Super Mario World 2: Yoshi's Island: Difference between revisions

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{{articleabout|the video game published for the [[Super Nintendo Entertainment System]]|further uses of the term "Yoshi's Island"|[[Yoshi's Island|here]]}}
{{articleabout|the video game published for the [[Super Nintendo Entertainment System]]|other uses of the term "Yoshi's Island"|[[Yoshi's Island|here]]}}
{{Infobox
{{Infobox
|image=[[File:SMW2.jpg|300px]]
|image=[[File:SMW2.jpg|300px]]
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 6, 1995}}
|released={{releasedate|Japan|August 15, 1995|USA|October 4, 1995|Europe|October 6, 1995}}
|genre=[[Genre#Platform|Platform Game]]
|genre=[[Genre#Platform|Platform]]
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
|ratings={{ratings|esrb=K-A|acb=G}}
|ratings={{ratings|esrb=K-A|acb=G}}
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|input={{input|snes=1}}
|input={{input|snes=1}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to as '''''Yoshi's Island''''') is a video game developed by the [[Nintendo Entertainment Analysis and Development]] division for the [[Super Nintendo Entertainment System]] in 1995. Although its English title suggests that it was intended to be a sequel to the 1990 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]]'s [[Magikoopa]] minion/caretaker, [[Kamek]].
'''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to simply as '''''Yoshi's Island''''') is a video game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] for the [[Super Nintendo Entertainment System]] in 1995. Although its English title suggests that it is a sequel to the 1990 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]].


''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]], and a second, direct sequel, ''[[Yoshi's New Island]]'', was released on March 14, 2014 for the [[Nintendo 3DS]]. ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.
''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]], and a second, direct sequel, ''[[Yoshi's New Island]]'', was released in 2014 for the [[Nintendo 3DS]]. ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.
 
The music was composed by [[Koji Kondo]] and was released in Japan on November 25, 1995, in compact disc format as ''[[Super Mario: Yoshi Island Original Sound Version]]''.


==Plot==
==Plot==
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==Gameplay==
==Gameplay==
[[Image:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]]
[[Image:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]]
[[File:Yoshi Aims An Egg.png|thumb|right|240px|Yoshi aims an egg]]
Like previous entries in the [[Mario (series)|''Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of [[Morph Bubble]]s, which allow Yoshi to transform into various forms, and the [[Super Star (Yoshi's Island)|Super Star]], which lets Baby Mario turn into [[Superstar Mario|Powerful Mario]].
[[Image:Yisland2.png|thumb|Superstar Mario running on walls and ceilings.]]
Like previous entries in the [[Mario (series)|''Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. If the Yoshi comes into contact with a [[Super Star]], Baby Mario will transform into [[Superstar Mario]], granting him temporary invincibility. Also scattered throughout the island are [[Morph Bubble]]s, which allow the Yoshi's to temporarily assume one of several different forms.


[[Image:Yisland1.png|thumb|left|Yoshi about to free Baby Mario from his bubble imprisonment.]]
[[Image:Yisland1.png|thumb|Yoshi about to free Baby Mario from his bubble imprisonment.]]
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|starmen]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's [[Toady|Toadies]] take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island)|stars]], using [[10-Point Star]]s and [[20-Point Star]]s, and entering [[Middle Rings]]. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.


The objective of each [[level]] is to reach the [[GOAL! Ring]]. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five [[Smiley Flower]]s dispersed in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]].
The objective of each [[level]] is to reach the [[GOAL! Ring]]. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five [[Smiley Flower|Flower]]s in each level. Landing on one of the flower spots allows the player to play a [[Bonus Challenge]].


Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Smiley Flowers. At the end of each level, the player's score is tallied, with flowers worth ten points each, Red Coins one point each, and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map.
Scattered throughout each level are three types of collectibles: thirty [[Star (Yoshi's Island)|Stars]], twenty [[Red Coin]]s, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a [[world]] unlocks a [[Bonus Challenge]] and an extra level on the level selection map.
{{br}}
{{br}}


