User:Eldritchdraaks/sandbox

From the Super Mario Wiki

Mario Party Playing Cards

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
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Versus Mode

Superbrawl

  • Welcome to SUPERBRAWL!
  • Compete head-to-head with a 'friend' in Superbrawl and lead your team to victory!
  • No matter where you are with Story Mode, ALL heroes are UNLOCKED and AVAILABLE (just don't ask them for spoilers).
  • Heroes are pre-designed using Skill Sets that favor different specializations. Unlock more Skill Sets as you progress!

Last Team Standing

Defeat Opponent

  • Each team has THREE Heroes who share a total of THREE Actions between them during each turn. Available Action Tickets are displayed over your Heroes' icons.
  • Collect items hidden in Item Boxes to gain an advantage. Items are available for later use and affect only the hero that uses them.

Items

  • Item Boxes contain items that will give you the edge in battle. Collect an Item Box by targeting it during movement.
  • Using and item does NOT deplete an Action Ticket and will benefit ONLY the hero selected when used.
  • When SHOWTIME! starts, Item Boxes become Super Item Boxes containing a special set of items.
    • Extra Move - Allows 1 extra Move Action
      • Can Be Found In: Item Box
    • Extra Attack - Allows 1 extra Attack Action
      • Can Be Found In: Item Box
    • Extra Technique - Allows 1 extra Technique Action
      • Can Be Found In: Item Box
    • Cooldown Reset - Resets cooldowns for weapons and Techniques
      • Can Be Found In: Item Box
    • Super Cleanser - Instantly removes all Super Effects
      • Can Be Found In: Item Box
    • Mushroom - Restores 50 HP
      • Can Be Found In: Super Item Box, Item Box
    • Mover Booster - Adds 3 Cells and +50% DMG to all Move abilites
      • Can Be Found In: Super Item Box
    • Damage Boost - Increases all weapon damage by 100%
      • Can Be Found In: Super Item Box
    • Rainbow Shield - Blocks all damages and Super Effects
      • Can Be Found In: Super Item Box
    • Triple Threat - Gives 3 extra Actions
      • Can Be Found In: Super Item Box
    • Super Guarantee - Grants sure-fire Super Effect Attacks
      • Can Be Found In: Super Item Box

Map Selection

  • Pipe Up! - The key to a healthy active lifestyle is to keep moving - even in combat. Lots of pipes allow for cover and quick, easy access around the battlefield - for you AND your opponent.
  • Trampoline Alley - Those tired of jumping by committee are in luck - trampolines offer solo journeys to all corners of the map. Hint: Mover Booster allows for multiple bounces (great for your quads).
  • Nowhere To Hide - You can hide for a time, but eventually, everyone on this battlefield is left with their bloomers hanging in the breeze. Hint: the team atop 'Sneak Peak' has the advantage.
  • Make Haste Slowly - On this battlefield, haste makes waste and cover points aren't always the sanctuary they would seem to be. CAREFULLY consider each move before you advance.

Match Options

  • Items
    • On
    • Off
  • Turn Length
    • Short
    • Medium
    • Long
    • Off
  • Max Turns
    • 7 Turns
    • 10 Turns
    • Off
  • SHOWTIME!
    • On
    • Off
  • Goes First
    • Player 1
    • Player 2
    • Random
  • Health Bonus
    • Player 1
    • Player 2
    • None

Heroes/Skill Sets

Mario
  • All-Purpose
    • Health Points / 170
    • Dash / 30 DMG
    • Cleansing Stomp / 40 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 78 DMG / 50%
    • Hero Sight (1 Shot) / 100% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
  • Quick Draw
    • Health Points / 170
    • Dash / 10 DMG
    • Cleansing Stomp / 15 DMG / 4 Cells
    • Blaster / 30-40 DMG
    • Melee / 55-65 DMG
    • Bounce / 48 DMG / 30%
    • Bounce / 78 DMG / 30%
    • Hero Sight (2 Shots) / 130% DMG / Cooldown 1 Turn
    • M-Power / +50% DMG / Cooldown 2 Turns
  • BIG Stomp
    • Health Points / 170
    • Dash / 40 DMG
    • Cleansing Stomp / 60 DMG / 6 Cells
    • Blaster / 30-40 DMG
    • Melee / 65-75 DMG
    • Honey / 48 DMG / 50%
    • Bounce / 90 DMG / 50%
    • Hero Sight (1 Shot) / 50% DMG / Cooldown 3 Turns
    • M-Power / +30% DMG / Cooldown 3 Turns
MRKB Mario Portrait.png MARIO
All-Purpose
HEALTH POINTS
170
DASH
30 DMG
CLEANSING STOMP
40 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
HONEY
48 DMG
50%
BOUNCE
78 DMG
50%
HERO SIGHT
(1 SHOT)

100% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
MRKB Mario Portrait.png MARIO
Quick Draw
HEALTH POINTS
170
DASH
10 DMG
CLEANSING STOMP
15 DMG
4 Cells
BLASTER
30-40 DMG
MELEE
55-65 DMG
BOUNCE
48 DMG
30%
BOUNCE
78 DMG
30%
HERO SIGHT
(2 SHOTS)

130% DMG
Cooldown 1 Turn
M-POWER
+50% DMG
Cooldown 2 Turns
MRKB Mario Portrait.png MARIO
BIG Stomp
HEALTH POINTS
170
DASH
40 DMG
CLEANSING STOMP
60 DMG
6 Cells
BLASTER
30-40 DMG
MELEE
65-75 DMG
HONEY
48 DMG
50%
BOUNCE
90 DMG
50%
HERO SIGHT
(1 SHOT)

50% DMG
Cooldown 3 Turns
M-POWER
+30% DMG
Cooldown 3 Turns
Mario's Skill Sets
MRKB Mario Portrait.png Skill Set Health Points Dash Cleansing Stomp Weapons Primary Super Effect Secondary Super Effect Primary Technique Secondary Technique
Damage Range Blaster Melee Damage Chance Damage Chance Effect Cooldown Effect Cooldown
All-Purpose 170 30 DMG 40 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Honey)
50% 78 DMG
(Bounce)
50% 100% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Quick Draw 170 10 DMG 15 DMG 4 Cells 30-40 DMG 55-65 DMG 48 DMG
(Bounce)
30% 78 DMG
(Bounce)
30% 130% DMG
(2 Shots)
1 Turn +50% DMG 2 Turns
BIG Stomp 170 40 DMG 60 DMG 6 Cells 30-40 DMG 65-75 DMG 48 DMG
(Honey)
50% 90 DMG
(Bounce)
50% 50% DMG
(1 Shot)
3 Turns +30% DMG 3 Turns
Mario's Skill Sets
MRKB Mario Portrait.png Skill Set Health Points Dash Cleansing Stomp Blaster Melee Primary
Super Effect
Secondary
Super Effect
Hero Sight M-Power
All-Purpose 170 30 DMG 40 DMG
4 Cells
30-40 DMG 55-65 DMG Honey
48 DMG
50%
Bounce
78 DMG
50%
(1 Shot)
100% DMG
3 Turns
+30% DMG
3 Turns
Quick Draw 170 10 DMG 15 DMG
4 Cells
30-40 DMG 55-65 DMG Bounce
48 DMG
30%
Bounce
78 DMG
30%
(2 Shots)
130% DMG
1 Turn
+50% DMG
2 Turns
BIG Stomp 170 40 DMG 60 DMG
6 Cells
30-40 DMG 65-75 DMG Honey
48 DMG
50%
Bounce
90 DMG
50%
(1 Shot)
50% DMG
3 Turns
+30% DMG
3 Turns
Rabbid Peach
MRKB Rabbid Peach Portrait.png RABBID PEACH
All-Purpose
HEALTH POINTS
170
STYLISH DASH
30 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
PUSH
48 DMG
50%
HONEY
54 DMG
50%
SHIELD
-40% WPN/-40% MOV
Cooldown 2 Turns
HEAL
20% HP
Cooldown 3 Turns
MRKB Rabbid Peach Portrait.png RABBID PEACH
Healer
HEALTH POINTS
170
STYLISH DASH
20 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
35-45 DMG
HONEY
48 DMG
50%
PUSH
54 DMG
50%
SHIELD
-30% WPN/-30% MOV
Cooldown 2 Turns
HEAL
30% HP
Cooldown 2 Turns
MRKB Rabbid Peach Portrait.png RABBID PEACH
Smacker
HEALTH POINTS
170
STYLISH DASH
40 DMG
CLEANSING JUMP
6 Cells
BLASTER
30-40 DMG
SENTRY
25-35 DMG
HONEY
48 DMG
70%
HONEY
42 DMG
50%
SHIELD
-60% WPN/-60% MOV
Cooldown 1 Turn
