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{{articleabout|the video game published for the [[Super Nintendo Entertainment System]]| | {{articleabout|the video game published for the [[Super Nintendo Entertainment System]]|other uses of the term "Yoshi's Island"|[[Yoshi's Island|here]]}} | ||
{{Infobox | {{Infobox | ||
|image=[[File:SMW2.jpg|300px]] | |image=[[File:SMW2.jpg|300px]] | ||
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 6, 1995}} | |released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 6, 1995}} | ||
|genre=[[Genre#Platform|Platform | |genre=[[Genre#Platform|Platform]] | ||
|modes=Single-player<br>Multiplayer [[Mini Battle]]s | |modes=Single-player<br>Multiplayer [[Mini Battle]]s | ||
|ratings={{ratings|esrb=K-A|acb=G}} | |ratings={{ratings|esrb=K-A|acb=G}} | ||
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|input={{input|snes=1}} | |input={{input|snes=1}} | ||
}} | }} | ||
'''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to as '''''Yoshi's Island''''') is a video game developed by | '''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to simply as '''''Yoshi's Island''''') is a video game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] for the [[Super Nintendo Entertainment System]] in 1995. Although its English title suggests that it is a sequel to the 1990 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. | ||
''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]], and a second, direct sequel, ''[[Yoshi's New Island]]'', was released | ''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]], and a second, direct sequel, ''[[Yoshi's New Island]]'', was released in 2014 for the [[Nintendo 3DS]]. ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''. | ||
==Plot== | ==Plot== | ||
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==Gameplay== | ==Gameplay== | ||
[[Image:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]] | [[Image:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]] | ||
Like previous entries in the [[Mario (series)|''Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of [[Morph Bubble]]s, which allow Yoshi to transform into various forms, and the [[Super Star (Yoshi's Island)|Super Star]], which lets Baby Mario turn into [[Superstar Mario|Powerful Mario]]. | |||
Like previous entries in the [[Mario (series)|''Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. | |||
[[Image:Yisland1.png|thumb | [[Image:Yisland1.png|thumb|Yoshi about to free Baby Mario from his bubble imprisonment.]] | ||
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)| | ''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|stars]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. | ||
The objective of each [[level]] is to reach the [[GOAL! Ring]]. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five [[Smiley Flower]]s | The objective of each [[level]] is to reach the [[GOAL! Ring]]. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five [[Smiley Flower|Flower]]s in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]]. | ||
Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five | Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map. | ||
{{br}} | {{br}} | ||
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*'''[[Chain Chomp]]''' | *'''[[Chain Chomp]]''' | ||
*''[[Chomp]]'' | *''[[Chomp]]'' | ||
*''[[Chomp Shark]]'' | *''[[Chomp Shark]]'' | ||
*'''[[Clawdaddy]]''' | *'''[[Clawdaddy]]''' | ||
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*[[Crazee Dayzee]] | *[[Crazee Dayzee]] | ||
*[[Dancing Spear Guy]] | *[[Dancing Spear Guy]] | ||
| | |||
*''[[Dangling Ghost]]'' | *''[[Dangling Ghost]]'' | ||
*'''[[Dizzy Dandy]]''' | *'''[[Dizzy Dandy]]''' | ||
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*'''[[Georgette Jelly]]'''* | *'''[[Georgette Jelly]]'''* | ||
*[[Goomba]] | *[[Goomba]] | ||
*[[Goonie]] | *[[Goonie]] | ||
*[[Green Glove]] | *[[Green Glove]] | ||
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*[[Jean de Fillet]] | *[[Jean de Fillet]] | ||
*'''[[Kaboomba]]''' | *'''[[Kaboomba]]''' | ||
| | |||
*''[[Kamek]]'' | *''[[Kamek]]'' | ||
*[[Koopa Troopa]] | *[[Koopa Troopa]] | ||
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*[[Lunge Fish]] | *[[Lunge Fish]] | ||
*[[Mace Guy]] | *[[Mace Guy]] | ||
*[[Milde]] | *[[Milde]] | ||
*[[Mini-Raven]] | *[[Mini-Raven]] | ||
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*[[Preying Mantas]] | *[[Preying Mantas]] | ||
*[[Pyro Guy]] | *[[Pyro Guy]] | ||
| | |||
*[[Raven]] | *[[Raven]] | ||