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*'''[[Chain Chomp]]'''
*'''[[Chain Chomp]]'''
*''[[Chomp]]''
*''[[Chomp]]''
|
*''[[Chomp Shark]]''
*''[[Chomp Shark]]''
*'''[[Clawdaddy]]'''
*'''[[Clawdaddy]]'''
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*[[Crazee Dayzee]]
*[[Crazee Dayzee]]
*[[Dancing Spear Guy]]
*[[Dancing Spear Guy]]
|
*''[[Dangling Ghost]]''
*''[[Dangling Ghost]]''
*'''[[Dizzy Dandy]]'''
*'''[[Dizzy Dandy]]'''
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*'''[[Georgette Jelly]]'''*
*'''[[Georgette Jelly]]'''*
*[[Goomba]]
*[[Goomba]]
|
*[[Goonie]]
*[[Goonie]]
*[[Green Glove]]
*[[Green Glove]]
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*[[Jean de Fillet]]
*[[Jean de Fillet]]
*'''[[Kaboomba]]'''
*'''[[Kaboomba]]'''
|
*''[[Kamek]]''
*''[[Kamek]]''
*[[Koopa Troopa]]
*[[Koopa Troopa]]
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*[[Lunge Fish]]  
*[[Lunge Fish]]  
*[[Mace Guy]]
*[[Mace Guy]]
|
*[[Milde]]
*[[Milde]]
*[[Mini-Raven]]
*[[Mini-Raven]]
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*[[Preying Mantas]]
*[[Preying Mantas]]
*[[Pyro Guy]]
*[[Pyro Guy]]
|
*[[Raven]]
*[[Raven]]
*[[Rip Van Fish]]
*[[Rip Van Fish]]
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*[[Skeleton Goonie]]
*[[Skeleton Goonie]]
*[[Slime]]
*[[Slime]]
|
*[[Slugger]]
*[[Slugger]]
*[[Sluggy]]
*[[Sluggy]]
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|}
|}


===Bosses===
==Bosses==
[[File:RavenMoon2.gif|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]]
[[File:RavenMoon2.gif|thumb|200px|Yoshi fighting the boss of World 5, Raphael the Raven.]]
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.
Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.


;World 1
{| class="wikitable" style="text-align:center"
*[[Burt the Bashful]] ([[Fort (YI)|Fort]])
!
*[[Salvo the Slime]] ([[Castle]])
!Fort
;World 2
!Castle
*[[Bigger Boo]] (Fort)
|-
*[[Roger the Potted Ghost]] (Castle)
!World 1
;World 3
|[[Burt the Bashful]]
*[[Prince Froggy]] (Fort)
|[[Salvo the Slime]]
*[[Naval Piranha]] (Castle)
|-
;World 4
!World 2
*[[Marching Milde]] (Fort)
|[[Bigger Boo]]
*[[Hookbill the Koopa]] (Castle)
|[[Roger the Potted Ghost]]
;World 5
|-
*[[Sluggy the Unshaven]] (Fort)
!World 3
*[[Raphael the Raven]] (Castle)
|[[Prince Froggy]]
;World 6
|[[Naval Piranha]]
*[[Tap-Tap the Red Nose]] (Fort)
|-
**[[Tap-Tap the Golden]] (Castle, Door 3)
!World 4
*[[Baby Bowser]] (Castle)
|[[Marching Milde]]
**He is then transformed into a giant Baby Bowser by [[Kamek]] for the true final boss battle.
|[[Hookbill the Koopa]]
|-
!World 5
|[[Sluggy the Unshaven]]
|[[Raphael the Raven]]
|-
!World 6
|[[Tap-Tap the Red Nose]]
|[[Tap-Tap the Golden]]<br>[[Baby Bowser]]
|}


==Transformations==
==Transformations==
===Morph Bubble===
Entering a [[Morph Bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location. Not shown below is [[Ski Yoshi]], which is attained upon entering a house in certain snow levels; if the player hits an obstacle fails a jump as Ski Yoshi, they are turned into [[Snowball Yoshi]].
Entering a [[Morph Bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location. Not shown below is [[Ski Yoshi]], which is attained upon entering a house in certain snow levels; if the player hits an obstacle fails a jump as Ski Yoshi, they are turned into [[Snowball Yoshi]].