HEAL
10% HP
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Stylish Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Push / 48 DMG / 50%
    • Honey / 54 DMG / 50%
    • Shield / -40% WPN/-40% MOV / Cooldown 2 Turns
    • Heal / 20% HP / Cooldown 3 Turns
  • Healer
    • Health Points / 170
    • Stylish Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 35-45 DMG
    • Honey / 48 DMG / 50%
    • Push / 54 DMG / 50%
    • Shield / -30% WPN/-30% MOV / Cooldown 2 Turns
    • Heal / 30% HP / Cooldown 2 Turns
  • Smacker
    • Health Points / 170
    • Stylish Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Blaster / 30-40 DMG
    • Sentry / 25-35 DMG
    • Honey / 48 DMG / 70%
    • Honey / 42 DMG / 50%
    • Shield / -60% WPN/-60% MOV / Cooldown 1 Turn
    • Heal / 10% HP / Cooldown 3 Turns
Rabbid Luigi
MRKB Rabbid Luigi Portrait.png RABBID LUIGI
All-Purpose
HEALTH POINTS
150
VAMP DASH
40% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
PUSH
36 DMG
50%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-40% DMG
Cooldown 2 Turns
MRKB Rabbid Luigi Portrait.png RABBID LUIGI
Vampiric
HEALTH POINTS
150
VAMP DASH
80% Life Drain
30 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
VAMP
42 DMG
80%
VAMP
36 DMG
50%
SUPPER BARRIER
-30% WPN/-30% MOV
Cooldown 1 Turn
WEAKEN
-20% DMG
Cooldown 3 Turns
MRKB Rabbid Luigi Portrait.png RABBID LUIGI
Debilitator
HEALTH POINTS
150
VAMP DASH
20% Life Drain
20 DMG
CLEANSING JUMP
6 Cells
BWORB
25-35 DMG
ROCKET
20-30 DMG
BURN
42 DMG
80%
STONE
36 DMG
10%
SUPPER BARRIER
-20% WPN/-20% MOV
Cooldown 2 Turns
WEAKEN
-90% DMG
Cooldown 2 Turns
  • All-Purpose
    • Health Points / 150
    • Vamp Dash / 40% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Push / 36 DMG / 50%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -40% DMG / Cooldown 2 Turns
  • Vampiric
    • Health Points / 150
    • Vamp Dash / 80% Life Drain / 30 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Vamp / 42 DMG / 80%
    • Vamp / 36 DMG / 50%
    • Super Barrier / -30% WPN/-30% MOV / Cooldown 1 Turn
    • Weaken / -20% DMG / Cooldown 3 Turns
  • Debilitator
    • Health Points / 150
    • Vamp Dash / 20% Life Drain / 20 DMG
    • Cleansing Jump / 6 Cells
    • Bworb / 25-35 DMG
    • Rocket / 20-30 DMG
    • Burn / 42 DMG / 80%
    • Stone / 36 DMG / 10%
    • Super Barrier / -20% WPN/-20% MOV / Cooldown 2 Turns
    • Weaken / -90% DMG / Cooldown 2 Turns
Luigi
MRKB Luigi Portrait.png LUIGI
All-Purpose
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
INK
66 DMG
50%
BOUNCE
54 DMG
50%
STEELY STARE
(2 SHOTS)