*[[Rip Van Fish]] | *[[Rip Van Fish]] | ||
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*[[Skeleton Goonie]] | *[[Skeleton Goonie]] | ||
*[[Slime]] | *[[Slime]] | ||
*[[Slugger]] | *[[Slugger]] | ||
*[[Sluggy]] | *[[Sluggy]] | ||
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|} | |} | ||
==Bosses== | |||
[[File:RavenMoon2.gif|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]] | [[File:RavenMoon2.gif|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]] | ||
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach. | Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach. | ||
{| class="wikitable" style="text-align:center" | |||
! | |||
!Fort | |||
!Castle | |||
|- | |||
!World 1 | |||
|[[Burt the Bashful]] | |||
|[[Salvo the Slime]] | |||
|- | |||
!World 2 | |||
|[[Bigger Boo]] | |||
|[[Roger the Potted Ghost]] | |||
|- | |||
!World 3 | |||
|[[Prince Froggy]] | |||
|[[Naval Piranha]] | |||
|- | |||
!World 4 | |||
|[[Marching Milde]] | |||
|[[Hookbill the Koopa]] | |||
|- | |||
!World 5 | |||
|[[Sluggy the Unshaven]] | |||
|[[Raphael the Raven]] | |||
|- | |||
!World 6 | |||
|[[Tap-Tap the Red Nose]] | |||
|[[Tap-Tap the Golden]]<br>[[Baby Bowser]] | |||
|} | |||
==Transformations== | ==Transformations== | ||
===Morph Bubble=== | |||
Entering a [[Morph Bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location. Not shown below is [[Ski Yoshi]], which is attained upon entering a house in certain snow levels; if the player hits an obstacle fails a jump as Ski Yoshi, they are turned into [[Snowball Yoshi]]. | Entering a [[Morph Bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location. Not shown below is [[Ski Yoshi]], which is attained upon entering a house in certain snow levels; if the player hits an obstacle fails a jump as Ski Yoshi, they are turned into [[Snowball Yoshi]]. | ||
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|<center>Allows Yoshi to move along tracks seen in the background.</center> | |<center>Allows Yoshi to move along tracks seen in the background.</center> | ||
|} | |} | ||
===Powerful Mario=== | |||
[[File:Yisland2.png|thumb|Powerful Mario running on a ceiling.]] | |||
Collecting a [[Super Star (Yoshi's Island)|Super Star]] causes Baby Mario to be transformed into [[Superstar Mario|Powerful Mario]]. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls and ceilings, and glide with his cape. | |||
{{br}} | |||
==Special Items== | ==Special Items== | ||
By winning [[Bonus Challenge]]s and [[Mini Battle]]s, the player's | By winning [[Bonus Challenge]]s and [[Mini Battle]]s, the player's prizes can be one of several items. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time. | ||
{| border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100% | {| border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100% | ||
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|- | |- | ||
|[[Yoshi Egg|Full Egg]] | |[[Yoshi Egg|Full Egg]] | ||
|[[File:Full.PNG]] | |[[File:Full.PNG|30px]] | ||
|Automatically gives the player six Yoshi Eggs | |Automatically gives the player six Yoshi Eggs. | ||
|- | |- | ||
|[[POW Block|Anywhere POW]] | |[[POW Block|Anywhere POW]] | ||
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|[[Winged Cloud|Winged Cloud Maker]] | |[[Winged Cloud|Winged Cloud Maker]] | ||
| | | | ||
|Transforms all enemies on-screen into Winged Clouds | |Transforms all enemies on-screen into Winged Clouds. | ||
|- | |- | ||
|[[Magnifying Glass]] | |[[Magnifying Glass]] | ||
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''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Mario'' games. Known as ''[[Yoshi's Island: Super Mario Advance 3]]'', it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes. | ''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Mario'' games. Known as ''[[Yoshi's Island: Super Mario Advance 3]]'', it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes. | ||
==Soundtrack== | |||
{{main|Super Mario: Yoshi Island Original Sound Version}} | |||
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yoshi Island Original Sound Version''. Composed by [[Koji Kondo]], the disc contains 26 tracks from the game. | |||
== | ==Promotion== | ||
===Culver City event=== | |||
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]] | |||
An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the ''Super Mario World 2: Yoshi's Island'' cartridge. Group photos were then taken of children with the cartridge. | |||
''Super Mario World 2: Yoshi's Island'' | |||
The | |||
