'''20p''' To Activate
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ground Pound''' ▼''</center>
|-
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage
|Increases damage dealt when performing a '''DASH'''.
|'''20p''' +10 (20 DMG ► 30 DMG)<br>'''60p''' +20 (30 DMG ► 50 DMG)<br>'''100p''' +40 (50 DMG ► 90 DMG)
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Team Jump Range
|Increases the range of '''TEAM JUMP'''.
|'''20p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Ground Pound Range
|Expands the area of effect of Yoshi's '''GROUND POUND'''.
|'''30p''' +1 (3 Cells ► 4 Cells)<br>'''70p''' +1 (4 Cells ► 5 Cells)
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Ground Pound Damage
|Increases the damage dealt by Yoshi's '''GROUND POUND'''.
|'''10p''' +10 (30 DMG ► 40 DMG)<br>'''30p''' +20 (40 DMG ► 60 DMG)<br>'''60p''' +30 (60 DMG ► 90 DMG)<br>'''90p''' +40 (90 DMG ► 130 DMG)
|-
!style="background:linear-gradient(#F9A42E, #F36F02);color:#FAF400"|Cleansing Jump
|Heroes overcome by a Super Effect are restored when Yoshi performs a '''TEAM JUMP''' with them.
|'''10p''' To Activate
|-
|colspan=3|
|-
!colspan=3 style="background:#E00621;color:white"|Attack
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Rumblebang
|Mid-range weapon that fires multiple rounds at once at a single target.
|Active
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Rocket
|Area attack affecting all enemies within range.
|'''20p''' To Activate
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Rocket''' ▼''</center>
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus
|Increases the damage dealt by Yoshi while holding higher ground.
|'''20p''' +5% (130% DMG ► 135% DMG)<br>'''30p''' +5% (135% DMG ► 140% DMG)<br>'''40p''' +10% (140% DMG ► 150% DMG)
|-
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|Golden Shot Plus
|Gives Yoshi more coins upon a successful '''GOLDEN SHOT'''.
|'''10p''' +5 (5 Coins ► 10 Coins)<br>'''20p''' +5 (10 Coins ► 15 Coins)
|-
|colspan=3|
|-
!colspan=3 style="background:#0FC000;color:white"|Technique
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Egg Beater
|Bonus attack - a mid-range reaction shot dealt to enemies within Yoshi's line of sight.
|Active
|-
|colspan=3 style="background:#F2F2F2"|<center>''▲ This skill is active from the start ▲''</center>
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Super Chance
|Gives Yoshi and Heroes around him a sure-fire Super Effect attack.
|'''20p''' To Activate
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Protection''' ▼''</center>
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Egg Cooldown
|Yoshi's '''EGG BEATER''' takes less turns to recharge.
|'''100p''' -1 (3 Turns ► 2 Turns)
|-
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Egg Beater Damage
|Increases damage caused by Yoshi's '''EGG BEATER'''.
|'''40p''' +10% (100% DMG ► 110% DMG)<br>'''60p''' +10% (110% DMG ► 120% DMG)<br>'''80p''' +10% (120% DMG ► 130% DMG)<br>'''100p''' +20% (130% DMG ► 150% DMG)
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Super Cooldown
|'''SUPER CHANCE''' takes less turns to recharge.
|'''60p''' -1 (3 Turns ► 2 Turn)
|-
!style="background:linear-gradient(#6AB802, #378D11);color:#B9FF7D"|Super Chance Range
|Increases <b>SUPER CHANCE</b>'s range of effectiveness.
|'''20p''' +1 (4 Cells ► 5 Cells)<br>'''60p''' +1 (5 Cells ► 6 Cells)<br>'''80p''' +1 (6 Cells ► 7 Cells)<br>'''100p''' +2 (7 Cells ► 9 Cells)
|-
|colspan=3|
|-
!colspan=3 style="background:#02BBFC;color:white"|Other
|-
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ground Pound''', '''Rocket''', and '''Super Chance''' ▼''</center>
|-
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health
{|class="infobox" cellspacing=0 cellpadding=2 style="background:#A68D71;font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px"
