Time Limit: Difference between revisions

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*''[[New Super Mario Bros. 2]]''
*''[[New Super Mario Bros. 2]]''
*''[[New Super Mario Bros. U]]''
*''[[New Super Mario Bros. U]]''
*''[[Luigi's Mansion: Dark Moon]]'' (in a few cases only, such as [[ScareScraper]] and certain missions)


==Trivia==
==Trivia==

Revision as of 06:01, June 12, 2013

File:9-3nsmbwii.png
The time limit located on the top right of the screen in New Super Mario Bros. Wii

A Time Limit (or simply Time) is instituted in almost every platformer game, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. It is a prominent element in the Mario platformer games. While the player is in a level, the time limit decreases at a steady rate until it reaches zero. If the player does not finish the level when time is up, his or her character automatically loses a life and has to start the level over. Once the player finishes a level, the remaining time is multiplied by a number and then added to the player's score (or coin total in Super Mario 3D Land). With few exceptions (e.g. in Super Mario 3D Land), it is impossible to increase a level's time limit. When the time limit is under 100 seconds, the hurry up theme plays to warn the player that he's/she's low on time. After that, the level's music plays slightly faster.

Games in the Super Mario series

Those are the games which contains the time limit below:

Trivia

  • In many Mario platformers, the time limit doesn't count in seconds but in six-tenths or seven-tenths of a second. In Super Mario Bros., every 10 game seconds is about 4 seconds.

See Also