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|<center>Allows Yoshi to move along tracks seen in the background.</center>
|<center>Allows Yoshi to move along tracks seen in the background.</center>
|}
|}
===Powerful Mario===
[[File:Yisland2.png|thumb|Powerful Mario running on a ceiling.]]
Collecting a [[Super Star (Yoshi's Island)|Super Star]] causes Baby Mario to be transformed into [[Superstar Mario|Powerful Mario]]. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls and ceilings, and glide with his cape.
{{br}}


==Special Items==
==Special Items==
By winning [[Bonus Challenge]]s and [[Mini Battle]]s, the player's prize is one of several items. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
By winning [[Bonus Challenge]]s and [[Mini Battle]]s, the player's prizes can be one of several items. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.


{| border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100%
{| border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100%
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|-
|-
|[[Yoshi Egg|Full Egg]]
|[[Yoshi Egg|Full Egg]]
|[[File:Full.PNG]]
|[[File:Full.PNG|30px]]
|Automatically gives the player six Yoshi Eggs. It refills your egg count up to six.
|Automatically gives the player six Yoshi Eggs.
|-
|-
|[[POW Block|Anywhere POW]]
|[[POW Block|Anywhere POW]]
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|[[Winged Cloud|Winged Cloud Maker]]
|[[Winged Cloud|Winged Cloud Maker]]
|
|
|Transforms all enemies on-screen into Winged Clouds
|Transforms all enemies on-screen into Winged Clouds.
|-
|-
|[[Magnifying Glass]]
|[[Magnifying Glass]]
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''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Mario'' games. Known as ''[[Yoshi's Island: Super Mario Advance 3]]'', it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes.
''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Mario'' games. Known as ''[[Yoshi's Island: Super Mario Advance 3]]'', it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes.


==Soundtrack==
{{main|Super Mario: Yoshi Island Original Sound Version}}
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yoshi Island Original Sound Version''. Composed by [[Koji Kondo]], the disc contains 26 tracks from the game.


==Development==
==Promotion==
An early version of the game was demoed to [[Nintendo]]'s marketing department, which rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]'''s pre-rendered 3D sprites <ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref>. In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted.
===Culver City event===
 
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]]
In an interview with game journalist Steven Kent, [[Shigeru Miyamoto]] stated that he wanted to make a game starring [[Yoshi]] as far back as ''[[Super Mario World]]'''s development<ref name="History"></ref>. Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'' and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the [[Yoshi]] character <ref name="History"></ref>.
An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the ''Super Mario World 2: Yoshi's Island'' cartridge. Group photos were then taken of children with the cartridge.
 
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
 
==Version differences==
[[File:YoshisIslandPALSmallBigBox.jpg|thumb|left|The European big box version includes both a guide and a smaller box containing the game itself.]]
The NTSC box containing the game shows Yoshi carrying Baby Mario next to a [[Nep-Enut]].
 
The Pal version of the game was distributed in three types of boxes. The first type of box was released only in New Zealand and Australia. It is identical to the NTSC version of the box, except with yellow borders instead of black. The second box is much larger and includes the both the official ''[[Nintendo Power]]'' guide and the aforementioned box. The last of the PAL version, was the one released in Europe, that featured the same cover art as the NTSC version, but without any yellow borders on the box or on the cartridge.


[[File:JapCover SMW2.jpg|thumb|right|100px|The Japanese box art.|]]
The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.


The Japanese box art shows a group of Yoshis and Baby Mario floating in a bubble.
A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed.


[[File:Super nintendo sns-101 box.jpg|thumb|left|100px|Cover of the SNS-101 Model with ''Super Mario World 2: Yoshi's Island'' included.]]
===Material===
[[File:NintendoPowerYoshisIsland.jpg|thumb|left|100px|''Nintendo Power'' advertisement that came with the SNS-101 with stock art of the video game.]]
 
''Super Mario World 2: Yoshi's Island'' was also included with an SNS-101 model of the [[Super Nintendo Entertainment System]] in NTSC regions.
 
[[File:SuperMarioWorld2YoshisIsland.jpg|thumb|right|250px|The PAL Super NES Control Set.]]
The game also came bundled with the Super Nintendo Entertainment System in PAL regions as part of the "Super NES Control Set". Curiously, the large box art used the foreground from the NTSC box art and the background from the Japanese box art.
 
==Promotional event==
[[File:CulverCityYoshisIsland.jpg|thumb|200px|right|Flyer promoting the Culver City event.]]
An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''.
 
At the event, there were a trailer and a large model [[Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo".
 
The organizers of the event pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.
 