|Increases Yoshi's Maximum number of Health Points.
|colspan=2 rowspan=4 style="border:4px solid #A68D71;border-radius:10px;background:#A68D71;text-align:center;width:20%"|{{#if:{{{image|}}}|{{{image|}}}|[[File:PMTOK {{{altname|{{{name|}}}}}}.png|{{{size|140px}}}]]}}
|'''20p''' +30 (420 HP ► 450 HP)<br>'''50p''' +40 (450 HP ► 490 HP)<br>'''90p''' +60 (490 HP ► 550 HP)
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;width:4%;text-align:center"|'''HP'''
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;width:5%;text-align:center"|{{{hp|???}}}
|style="border:2px solid #A68D71;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0px;background:#C9CAC4;width:30%;text-align:center"|'''Attacks'''
|style="border:2px solid #A68D71;border-top-left-radius:10px;border-top-right-radius:10px;border-bottom:0px;background:#C9CAC4;width:30%;text-align:center"|'''Location(s)'''
|-
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;text-align:center"|<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
|Adds to Yoshi's Area of Movement.
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;text-align:center"|{{{type|Normal}}}
|'''30p''' +1 (6 Cells ► 7 Cells)<br>'''60p''' +1 (7 Cells ► 8 Cells)
|rowspan=2 style="border:2px solid #A68D71;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0px;background:#E9E9E5;text-align:center"|{{{attack|}}}
|rowspan=2 style="border:2px solid #A68D71;border-bottom-left-radius:10px;border-bottom-right-radius:10px;border-top:0px;background:#E9E9E5;text-align:center"|{{{location|}}}
|-
|-
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Pipe Exit Range
|colspan=3 style="border:2px solid #A68D71;border-top-left-radius:10px;border-bottom-left-radius:10px;border-right:0px;background:#C9CAC4;text-align:center"|'''Item Drops'''
|Increases Yoshi's Area of Movement upon exiting a pipe.
|colspan=3 style="border:2px solid #A68D71;border-top-right-radius:10px;border-bottom-right-radius:10px;border-left:0px;background:#E9E9E5;text-align:center"|{{{item|None}}}
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells)
|-style="text-align:center"
|style="border:1px solid #A68D71;border-radius:10px;background:{{{red|CRIMSON}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{blue|BLUE}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{yellow|GOLD}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{purple|DARKVIOLET}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{green|GREEN}}}"|
|style="border:1px solid #A68D71;border-radius:10px;background:{{{black|BLACK}}}"|
|colspan=4 style="border:2px solid #A68D71;border-radius:10px;background:#E9E9E5"|''{{{info|}}}''
|}
|}
|}<noinclude>
<noinclude>{{br}}<!--[[Category:Infobox templates]]-->
===Usage===
{|
|<pre>
&lt;onlyinclude&gt;{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{&lt;noinclude&gt;PMTOKbestiary&lt;/noinclude&gt;&lt;includeonly&gt;PMTOK enemy&lt;/includeonly&gt;
|align={{{align|right}}}
|name=
|altname=
|role=
|image=
|size=
|hp=
|type=
|item=
|attacks=
|location=
|red=
|blue=
|yellow=
|purple=
|green=
|black=
|info=
}}}}&lt;/onlyinclude&gt;</pre></noinclude>
=PMTOK Maps=
<imagemap>
File:PMTOK Red Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 33 388 222 414 [[Whispering Woods]]
circle 128 370 16 [[Whispering Woods]]
rect 45 258 167 279 [[Toad_Town#Paper_Mario:_The_Origami_King]]
circle 181 248 16 [[Toad_Town#Paper_Mario:_The_Origami_King]]
rect 3 92 233 112 [[Graffiti Underground]]
circle 69 176 16 [[Graffiti Underground]]
rect 385 282 523 305 [[Picnic Road]]
circle 368 307 16 [[Picnic Road]]
rect 243 211 443 232 [[Overlook Mountain]]
circle 445 195 16 [[Overlook Mountain]]
rect 332 406 565 428 [[Earth Vellumental Temple]]
circle 447 376 16 [[Earth Vellumental Temple]]
rect 248 27 429 49 [[Overlook Tower]]