50% DMG
Cooldown 2 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
MRKB Luigi Portrait.png LUIGI
Inky
HEALTH POINTS
120
DASH
30 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
55-65 DMG
SENTRY
45-55 DMG
INK
78 DMG
80%
INK
66 DMG
80%
STEELY STARE
(2 SHOTS)

30% DMG
Cooldown 3 Turns
ITCHY FEET
+2 Cells
Cooldown 2 Turns
MRKB Luigi Portrait.png LUIGI
Multi-Draw
HEALTH POINTS
120
DASH
20 DMG
DOUBLE CLEANSING
JUMP

6 Cells
PRECISION
45-55 DMG
SENTRY
35-45 DMG
BOUNCE
66 DMG
30%
INK
54 DMG
30%
STEELY STARE
(3 SHOTS)

50% DMG
Cooldown 1 Turn
ITCHY FEET
+4 Cells
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Ink / 66 DMG / 50%
    • Bounce / 54 DMG / 50%
    • Steely Stare (2 Shots) / 50% DMG / Cooldown 2 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Inky
    • Health Points / 120
    • Dash / 30 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 55-65 DMG
    • Sentry / 45-55 DMG
    • Ink / 78 DMG / 80%
    • Ink / 66 DMG / 80%
    • Steely Stare (2 Shots) / 30% DMG / Cooldown 3 Turns
    • Itchy Feet / +2 Cells / Cooldown 2 Turns
  • Multi-Draw
    • Health Points / 120
    • Dash / 20 DMG
    • Double Cleansing Jump / 6 Cells
    • Precision / 45-55 DMG
    • Sentry / 35-45 DMG
    • Bounce / 66 DMG / 30%
    • Ink / 54 DMG / 30%
    • Steely Stare (3 Shots) / 50% DMG / Cooldown 1 Turn
    • Itchy Feet / +4 Cells / Cooldown 1 Turn
Rabbid Mario
MRKB Rabbid Mario Portrait.png RABBID MARIO
All-Purpose
HEALTH POINTS
170
BOOM DASH
30 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
STONE
78 DMG
10%
BODYGUARD
-20% WPN/-60% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 2 Turns
MRKB Rabbid Mario Portrait.png RABBID MARIO
Explosive
HEALTH POINTS
170
BOOM DASH
40 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
VAMP
66 DMG
50%
VAMP
78 DMG
50%
BODYGUARD
-10% WPN/-40% MOV
Cooldown 2 Turns
MAGNET DANCE
Draws opponents
Cooldown 1 Turn
MRKB Rabbid Mario Portrait.png RABBID MARIO
Medusa
HEALTH POINTS
170
BOOM DASH
20 DMG
CLEANSING JUMP
6 Cells
BOOMSHOT
45-55 DMG
MELEE
55-65 DMG
STONE
66 DMG
30%
STONE
78 DMG
30%
BODYGUARD
-40% WPN/-100% MOV
Cooldown 1 Turn
MAGNET DANCE
Draws opponents
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 170
    • Boom Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Stone / 78 DMG / 10%
    • Bodyguard / -20% WPN/-60% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 2 Turns
  • Explosive
    • Health Points / 170
    • Boom Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Vamp / 66 DMG / 50%
    • Vamp / 78 DMG / 50%
    • Bodyguard / -10% WPN/-40% MOV / Cooldown 2 Turns
    • Magnet Dance / Draws opponents / Cooldown 1 Turn
  • Medusa
    • Health Points / 170
    • Boom Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Boomshot / 45-55 DMG
    • Melee / 55-65 DMG
    • Stone / 66 DMG / 30%
    • Stone / 78 DMG / 30%
    • Bodyguard / -40% WPN/-100% MOV / Cooldown 1 Turn
    • Magnet Dance / Draws opponents / Cooldown 3 Turns
Peach
MRKB Peach Portrait.png PEACH
All-Purpose
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
15% HP
2 AOE Cells
BOOMSHOT
45-55 DMG
GRENADUCK
20-30 DMG
FREEZE
66 DMG
50%
BURN
36 DMG
50%
ROYAL GAZE
(1 SHOT)

100% DMG
Cooldown 2 Turns
PROTECTION
30% DMG Reduction
Cooldown 2 Turns
MRKB Peach Portrait.png PEACH
Protector
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
20% HP
0 AOE Cells
BOOMSHOT
35-45 DMG
GRENADUCK
20-30 DMG
BURN
54 DMG
30%
FREEZE
36 DMG
30%
ROYAL GAZE
(1 SHOT)

30% DMG
Cooldown 2 Turns
PROTECTION
80% DMG Reduction
Cooldown 1 Turn
MRKB Peach Portrait.png PEACH
Icy
HEALTH POINTS
200
DASH
20 DMG
CLEANSE+HEAL JUMP
5% HP
2 AOE Cells
BOOMSHOT
55-65 DMG
GRENADUCK
30-40 DMG
FREEZE
78 DMG
80%
FREEZE
48 DMG
80%
ROYAL GAZE
(1 SHOT)