The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the ''Super Mario World 2: Yoshi's Island'' cartridge. Group photos were then taken of the children with the cartridge.
 
A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts.
 
Discount coupons were also distributed.
 
At least two flyers promoting the event are known to exist.
 
==Promotional material==
{{multiple image
{{multiple image
|align=left
|align=left
|direction=vertical
|direction=vertical
|image1=Super Power Club Cards Yoshi's Island.jpg
|image1=Super Power Club Cards Yoshi's Island.jpg
|width1=200
|width1=130
|image2=Super Power Club Cards Yoshi's Island Back.jpg
|image2=Super Power Club Cards Yoshi's Island Back.jpg
|width2=200
|width2=130
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards.
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards.
}}
}}
[[File:Npissue8.jpg|thumb|200px|right|Cover of ''[[Nintendo Power]]'', Volume 77.]]
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''.
 
''Nintendo Power'' also distributed eight promotional cards, each featuring a different boss as part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. These cards included:


*[[Raphael the Raven]]
*[[Raphael the Raven]]
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*[[Hookbill the Koopa]]
*[[Hookbill the Koopa]]
*[[Sluggy the Unshaven]]
*[[Sluggy the Unshaven]]
*[[Tap-Tap the Red Nose]] (erroneously titled "Tap Tap the Red Nose")
*[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose")
*[[Naval Piranha]]
*[[Naval Piranha]]
{{br}}


''Super Mario World 2: Yoshi's Island'' was also the subject of volumes 14 and 15 of ''[[Super Mario-Kun]]''. It was also made into a three-volume manga series titled ''Super Mario: Yoshi Island'' by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The game was also adapted into the 4-Koma Gag Battle series of mangas.
===Videos===
 
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]]
The website for ''Yoshi's Island: Super Mario Advance 3'' was created by White Runkle Advertising.
 
There are also a large amount of figurines, plushies, keychains, stickers, guides, comics, and jigsaw puzzles featuring the characters from ''Super Mario World 2: Yoshi's Island''.
 
===Promotional videos===
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country]]: Exposed'' promotional VHS. ''Super Mario World 2: Yoshi's Island'' was also featured in the ''The Invasion of Nintendo'' VHS. The video also featured Ken Lobb.
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country]]: Exposed'' promotional VHS. ''Super Mario World 2: Yoshi's Island'' was also featured in the ''The Invasion of Nintendo'' VHS. The video also featured Ken Lobb.


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There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>.
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from a beta version of ''Super Mario World 2: Yoshi's Island'' that has some differences from the released game <ref>http://www.youtube.com/watch?v=WKzA-SCjnG4</ref>.
{{br}}
==Adaptations==
Volume 14 of ''[[Super Mario-Kun]]'' mostly focuses on the events of ''Super Mario World 2: Yoshi's Island'', with the arc concluding in volume 15. The ''Super Mario-Kun'' version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and Baby Mario.


There are two televised commercials for ''Super Mario World 2: Yoshi's Island'': one in English, and one in Japanese.
A standalone manga, titled "''Super Mario: Yoshi Island''", was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited.


There are two televised commercials for its remake, also one in English and the other in Japanese.
''Yoshi's Island'' was also adapted as part of the ''4-Koma Gag Battle'' series, also titled "''Super Mario: Yoshi Island''".


<gallery>
<center><gallery>
File:SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama.
File:SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama.
File:Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
File:Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
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File:SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yoshi Island''.
File:SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yoshi Island''.
File:SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama.
File:SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yoshi Island'' by Kazuki Motoyama.
File:SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yoshi Island''.
File:Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
File:Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
File:SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yoshi Island''.
File:Mario Kun 14.jpg|''[[Super Mario-Kun]]'' volume 14.
 
File:Kunissue15.jpg|''Super Mario-Kun'' volume 15. The [[Yoshi Helicopter]] is on the cover along with Powerful Mario (Baby Mario).
File:Mario Kun 14.jpg|''[[Super Mario-Kun]]'', volume 14.
File:Kunissue15.jpg|''[[Super Mario-Kun]]'', volume 15. The [[Yoshi Helicopter]] is on the cover along with Superstar Mario (Baby Mario).
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series.
File:Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yoshi Island'' manga, part of the ''4-Koma Gag Battle'' series.
</gallery></center>


File:Puzzle1.jpg|A rare jigsaw puzzle, titled ''Yossy & Baby''.
==Development==
File:Puzzle1Box1.jpg|The corner of the box of the jigsaw puzzle.
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]'''s pre-rendered 3D graphics<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref>. In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted.
File:Puzzle2.jpg|Another rare jigsaw puzzle.
File:Puzzle3.jpg|Another rare jigsaw puzzle.
 