circle 449 90 16 [[Overlook Tower]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Blue Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 251 64 462 90 [[Autumn Mountain]]
circle 356 135 16 [[Autumn Mountain]]
rect 362 248 554 276 [[Chestnut Valley]]
circle 420 235 16 [[Chestnut Valley]]
rect 172 18 473 45 [[Water Vellumental Shrine]]
circle 489 64 16 [[Water Vellumental Shrine]]
rect 334 387 473 413 [[Eddy River]]
circle 401 361 16 [[Eddy River]]
rect 119 341 302 367 [[Shogun Studios]]
circle 107 318 16 [[Shogun Studios]]
rect 137 243 324 271 [[Ninja Attraction]]
circle 194 316 16 [[Ninja Attraction]]
rect 9 82 210 108 [[Big Sho' Theater]]
circle 107 233 16 [[Big Sho' Theater]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Yellow Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 106 391 321 419 [[Sweetpaper Valley]]
circle 335 390 16 [[Sweetpaper Valley]]
rect 148 328 325 356 [[Breezy Tunnel]]
circle 336 326 16 [[Breezy Tunnel]]
rect 17 273 321 302 [[Scorching Sandpaper Desert]]
circle 336 269 16 [[Scorching Sandpaper Desert]]
rect 129 226 381 249 [[Scorching Sandpaper Minor]]
circle 254 210 16 [[Scorching Sandpaper Minor]]
rect 3 173 213 194 [[Scorching Sandpaper West]]
circle 106 211 16 [[Scorching Sandpaper West]]
rect 308 162 557 190 [[Scorching Sandpaper East]]
circle 339 211 16 [[Scorching Sandpaper East]]
rect 184 4 324 30 [[Shroom_City_(Paper_Mario:_The_Origami_King)]]
circle 254 89 16 [[Shroom_City_(Paper_Mario:_The_Origami_King)]]
rect 3 50 241 71 [[Scorching Sandpaper Far West]]
circle 128 89 16 [[Scorching Sandpaper Far West]]
rect 314 50 553 74 [[Scorching Sandpaper Far East]]
circle 368 89 16 [[Scorching Sandpaper Far East]]
rect 353 284 568 311 [[Fire Vellumental Cave]]
circle 450 269 16 [[Fire Vellumental Cave]]
rect 27 120 248 144 [[Temple of Shrooms]]
circle 255 155 16 [[Temple of Shrooms]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Purple Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 66 253 234 277 [[The Great Sea]]
circle 241 242 16 [[The Great Sea]]
rect 257 387 480 411 [[The Princess Peach]]
circle 241 369 16 [[The Princess Peach]]
rect 310 328 498 354 [[Bonehead Island]]
circle 512 334 16 [[Bonehead Island]]
rect 392 274 567 299 [[Mushroom Island]]
circle 435 248 16 [[Mushroom Island]]
rect 256 297 402 323 [[Heart Island]]
circle 330 270 16 [[Heart Island]]
rect 350 50 499 74 [[Spade Island]]
circle 330 49 16 [[Spade Island]]
rect 65 148 195 170 [[Club Island]]
circle 212 155 16 [[Club Island]]
rect 404 178 565 201 [[Full Moon Island]]
circle 436 151 16 [[Full Moon Island]]
rect 2 367 101 394 [[? Island]]
circle 68 351 16 [[? Island]]
rect 63 292 233 317 [[Hammer Island]]
circle 44 286 16 [[Hammer Island]]
rect 32 431 199 458 [[Scuffle Island]]
circle 154 406 16 [[Scuffle Island]]
rect 273 200 451 225 [[Diamond Island]]
circle 332 172 16 [[Diamond Island]]
rect 345 102 554 125 [[Ice Vellumental Mountain]]
circle 331 129 16 [[Ice Vellumental Mountain]]
rect 72 13 194 36 [[Sea Tower]]
circle 131 94 16 [[Sea Tower]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Green Streamer Map.png|400px|thumb|Click an area to open the relevant article.
rect 341 231 489 257 [[Shangri-Spa]]
circle 318 242 16 [[Shangri-Spa]]
rect 2 69 217 94 [[Spring of Jungle Mist]]
circle 108 146 16 [[Spring of Jungle Mist]]
rect 23 317 231 346 [[Spring of Rainbows]]
circle 251 328 16 [[Spring of Rainbows]]
rect 227 117 413 144 [[Bowser's Castle#Paper_Mario:_The_Origami_King]]
circle 317 162 16 [[Bowser's Castle#Paper_Mario:_The_Origami_King]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
<imagemap>
File:PMTOK Origami Castle Map.png|400px|thumb|Click an area to open the relevant article.
rect 306 346 493 374 [[Hotfoot Crater]]
circle 284 361 16 [[Hotfoot Crater]]
rect 306 149 480 176 [[Origami Castle]]
circle 284 163 16 [[Origami Castle]]
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>

