Room 7-7: Difference between revisions

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{{about|the level designated "7-7" in American and Japanese regions|the level designated "7-7" in other regions|[[Room 8-7]]}}
{{about|the level designated "7-7" in American and Japanese regions|the level designated "7-7" in other regions|[[Room 8-7]]}}
{{Levelbox
{{level infobox
|title=Room 7-7
|title=Room 7-7
|image=[[File:MvDK2 Room 7-7.png|256px]]
|image=[[File:MvDK2 Room 7-7.png|256px]]
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|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|limit=300 seconds
|limit=600 seconds
|before=[[Room 7-6|<<]]
|before=[[Room 7-6|<<]]
|after=[[Room 7-8|>>]]
|after=[[Room 7-8|>>]]
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'''Room 7-7''' (titled '''Room 6-7''' in the British English version) is the seventh course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 7-7''' (titled '''Room 6-7''' in the British English version) is the seventh course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


The course features two regular [[Mini]] toys and a [[Gold Mini Mario]].
The course features two regular [[Mini Mario (toy)|Mini Mario]]s and a [[Gold Mini Mario]].


==Overview==
==Overview==
This level features [[Donut Block]]s, [[Warp Pipe|Pipes]], [[Color Switch]]es (that only affect [[Polterguy]]s) and a [[Yellow Spring]]. The leftmost Mini must timely use the Blue Color Switch to freeze the blue Polterguys above to make a path to the top of the level near the Gold Mini Mario, while the rightmost Mini must use the nearby Pipe to the left to get to where the Gold Mini Mario is. From there, the Minis must reactivate the Polterguys and freeze them in another formation to gain access to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] in the top-left corner.
This level features [[Donut Block]]s, [[Warp Pipe|pipes]], [[Color Switch]]es (which only affect [[Polterguy]]s), and a [[Yellow Spring]]. The leftmost Mini Mario must time using the blue Color Switch to freeze the blue Polterguys above, making a path to the top of the level near the Gold Mini Mario, while the rightmost Mini Mario must use the nearby pipe to the left to get to where the Gold Mini Mario is. From there, the Minis must reactivate the Polterguys and freeze them in another formation to gain access to the [[Goal Door (Mario vs. Donkey Kong series)|exit]] in the top left corner.


===Mini Mario Card===
===Mini Mario Card===
The "R" [[Mini Mario Card]] is in the top-right corner of the level, next to a Pipe. A Mini must enter the rightmost Pipe to reach the card, or can alternatively freeze the red Polterguys to the left of the card using the Color Switch below them to make a bridge to the card.
The [[Mini Mario Card]] is in the top right corner of the level, next to a pipe. A Mini Mario must enter the rightmost pipe to reach the card, or alternatively freeze the red Polterguys to the left of the card using the Color Switch below them, which makes a bridge to the card.
 
===Star scores===
*[[File: Bronze Star.svg|16px]] '''Bronze star:''' 11700 points
*[[File: Silver Star.svg|16px]] '''Silver star:''' 14700 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 31200 points


==Enemies==
==Enemies==
*[[Polterguy]]s
*[[Polterguy]]s
*[[Mummy Guy]]
*[[Mummy Guy]]
{{MVDKMOTM Levels}}
 
[[Category:Mario vs. Donkey Kong 2: March of the Minis Levels]]
{{MVDKMOTM levels}}
[[Category:Ghost Houses]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 21:35, August 6, 2023

This article is about the level designated "7-7" in American and Japanese regions. For the level designated "7-7" in other regions, see Room 8-7.
Level
Room 7-7
MvDK2 Room 7-7.png
Level code 7-7
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 7-7 (titled Room 6-7 in the British English version) is the seventh course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features two regular Mini Marios and a Gold Mini Mario.

Overview[edit]

This level features Donut Blocks, pipes, Color Switches (which only affect Polterguys), and a Yellow Spring. The leftmost Mini Mario must time using the blue Color Switch to freeze the blue Polterguys above, making a path to the top of the level near the Gold Mini Mario, while the rightmost Mini Mario must use the nearby pipe to the left to get to where the Gold Mini Mario is. From there, the Minis must reactivate the Polterguys and freeze them in another formation to gain access to the exit in the top left corner.

Mini Mario Card[edit]

The Mini Mario Card is in the top right corner of the level, next to a pipe. A Mini Mario must enter the rightmost pipe to reach the card, or alternatively freeze the red Polterguys to the left of the card using the Color Switch below them, which makes a bridge to the card.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 11700 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 14700 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 31200 points

Enemies[edit]