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'''Uptown, Downtown''' is the third level in the [[Bonus Episode]] of [[Captain Toad: Treasure Tracker (For Nintendo Switch/3DS)]]. It is unlocked after completing [[Mine Cart Cascade Crusade]], and is based on [[New Donk City]] from ''[[Super Mario Odyssey]]''.  
'''Uptown, Downtown''' is the third level in the [[Bonus Episode]] of [[Captain Toad: Treasure Tracker (For Nintendo Switch/3DS)]]. It is unlocked after completing [[Mine Cart Cascade Crusade]], and is based on [[New Donk City]] from ''[[Super Mario Odyssey]]''.  
==Layout==
==Layout==
The starting platform is some distance away from the rest of the level, similar to the isolated platform in New Donk City. All that is on the platform is a clear pipe cannon, which launches [[Captain Toad]] to the main portion of the level.
The main portion of the level is divided into two parts: the regular city, and the underground power plant. When Captain Toad lands in the road, two [[Hammer Bros.]] begin attacking, jumping between buildings, lampposts, and the street. Going into a building guarded by one of the Hammer Bros., a ramp inside leads upwards a level to the fire escape. Going up that and a ladder will put Captain Toad on the roof, where he can cross to the city hall building on a girder. Passing through city hall, Captain Toad can then step out into a box and onto a pair of girders, crossing to the building with the helipad. Dropping down onto a ledge and crossing a nearby beam will cause one end of the beam to fall, resulting in a ramp leading to the back of the building. Dropping off the platform, Captain Toad can then access a road with a moveable manhole that had been blocked off. Tapping the manhole and dropping down will bring Captain Toad to the Underground Power Plant, inhabited by [[Piranha Creeper]]s. Proceeding left of the landing space will wake up the Piranha Creepers, making the power plant more dangerous to traverse. Going left past the first two Creepers and over a poison lake will bring Captain Toad to the main power room and a switch, which is being guarded by two more Piranha Creepers. Pulling the switch will activate the power for the city, bringing moving platforms to life. Leaving the awoken power plant via a pipe now accessible from a moving platform back near the landing spot will bring Captain Toad to a platform outside the helipad building. Getting on a now moving platform will take Captain Toad to the roof. Dropping onto a moving box, Captain Toad can then drop into the fenced off garden where pull plants, a pickaxe, and the [[Power Moon]] are located.
The main portion of the level is divided into two parts: the regular city, and the underground power plant. When Captain Toad lands in the road, two [[Hammer Bros.]] begin attacking, jumping between buildings, lampposts, and the street. Going into a building guarded by one of the Hammer Bros., a ramp inside leads upwards a level to the fire escape. Going up that and a ladder will put Captain Toad on the roof, where he can cross to the city hall building on a girder. Passing through city hall, Captain Toad can then step out into a box and onto a pair of girders, crossing to the building with the helipad. Dropping down onto a ledge and crossing a nearby beam will cause one end of the beam to fall, resulting in a ramp leading to the back of the building. Dropping off the platform, Captain Toad can then access a road with a moveable manhole that had been blocked off. Tapping the manhole and dropping down will bring Captain Toad to the Underground Power Plant, inhabited by [[Piranha Creeper]]s. Proceeding left of the landing space will wake up the Piranha Creepers, making the power plant more dangerous to traverse. Going left past the first two Creepers and over a poison lake will bring Captain Toad to the main power room and a switch, which is being guarded by two more Piranha Creepers. Pulling the switch will activate the power for the city, bringing moving platforms to life. Leaving the awoken power plant via a pipe now accessible from a moving platform back near the landing spot will bring Captain Toad to a platform outside the helipad building. Getting on a now moving platform will take Captain Toad to the roof. Dropping onto a moving box, Captain Toad can then drop into the fenced off garden where pull plants, a pickaxe, and the [[Power Moon]] are located.



Revision as of 16:26, April 25, 2020

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Uptown, Downtown is the third level in the Bonus Episode of Captain Toad: Treasure Tracker (For Nintendo Switch/3DS). It is unlocked after completing Mine Cart Cascade Crusade, and is based on New Donk City from Super Mario Odyssey.

Layout

The starting platform is some distance away from the rest of the level, similar to the isolated platform in New Donk City. All that is on the platform is a clear pipe cannon, which launches Captain Toad to the main portion of the level.

The main portion of the level is divided into two parts: the regular city, and the underground power plant. When Captain Toad lands in the road, two Hammer Bros. begin attacking, jumping between buildings, lampposts, and the street. Going into a building guarded by one of the Hammer Bros., a ramp inside leads upwards a level to the fire escape. Going up that and a ladder will put Captain Toad on the roof, where he can cross to the city hall building on a girder. Passing through city hall, Captain Toad can then step out into a box and onto a pair of girders, crossing to the building with the helipad. Dropping down onto a ledge and crossing a nearby beam will cause one end of the beam to fall, resulting in a ramp leading to the back of the building. Dropping off the platform, Captain Toad can then access a road with a moveable manhole that had been blocked off. Tapping the manhole and dropping down will bring Captain Toad to the Underground Power Plant, inhabited by Piranha Creepers. Proceeding left of the landing space will wake up the Piranha Creepers, making the power plant more dangerous to traverse. Going left past the first two Creepers and over a poison lake will bring Captain Toad to the main power room and a switch, which is being guarded by two more Piranha Creepers. Pulling the switch will activate the power for the city, bringing moving platforms to life. Leaving the awoken power plant via a pipe now accessible from a moving platform back near the landing spot will bring Captain Toad to a platform outside the helipad building. Getting on a now moving platform will take Captain Toad to the roof. Dropping onto a moving box, Captain Toad can then drop into the fenced off garden where pull plants, a pickaxe, and the Power Moon are located.

Super Gems

  • Super Gem 1: Inside the New Donk City Hall.
  • Super Gem 2: In the sewers under New Donk City.
  • Super Gem 3: On the highest level of the New Donk City Hall (outside).

Bonus Objective

  • Defeated all the enemies!

Enemies

Gallery

Names in other languages

Language Name Meaning
Japanese 都市の国の発電所
Toshi no Kuni no Hatsudensho
The Metro Kingdom's Power Station

Dutch Sightseeing in het Stedenrijk
Sightseeing in the City Kingdom
German Das Stromkraftwerk im Cityland
The Power Station in the City Country
Italian La centrale del Regno della City
The Power Station of the City Kingdom
Spanish Doblemente central
 
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