Latest revision as of 09:44, April 22, 2022

Mario Party Playing Cards

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
File:MPPC Spades Ace.png File:MPPC Spades 2.png File:MPPC Spades 3.png File:MPPC Spades 4.png File:MPPC Spades 5.png File:MPPC Spades 6.png File:MPPC Spades 7.png File:MPPC Spades 8.png File:MPPC Spades 9.png File:MPPC Spades 10.png File:MPPC Spades Jack.png File:MPPC Spades Queen.png File:MPPC Spades King.png
File:MPPC Hearts Ace.png File:MPPC Hearts 2.png File:MPPC Hearts 3.png File:MPPC Hearts 4.png File:MPPC Hearts 5.png File:MPPC Hearts 6.png File:MPPC Hearts 7.png File:MPPC Hearts 8.png File:MPPC Hearts 9.png File:MPPC Hearts 10.png File:MPPC Hearts Jack.png File:MPPC Hearts Queen.png File:MPPC Hearts King.png
File:MPPC Diamonds Ace.png File:MPPC Diamonds 2.png File:MPPC Diamonds 3.png File:MPPC Diamonds 4.png File:MPPC Diamonds 5.png File:MPPC Diamonds 6.png File:MPPC Diamonds 7.png File:MPPC Diamonds 8.png File:MPPC Diamonds 9.png File:MPPC Diamonds 10.png File:MPPC Diamonds Jack.png File:MPPC Diamonds Queen.png File:MPPC Diamonds King.png
File:MPPC Clubs Ace.png File:MPPC Clubs 2.png File:MPPC Clubs 3.png File:MPPC Clubs 4.png File:MPPC Clubs 5.png File:MPPC Clubs 6.png File:MPPC Clubs 7.png File:MPPC Clubs 8.png File:MPPC Clubs 9.png File:MPPC Clubs 10.png File:MPPC Clubs Jack.png File:MPPC Clubs Queen.png File:MPPC Clubs King.png
Joker Card Back
File:MPPC Joker 1.png File:MPPC Joker 2.png File:MPPC Back.png

Versus Mode

Superbrawl

  • Welcome to SUPERBRAWL!
  • Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
  • No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
  • Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!

Last Team Standing

Defeat Opponent

  • Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
  • Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.

Items

  • Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
  • Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
  • When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
    • Extra Move - Allows 1 extra Move Action
      • Can Be Found In: Item Box
    • Extra Attack - Allows 1 extra Attack Action
      • Can Be Found In: Item Box
    • Extra Technique - Allows 1 extra Technique Action
      • Can Be Found In: Item Box
    • Cooldown Reset - Resets cooldowns for weapons and Techniques
      • Can Be Found In: Item Box
    • Super Cleanser - Instantly removes all Super Effects
      • Can Be Found In: Item Box
    • Mushroom - Restores 50 HP
      • Can Be Found In: Super Item Box, Item Box
    • Mover Booster - Adds 3 Cells and +50% DMG to all Move abilites
      • Can Be Found In: Super Item Box
    • Damage Boost - Increases all weapon damage by 100%
      • Can Be Found In: Super Item Box
    • Rainbow Shield - Blocks all damages and Super Effects
      • Can Be Found In: Super Item Box
    • Triple Threat - Gives 3 extra Actions
      • Can Be Found In: Super Item Box
    • Super Guarantee - Grants sure-fire Super Effect Attacks
      • Can Be Found In: Super Item Box

Map Selection

  • Pipe Up! - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
  • Trampoline Alley - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
  • Nowhere To Hide - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
  • Make Haste Slowly - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.