The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift. | |||
A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed. | |||
===Material=== | |||
== | |||
{{multiple image | {{multiple image | ||
|align=left | |align=left | ||
|direction=vertical | |direction=vertical | ||
|image1=Super Power Club Cards Yoshi's Island.jpg | |image1=Super Power Club Cards Yoshi's Island.jpg | ||
|width1= | |width1=130 | ||
|image2=Super Power Club Cards Yoshi's Island Back.jpg | |image2=Super Power Club Cards Yoshi's Island Back.jpg | ||
|width2= | |width2=130 | ||
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards. | |footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards. | ||
}} | }} | ||
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include: | |||
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. | |||
''Nintendo Power'' also distributed eight promotional cards | |||
*[[Raphael the Raven]] | *[[Raphael the Raven]] | ||
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*[[Hookbill the Koopa]] | *[[Hookbill the Koopa]] | ||
*[[Sluggy the Unshaven]] | *[[Sluggy the Unshaven]] | ||
*[[Tap-Tap the Red Nose]] ( | *[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose") | ||
*[[Naval Piranha]] | *[[Naval Piranha]] | ||
{{br}} | |||
===Videos=== | |||
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]] | |||
The | |||
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country]]: Exposed'' promotional VHS. ''Super Mario World 2: Yoshi's Island'' was also featured in the ''The Invasion of Nintendo'' VHS. The video also featured Ken Lobb. | Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country]]: Exposed'' promotional VHS. ''Super Mario World 2: Yoshi's Island'' was also featured in the ''The Invasion of Nintendo'' VHS. The video also featured Ken Lobb. | ||
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There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>. | There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>. | ||
{{br}} | |||
==Adaptations== | |||
Volume 14 of ''[[Super Mario-Kun]]'' mostly focuses on the events of ''Super Mario World 2: Yoshi's Island'', with the arc concluding in volume 15. The ''Super Mario-Kun'' version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and Baby Mario. | |||
A standalone manga, titled "''Super Mario: Yoshi Island''", was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. | |||
''Yoshi's Island'' was also adapted as part of the ''4-Koma Gag Battle'' series, also titled "''Super Mario: Yoshi Island''". | |||
<gallery> | <center><gallery> | ||
File:SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama. | File:SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama. | ||
File:Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1. | File:Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1. | ||
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File:SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yoshi Island''. | File:SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yoshi Island''. | ||
File:SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama. | File:SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama. | ||
File:SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yoshi Island''. | |||
File:Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3. | File:Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3. | ||
File:Mario Kun 14.jpg|''[[Super Mario-Kun]]'' volume 14. | |||
File:Kunissue15.jpg|''Super Mario-Kun'' volume 15. The [[Yoshi Helicopter]] is on the cover along with Powerful Mario (Baby Mario). | |||
File:Mario Kun 14.jpg|''[[Super Mario-Kun]]'' | |||
File:Kunissue15.jpg|'' | |||
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series. | File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series. | ||
</gallery></center> | |||
==Development== | |||
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]'''s pre-rendered 3D graphics<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref>. In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. | |||
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]'''s development<ref name="History"></ref>. Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'' and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character<ref name="History"></ref>. | |||
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling. | |||
==Media== | ==Media== | ||
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|description1=Music Box theme | |description1=Music Box theme | ||
|length1=7:15 | |length1=7:15 | ||