100% DMG
Cooldown 1 Turn
PROTECTION
30% DMG Reduction
Cooldown 3 Turns
  • All-Purpose
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 15% HP / 2 AOE Cells
    • Boomshot / 45-55 DMG
    • Grenaduck / 20-30 DMG
    • Freeze / 66 DMG / 50%
    • Burn / 36 DMG / 50%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Protection / 30% DMG Reduction / Cooldown 2 Turns
  • Protector
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 20% HP / 0 AOE Cells
    • Boomshot / 35-45 DMG
    • Grenaduck / 20-30 DMG
    • Burn / 54 DMG / 30%
    • Freeze / 36 DMG / 30%
    • Royal Gaze (1 Shot) / 30% DMG / Cooldown 2 Turns
    • Protection / 80% DMG Reduction / Cooldown 1 Turn
  • Icy
    • Health Points / 200
    • Dash / 20 DMG
    • Cleanse+Heal Jump / 5% HP / 2 AOE Cells
    • Boomshot / 55-65 DMG
    • Grenaduck / 30-40 DMG
    • Freeze / 78 DMG / 80%
    • Freeze / 48 DMG / 80%
    • Royal Gaze (1 Shot) / 100% DMG / Cooldown 1 Turn
    • Protection / 30% DMG Reduction / Cooldown 3 Turns
Rabbid Yoshi
MRKB Rabbid Yoshi Portrait.png RABBID Yoshi
All-Purpose
HEALTH POINTS
150
ULTRA DASH
30 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
50%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 2 Turns
MRKB Rabbid Yoshi Portrait.png RABBID Yoshi
BIG Dash
HEALTH POINTS
150
ULTRA DASH
40 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
STONE
84 DMG
10%
PUSH
36 DMG
50%
OUTER SHELL
(1 HIT)

-100% WPN/-100% MOV
Cooldown 1 Turn
SCAREDY RABBID
Repels opponents
Cooldown 3 Turns
MRKB Rabbid Yoshi Portrait.png RABBID Yoshi
Scary
HEALTH POINTS
150
ULTRA DASH
20 DMG
CLEANSING JUMP
6 Cells
RUMBLEBANG
10-70 DMG
GRENADUCK
20-30 DMG
PUSH
84 DMG
20%
PUSH
36 DMG
80%
OUTER SHELL
(2 HITS)

-80% WPN/-80% MOV
Cooldown 2 Turns
SCAREDY RABBID
Repels opponents
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 150
    • Ultra Dash / 30 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 50%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 2 Turns
  • BIG Dash
    • Health Points / 150
    • Ultra Dash / 40 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Stone / 84 DMG / 10%
    • Push / 36 DMG / 50%
    • Outer Shell (1 Hit) / -100% WPN/-100% MOV / Cooldown 1 Turn
    • Scaredy Rabbid / Repels opponents / Cooldown 3 Turns
  • Scary
    • Health Points / 150
    • Ultra Dash / 20 DMG
    • Cleansing Jump / 6 Cells
    • Rumblebang / 10-70 DMG
    • Grenaduck / 20-30 DMG
    • Push / 84 DMG / 20%
    • Push / 36 DMG / 80%
    • Outer Shell (2 Hits) / -80% WPN/-80% MOV / Cooldown 2 Turns
    • Scaredy Rabbid / Repels opponents / Cooldown 1 Turn
Yoshi
MRKB Yoshi Portrait.png YOSHI
All-Purpose
HEALTH POINTS
180
DASH
30 DMG
CLEANSE+GROUND
POUND

40 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
EGG BEATER
(1 SHOT)

100% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
MRKB Yoshi Portrait.png YOSHI
Quake n' Shake
HEALTH POINTS
180
DASH
30 DMG
CLEANSE+GROUND
POUND

60 DMG
4 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
FREEZE
84 DMG
20%
INK
36 DMG
50%
EGG BEATER
(1 SHOT)

80% DMG
Cooldown 3 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 3 Turns
MRKB Yoshi Portrait.png YOSHI
Happy Fortune
HEALTH POINTS
180
DASH
10 DMG
CLEANSE+GROUND
POUND

10 DMG
3 AOE Cells
RUMLBEBANG
10-70 DMG
ROCKET
20-30 DMG
INK
84 DMG
20%
FREEZE
36 DMG
50%
EGG BEATER
(1 SHOT)

140% DMG
Cooldown 2 Turns
SUPER CHANCE
Super Effect
guaranteed
Cooldown 1 Turn
  • All-Purpose
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 40 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 100% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Quake n' Shake
    • Health Points / 180
    • Dash / 30 DMG
    • Cleanse+Ground Pound / 60 DMG / 4 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Freeze / 84 DMG / 20%
    • Ink / 36 DMG / 50%
    • Egg Beater (1 Shot) / 80% DMG / Cooldown 3 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 3 Turns
  • Happy Fortune
    • Health Points / 180
    • Dash / 10 DMG
    • Cleanse+Ground Pound / 10 DMG / 3 AOE Cells
    • Rumblebang / 10-70 DMG
    • Rocket / 20-30 DMG
    • Ink / 84 DMG / 20%
    • Freeze / 36 DMG / 50%
    • Egg Beater (1 Shot) / 140% DMG / Cooldown 2 Turns
    • Super Chance / Super Effect guaranteed / Cooldown 1 Turn