Match Options

  • Items
    • On
    • Off
  • Turn Length
    • Short
    • Medium
    • Long
    • Off
  • Max Turns
    • 7 Turns
    • 10 Turns
    • Off
  • SHOWTIME!
    • On
    • Off
  • Goes First
    • Player 1
    • Player 2
    • Random
  • Health Bonus
    • Player 1
    • Player 2
    • None

Heroes/Skill Sets

Mario
  • All-Purpose
    • Health Points / 170
    • Dash / 30 DMG
    • Cleansing Stomp / 40 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 78 DMG / 50%
    • Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
  • Quick Draw
    • Health Points / 170
    • Dash / 10 DMG
    • Cleansing Stomp / 15 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Bounce / 48 DMG / 30%
    • Bounce / 78 DMG / 30%
    • Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn
    • M-Power / +50% DMG / Cooldown 2 Turns
  • BIG Stomp
    • Health Points / 170
    • Dash / 40 DMG
    • Cleansing Stomp / 60 DMG / 6 Cells
    • Blaster / 30-40 DMG
    • Melee / 65-75 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 90 DMG / 50%
    • Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
Mario Portrait MARIO
All-Purpose
HEALTH POINTS
170
DASH
30 DMG
CLEANSING STOMP
40 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
HONEY
48 DMG
50%
BOUNCE
78 DMG
50%
HERO SIGHT
(1 SHOT)

100% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario Portrait MARIO
Quick Draw
HEALTH POINTS
170
DASH
10 DMG
CLEANSING STOMP
15 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
BOUNCE
48 DMG
30%
BOUNCE
78 DMG
30%
HERO SIGHT
(2 SHOTS)

130% DMG
Cooldown 1 Turn
M-POWER
+50% DMG
Cooldown 2 Turns
Mario Portrait MARIO
BIG Stomp
HEALTH POINTS
170
DASH
40 DMG
CLEANSING STOMP
60 DMG
6 Cells
BLASTER
30-40 DMG
MELEE
65-75 DMG
HONEY
48 DMG
50%
BOUNCE
90 DMG
50%
HERO SIGHT
(1 SHOT)

50% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario's Skill Sets
Mario Portrait Skill Set Health Points Dash Cleansing Stomp Weapons Primary Super Effect Secondary Super Effect Primary Technique Secondary Technique
Damage Range Blaster Melee Damage Chance Damage Chance Effect Cooldown Effect Cooldown
All-Purpose 170 30 DMG 40 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Honey)
50% 78 DMG
(Bounce)
50% 100% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Quick Draw 170 10 DMG 15 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Bounce)
30% 78 DMG
(Bounce)
30% 130% DMG
(2 Shots)
1 Turn +50% DMG 2 Turns
BIG Stomp 170 40 DMG 60 DMG 6 Cells 30-40 DMG 65-75 DMG 48 DMG
(Honey)
50% 90 DMG
(Bounce)
50% 50% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Mario's Skill Sets
Mario Portrait Skill Set Health Points Dash Cleansing Stomp Blaster Melee Primary
Super Effect
Secondary
Super Effect
Hero Sight M-Power
All-Purpose 170 30 DMG 40 DMG
4 Cells
30-40 DMG 55-65 DMG Honey
48 DMG
50%
Bounce
78 DMG
50%
(1 Shot)
100% DMG
3 Turns
+30% DMG
3 Turns
Quick Draw 170 10 DMG 15 DMG
4 Cells
30-40 DMG 55-65 DMG Bounce
48 DMG
30%
Bounce
78 DMG
30%
(2 Shots)
130% DMG
1 Turn
+50% DMG
2 Turns
BIG Stomp 170 40 DMG 60 DMG
6 Cells
30-40 DMG 65-75 DMG Honey
48 DMG
50%
Bounce
90 DMG
50%
(1 Shot)
50% DMG
3 Turns
+30% DMG
3 Turns
Rabbid Peach
Rabbid Peach Portrait RABBID PEACH
All-Purpose
HEALTH POINTS
170
STYLISH DASH
30 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
PUSH
48 DMG
50%
HONEY
54 DMG
50%
SHIELD
-40% WPN/-40% MOV
Cooldown 2 Turns
HEAL
20% HP
Cooldown 3 Turns
Rabbid Peach Portrait RABBID PEACH
Healer
HEALTH POINTS
170
STYLISH DASH
20 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
HONEY
48 DMG
50%
PUSH
54 DMG
50%
SHIELD
-30% WPN/-30% MOV
Cooldown 2 Turns
HEAL
30% HP
Cooldown 2 Turns
Rabbid Peach Portrait RABBID PEACH
Smacker
HEALTH POINTS
170
STYLISH DASH
40 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
25-35 DMG
HONEY
48 DMG
70%
HONEY
42 DMG
50%
SHIELD
-60% WPN/-60% MOV
Cooldown 1 Turn
HEAL
10% HP
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Stylish Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Push / 48 DMG / 50%
    • Honey / 54 DMG / 50%
    • Shield / -40% WPN/-40% MOV / Cooldown 2 Turns
    • Heal / 20% HP / Cooldown 3 Turns
  • Healer
    • Health Points / 170
    • Stylish Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Honey / 48 DMG / 50%
    • Push / 54 DMG / 50%
    • Shield / -30% WPN/-30% MOV / Cooldown 2 Turns
    • Heal / 30% HP / Cooldown 2 Turns
  • Smacker
    • Health Points / 170
    • Stylish Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 25-35 DMG
    • Honey / 48 DMG / 70%
    • Honey / 42 DMG / 50%
    • Shield / -60% WPN/-60% MOV / Cooldown 1 Turn
    • Heal / 10% HP / Cooldown 3 Turns
Rabbid Luigi
Rabbid Luigi Portrait RABBID LUIGI
All-Purpose
HEALTH POINTS
150
VAMP DASH
40% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
PUSH
36 DMG
50%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-40% DMG
Cooldown 2 Turns
Rabbid Luigi Portrait RABBID LUIGI
Vampiric
HEALTH POINTS
150
VAMP DASH
80% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
VAMP
36 DMG
50%
SUPPER BARRIER
-30% WPN/-30% MOV
Cooldown 1 Turn
WEAKEN
-20% DMG
Cooldown 3 Turns
Rabbid Luigi Portrait RABBID LUIGI
Debilitator
HEALTH POINTS
150
VAMP DASH
20% Life Drain
20 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
BURN
42 DMG
80%
STONE
36 DMG
10%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-90% DMG
Cooldown 2 Turns
  • All-Purpose
    • Health Points / 150
    • Vamp Dash / 40% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Push / 36 DMG / 50%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -40% DMG / Cooldown 2 Turns
  • Vampiric
    • Health Points / 150
    • Vamp Dash / 80% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Vamp / 36 DMG / 50%
    • Super Barrier / -30% WPN/-30% MOV / Cooldown 1 Turn
    • Weaken / -20% DMG / Cooldown 3 Turns
  • Debilitator
    • Health Points / 150
    • Vamp Dash / 20% Life Drain / 20 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Burn / 42 DMG / 80%
    • Stone / 36 DMG / 10%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -90% DMG / Cooldown 2 Turns
Luigi
Luigi Portrait LUIGI
All-Purpose
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
INK
66 DMG
50%
BOUNCE
54 DMG
50%
STEELY STARE
(2 SHOTS)

50% DMG
Cooldown 2 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
Luigi Portrait LUIGI
Inky
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
55-65 DMG
SENTRY
45-55 DMG
INK
78 DMG
80%
INK
66 DMG
80%
STEELY STARE
(2 SHOTS)

30% DMG
Cooldown 3 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
Luigi Portrait LUIGI
Multi-Draw
HEALTH POINTS
120
DASH
20 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
BOUNCE
66 DMG
30%
INK
54 DMG
30%
STEELY STARE
(3 SHOTS)