File:Guide2.jpg|The official guide from ''Nintendo Power''.
File:Guide2Reverse.jpg|Reverse of the official guide.
File:Guide3.jpg|One of many Japanese-language guides.


File:C7Whs.jpg|Stickers of ''Super Mario World 2: Yoshi's Island'' released in Japan.
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]'''s development<ref name="History"></ref>. Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'' and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character<ref name="History"></ref>.
File:SMW2Plushie.jpg|[[Blue Yoshi]] plushie released in Japan. This is part of a larger set of plushies, each featuring a different colored Yoshi.
File:SMW2YIShirt.jpg|Promotional shirt.
File:YellowYoshiGreenBabyMario.jpg|Unpainted figurine of Yoshi carrying Baby Mario. This is part of a larger set of figurines.
File:BabyMarioBandit.jpg|Unpainted figurine of a [[Bandit]] carrying Baby Mario. This is part of the aforementioned set of figurines.
File:BabyMarioCrib.JPG|Baby Mario figurine with crib.
File:Keychains.jpg|Keychains featuring the Yoshis.
File:Stamp1.jpg|A set of stamps which also includes characters from ''[[Donkey Kong Country]]''.
File:Stamp2.jpg|A set of stamps.


File:A Magical Tour of Yoshi's Island Box.png|''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'' box.
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
File:A Magical Tour of Yoshi's Island VHS.jpg|''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'' box with VHS.
 
File:YI CDcover.JPG|Cover of ''[[Super Mario: Yoshi Island Original Sound Version]]''.
File:Super Mario Yoshi Island Original Sound Version CD.jpg|CD of ''Super Mario: Yoshi Island Original Sound Version''.
File:YI CD materials.jpg
</gallery>


==Media==
==Media==
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|description1=Music Box theme
|description1=Music Box theme
|length1=7:15
|length1=7:15
|type2=Video
|type2=Video
|name2=SMW2 W1-1
|name2=SMW2 W1-1
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==Beta elements==
==Beta elements==
{{main|List of Super Mario World 2: Yoshi's Island beta elements}}
{{main|List of Super Mario World 2: Yoshi's Island beta elements}}
According to Shigeru Miyamoto, the marketing department at Nintendo originally wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. In addition, there are three Mini Battles that can be seen in the game's code that are unused.
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.


==Glitches==
==Glitches==
{{main|List of glitches in Super Mario World 2: Yoshi's Island}}
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
==={{conjecturaltext|Eating [[Baby Mario]]}}===
==={{conjecturaltext|Eating [[Baby Mario]]}}===
[[File:YIglitch.png|thumb]]
[[File:YIglitch.png|thumb]]
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==Staff==
==Staff==
{{main|List of Super Mario World 2: Yoshi's Island staff}}
{{main|List of Super Mario World 2: Yoshi's Island staff}}
''Super Mario World 2: Yoshi's Island'' was directed by [[Takashi Tezuka]], Toshihiko Nakago, [[Shigefumi Hino]], and [[Hideki Konno]]. [[Koji Kondo]] was the sound composer. Shigeru Miyamoto was the producer, and [[Hiroshi Yamauchi]] was the executive producer.


==Gallery==
==Gallery==
{{morepic}}
{{morepic}}
<center><gallery>
<center><gallery>
File:Yoshi Aims An Egg.png|Yoshi aiming an [[Yoshi Egg|egg]] at a Flower
File:Baby Mario SMW2.jpg|[[Baby Mario]] trapped in a bubble
File:Baby Mario SMW2.jpg|[[Baby Mario]] trapped in a bubble
File:YoshiCopter.png|[[Yoshi Helicopter]]
File:YoshiCopter.png|[[Yoshi Helicopter]]
File:RavenBig.jpg|<center>[[Raphael the Raven]]
File:RavenBig.jpg|<center>[[Raphael the Raven]]
Image:poochy.jpg|<center>[[Poochy]] detecting an [[Yoshi Egg|Egg]]
Image:poochy.jpg|<center>[[Poochy]] detecting an egg
File:Yoshis island logo.png‎|English Logo of the remake ''[[Super Mario Advance 3: Yoshi's Island]]''
</gallery></center>
</gallery></center>


