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**'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]] or Shrink Smash (unused). | **'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]] or Shrink Smash (unused). | ||
**'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn. | **'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn. | ||
*'''Fright?:''' The chances of the enemy running away with the [[Fright Jar]]. | *'''Fright?:''' The chances of the enemy running away with the [[Fright Mask|Fright Jar]]. | ||
*'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work. | *'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work. | ||
*'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Hurricane (move)|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away. | *'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Hurricane (move)|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away. |
edits