50% DMG
Cooldown 1 Turn
ITCHY FEET
+4 Cells
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Ink / 66 DMG / 50%
    • Bounce / 54 DMG / 50%
    • Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Inky
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 55-65 DMG
    • Sentry / 45-55 DMG
    • Ink / 78 DMG / 80%
    • Ink / 66 DMG / 80%
    • Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Multi-Draw
    • Health Points / 120
    • Dash / 20 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Bounce / 66 DMG / 30%
    • Ink / 54 DMG / 30%
    • Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn
    • Itchy Feet / +4 Cells / Cooldown 1 Turn
Rabbid Mario
Rabbid Mario Portrait RABBID MARIO
All-Purpose
HEALTH POINTS
170
BOOM DASH
30 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
STONE
78 DMG
10%
BODYGUARD
-20% WPN/-60% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 2 Turns
Rabbid Mario Portrait RABBID MARIO
Explosive
HEALTH POINTS
170
BOOM DASH
40 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
VAMP
78 DMG
50%
BODYGUARD
-10% WPN/-40% MOV
Cooldown 2 Turns
MAGNET DANCE
Draws opponents
Cooldown 1 Turn
Rabbid Mario Portrait RABBID MARIO
Medusa
HEALTH POINTS
170
BOOM DASH
20 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
STONE
66 DMG
30%
STONE
78 DMG
30%
BODYGUARD
-40% WPN/-100% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Boom Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Stone / 78 DMG / 10%
    • Bodyguard / -20% WPN/-60% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 2 Turns
  • Explosive
    • Health Points / 170
    • Boom Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Vamp / 78 DMG / 50%
    • Bodyguard / -10% WPN/-40% MOV / Cooldown 2 Turns
    • Magnet Dance / Draws opponents / Cooldown 1 Turn
  • Medusa
    • Health Points / 170
    • Boom Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Stone / 66 DMG / 30%
    • Stone / 78 DMG / 30%
    • Bodyguard / -40% WPN/-100% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 3 Turns
Peach
Peach Portrait PEACH
All-Purpose
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
15% HP
2 AOE Cells
BOOMSHOT
45-55 DMG
GRENADUCK
20-30 DMG
FREEZE
66 DMG
50%
BURN
36 DMG
50%
ROYAL GAZE
(1 SHOT)

100% DMG
Cooldown 2 Turns
PROTECTION
30% DMG Reduction
Cooldown 2 Turns
Peach Portrait PEACH
Protector
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
20% HP
0 AOE Cells
BOOMSHOT
35-45 DMG
GRENADUCK
20-30 DMG
BURN
54 DMG
30%
FREEZE
36 DMG
30%
ROYAL GAZE
(1 SHOT)

30% DMG
Cooldown 2 Turns
PROTECTION
80% DMG Reduction
Cooldown 1 Turn
Peach Portrait PEACH
Icy
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
5% HP
2 AOE Cells
BOOMSHOT
55-65 DMG
GRENADUCK
30-40 DMG
FREEZE
78 DMG
80%
FREEZE
48 DMG
80%
ROYAL GAZE
(1 SHOT)

100% DMG
Cooldown 1 Turn
PROTECTION
30% DMG Reduction
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 15% HP / 2 AOE Cells
    • Boomshot / 45-55 DMG
    • Grenaduck / 20-30 DMG
    • Freeze / 66 DMG / 50%
    • Burn / 36 DMG / 50%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Protection / 30% DMG Reduction / Cooldown 2 Turns
  • Protector
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 20% HP / 0 AOE Cells
    • Boomshot / 35-45 DMG
    • Grenaduck / 20-30 DMG
    • Burn / 54 DMG / 30%
    • Freeze / 36 DMG / 30%
    • Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns
    • Protection / 80% DMG Reduction / Cooldown 1 Turn
  • Icy
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 5% HP / 2 AOE Cells
    • Boomshot / 55-65 DMG
    • Grenaduck / 30-40 DMG
    • Freeze / 78 DMG / 80%
    • Freeze / 48 DMG / 80%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn
    • Protection / 30% DMG Reduction / Cooldown 3 Turns
Rabbid Yoshi
Rabbid Yoshi Portrait RABBID Yoshi
All-Purpose
HEALTH POINTS
150
ULTRA DASH
30 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
50%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 2 Turns
Rabbid Yoshi Portrait RABBID Yoshi
BIG Dash
HEALTH POINTS
150
ULTRA DASH
40 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
STONE
84 DMG
10%
PUSH
36 DMG
50%
OUTER SHELL
(1 HIT)