|type2=Video | |type2=Video | ||
|name2=SMW2 W1-1 | |name2=SMW2 W1-1 | ||
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==Beta elements== | ==Beta elements== | ||
{{main|List of Super Mario World 2: Yoshi's Island beta elements}} | {{main|List of Super Mario World 2: Yoshi's Island beta elements}} | ||
According to Shigeru Miyamoto, the marketing department at Nintendo | According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code. | ||
==Glitches== | ==Glitches== | ||
{{main|List of | {{main|List of Super Mario World 2: Yoshi's Island glitches}} | ||
==={{conjecturaltext|Eating [[Baby Mario]]}}=== | ==={{conjecturaltext|Eating [[Baby Mario]]}}=== | ||
[[File:YIglitch.png|thumb]] | [[File:YIglitch.png|thumb]] | ||
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==Staff== | ==Staff== | ||
{{main|List of Super Mario World 2: Yoshi's Island staff}} | {{main|List of Super Mario World 2: Yoshi's Island staff}} | ||
''Super Mario World 2: Yoshi's Island'' was directed by [[Takashi Tezuka]], Toshihiko Nakago, [[Shigefumi Hino]], and [[Hideki Konno]]. [[Koji Kondo]] was the sound composer. Shigeru Miyamoto was the producer, and [[Hiroshi Yamauchi]] was the executive producer. | |||
==Gallery== | ==Gallery== | ||
{{morepic}} | {{morepic}} | ||
<center><gallery> | <center><gallery> | ||
File:Yoshi Aims An Egg.png|Yoshi aiming an [[Yoshi Egg|egg]] at a Flower | |||
File:Baby Mario SMW2.jpg|[[Baby Mario]] trapped in a bubble | File:Baby Mario SMW2.jpg|[[Baby Mario]] trapped in a bubble | ||
File:YoshiCopter.png|[[Yoshi Helicopter]] | File:YoshiCopter.png|[[Yoshi Helicopter]] | ||
File:RavenBig.jpg|<center>[[Raphael the Raven]] | File:RavenBig.jpg|<center>[[Raphael the Raven]] | ||
Image:poochy.jpg|<center>[[Poochy]] detecting an | Image:poochy.jpg|<center>[[Poochy]] detecting an egg | ||
</gallery></center> | </gallery></center> | ||
==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': This game's "end of level" fanfare is remixed at the end of the credits | *''[[Super Mario Bros.]]'': This game's "end of level" fanfare is remixed at the end of the credits. | ||
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits | *''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game. | ||
*''[[Super Mario Bros. 3]]'': | *''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the All-Stars version of the game. | ||
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as ''Super Mario World''' | *''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as a sequel to ''Super Mario World''' (although the game is actually a prequel by definition). | ||
==References in later games== | ==References in later games== | ||
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The | *''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby. | ||
*''[[Super Mario 64]]'': "Powerful Infant" theme | *''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game. | ||
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] | *''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system. | ||
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa. | *''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa. | ||
*''[[Mario & Luigi: Partners in Time]]'': | *''[[Mario & Luigi: Partners in Time]]'': The events of this are mentioned by Kamek. | ||
*''[[Yoshi Story]]'': This game was originally titled ''Yoshi's Island 64''. | *''[[Yoshi Story]]'': This game was originally titled ''Yoshi's Island 64''. | ||
*''[[Mario Party Advance]]'': Naval Piranha returns, alongside Goonies and other species. | |||
*''[[Mario Party Advance]]'': Naval Piranha returns, alongside | |||
*''[[Yoshi Touch & Go]]'': This game is a retelling of ''Yoshi's Island'''s events. | *''[[Yoshi Touch & Go]]'': This game is a retelling of ''Yoshi's Island'''s events. | ||
*''[[Yoshi's Island DS]]'': ''Yoshi's Island'''s events are mentioned at the start of the game, and the whole game is a | *''[[Yoshi's Island DS]]'': ''Yoshi's Island'''s events are mentioned at the start of the game, and the whole game is a sequel to ''Yoshi's Island'' story-wise. | ||
*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island. | *''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island. | ||
*''[[Yoshi's New Island]]'': Many of the enemies from the original game | *''[[Yoshi's New Island]]'': A direct sequel to this game. Many of the enemies from the original game return, the final boss Baby Bowser's large form also returns, and Tap-Tap the Golden returns as an enemy now. | ||
==Trivia== | ==Trivia== |