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': This game's "end of level" fanfare is remixed at the end of the credits. Also, Kamek states in ''Yoshi's Island'' that the Mario brothers will eventually foil the Koopa Tribe's plans, referring to how they'd indeed do it in ''Super Mario Bros.'' and actually the whole series.
*''[[Super Mario Bros.]]'': This game's "end of level" fanfare is remixed at the end of the credits.
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits originated in this game.
*''[[Super Mario Bros. 2]]'': Part of this game's "character select" theme is part of ''Yoshi's Island'''s "Athletic" theme. Shy Guys and Snifits also return in this game.
*''[[Super Mario Bros. 3]]'': World 6 looks a lot like [[Dark Land]], and even has giant mushrooms near [[Bowser's Castle]]. Yoshi's sprite is based on the All-Stars version of the game.
*''[[Super Mario Bros. 3]]'': Yoshi's sprite is based on the All-Stars version of the game.
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as ''Super Mario World'''s second installment (although the game actually happens first in the Mario series' timeline).
*''[[Super Mario World]]'': Baby Mario rides Yoshi, similarly to how Mario could ride him in ''Super Mario World''. Additionally, the American and European versions of the game are sold as a sequel to ''Super Mario World''' (although the game is actually a prequel by definition).


==References in later games==
==References in later games==
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The character of the [[Magikoopa]] has a [[Psychopath]] thought that strongly implies it is [[Kamek]]; while he is clearly familiar with [[Bowser]] in the English translation, the Japanese version of the line indicates that he recognizes [[Mario]] as the baby.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Psychopath]] thought that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario 64]]'': "Powerful Infant" theme has elements that is re-used in the game as the [[Invincible Mario|invincibility]] theme.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] is similar to [[Naval Piranha]]. Additionally, One of [[Parakarry]]'s attacks is similar to the Targeting system.  
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system.  
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa.
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Koopa Troopa pattern uses artwork taken directly from this game's artwork of the Koopa Troopa.
*''[[Mario & Luigi: Partners in Time]]'': ''Yoshi's Island'''s events are mentioned by [[Kamek]].
*''[[Mario & Luigi: Partners in Time]]'': The events of this are mentioned by Kamek.
*''[[Yoshi Story]]'': This game was originally titled ''Yoshi's Island 64''.
*''[[Yoshi Story]]'': This game was originally titled ''Yoshi's Island 64''.
*''[[Mario Golf (Nintendo 64)]]'': Yoshi Island (the ''SMW2'' version of [[Yoshi's Island]] in the Japanese continuity) re-appears, and the Yoshi who's playable may be ''Yoshi's Island'''s [[green Yoshi]] due to his size and the fact he's carrying Baby Mario.
*''[[Mario Party Advance]]'': Naval Piranha returns, alongside Goonies and other species.
*''[[Mario Party Advance]]'': Naval Piranha returns, alongside [[Goonie]]s and other species.
*''[[Yoshi Touch & Go]]'': This game is a retelling of ''Yoshi's Island'''s events.
*''[[Yoshi Touch & Go]]'': This game is a retelling of ''Yoshi's Island'''s events.
*''[[Yoshi's Island DS]]'': ''Yoshi's Island'''s events are mentioned at the start of the game, and the whole game is a direct sequel of ''Yoshi's Island'' story-wise.
*''[[Yoshi's Island DS]]'': ''Yoshi's Island'''s events are mentioned at the start of the game, and the whole game is a sequel to ''Yoshi's Island'' story-wise.
*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island.
*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island.
*''[[Yoshi's New Island]]'': Many of the enemies from the original game returned from this game, the final boss [[Baby Bowser]]'s large form returned also, [[Tap-Tap the Golden]] returns but he's an enemy now.
*''[[Yoshi's New Island]]'': A direct sequel to this game. Many of the enemies from the original game return, the final boss Baby Bowser's large form also returns, and Tap-Tap the Golden returns as an enemy now.


==Trivia==
==Trivia==