-100% WPN/-100% MOV
Cooldown 1 Turn
SCAREDY RABBID
Repels opponents
Cooldown 3 Turns
Rabbid Yoshi Portrait RABBID Yoshi
Scary
HEALTH POINTS
150
ULTRA DASH
20 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
80%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 150
    • Ultra Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 50%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 2 Turns
  • BIG Dash
    • Health Points / 150
    • Ultra Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Stone / 84 DMG / 10%
    • Push / 36 DMG / 50%
    • Outer Shell (1 Hit) / -100% WPN/-100% MOV / Cooldown 1 Turn
    • Scaredy Rabbid / Repels opponents / Cooldown 3 Turns
  • Scary
    • Health Points / 150
    • Ultra Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 80%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 1 Turn
Yoshi
Yoshi Portrait YOSHI
All-Purpose
HEALTH POINTS
180
DASH
30 DMG
CLEANSE+GROUND
POUND

40 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
EGG BEATER
(1 SHOT)

100% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
Yoshi Portrait YOSHI
Quake n' Shake
HEALTH POINTS
180
DASH
30 DMG
CLEANSE+GROUND
POUND

60 DMG
4 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
FREEZE
84 DMG
20%
INK
36 DMG
50%
EGG BEATER
(1 SHOT)

80% DMG
Cooldown 3 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
Yoshi Portrait YOSHI
Happy Fortune
HEALTH POINTS
180
DASH
10 DMG
CLEANSE+GROUND
POUND

10 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
EGG BEATER
(1 SHOT)

140% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 40 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Quake n' Shake
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 60 DMG / 4 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Freeze / 84 DMG / 20%
    • Ink / 36 DMG / 50%
    • Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Happy Fortune
    • Health Points / 180
    • Dash / 10 DMG
    • Cleanse+Ground Pound / 10 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 1 Turn

PMTOKBestiary

No. | Enemy Name
File:PMTOK .png HP ??? Attacks Location(s)
Type Normal
Item Drops None
'

Usage

<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>PMTOKbestiary</noinclude><includeonly>PMTOK enemy</includeonly>
|align={{{align|right}}}
|name=
|altname=
|role=
|image=
|size=
|hp=
|type=
|item=
|attacks=
|location=
|red=
|blue=
|yellow=
|purple=
|green=
|black=
|info=
}}}}</onlyinclude>

PMTOK Maps

Whispering WoodsWhispering WoodsToad Town#Paper Mario: The Origami KingToad Town#Paper Mario: The Origami KingGraffiti UndergroundGraffiti UndergroundPicnic RoadPicnic RoadOverlook MountainOverlook MountainEarth Vellumental TempleEarth Vellumental TempleOverlook TowerOverlook TowerMap of the Red Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Autumn MountainAutumn MountainChestnut ValleyChestnut ValleyWater Vellumental ShrineWater Vellumental ShrineEddy RiverEddy RiverShogun StudiosShogun StudiosNinja AttractionNinja AttractionBig Sho' TheaterBig Sho' TheaterMap of the Blue Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Sweetpaper ValleySweetpaper ValleyBreezy TunnelBreezy TunnelScorching Sandpaper DesertScorching Sandpaper DesertScorching Sandpaper MinorScorching Sandpaper MinorScorching Sandpaper WestScorching Sandpaper WestScorching Sandpaper EastScorching Sandpaper EastShroom City (Paper Mario: The Origami King)Shroom City (Paper Mario: The Origami King)Scorching Sandpaper Far WestScorching Sandpaper Far WestScorching Sandpaper Far EastScorching Sandpaper Far EastFire Vellumental CaveFire Vellumental CaveTemple of ShroomsTemple of ShroomsMap of the Yellow Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
The Great SeaThe Great SeaThe Princess PeachThe Princess PeachBonehead IslandBonehead IslandMushroom IslandMushroom IslandHeart IslandHeart IslandSpade IslandSpade IslandClub IslandClub IslandFull Moon IslandFull Moon Island? Island? IslandHammer IslandHammer IslandScuffle IslandScuffle IslandDiamond IslandDiamond IslandIce Vellumental MountainIce Vellumental MountainSea TowerSea TowerMap of the Purple Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Shangri-SpaShangri-SpaSpring of Jungle MistSpring of Jungle MistSpring of RainbowsSpring of RainbowsBowser's Castle#Paper Mario: The Origami KingBowser's Castle#Paper Mario: The Origami KingMap of the Green Streamer area in Paper Mario: The Origami King.
Click an area to open the relevant article.
Hotfoot CraterHotfoot CraterOrigami CastleOrigami CastleMap of the Origami Castle area in Paper Mario: The Origami King.
Click an area to open the relevant article.