Luiginoid Formation: Difference between revisions

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[[File:3DS MarioLuigi3DS 022013 Scrn05.png|thumb|The Luiginoid Generator and a single [[Luiginoid]] jumping out of it.]]
[[File:3DS MarioLuigi3DS 022013 Scrn05.png|thumb|The Luiginoid Generator and a single [[Luiginoid]] jumping out of it.]]
'''Luiginoid Generator''' is a type of [[Mario & Luigi: Dream Team#Luiginary Works|Luiginary Work]] in ''[[Mario & Luigi: Dream Team]]''. It has many uses for [[Mario]] and [[Dreamy Luigi]]. It is described by Prince Dreambert as being a "legendary" Luiginary Work.
The '''Luiginoid Formation'''<ref>Knight, David.''Mario & Luigi: Dream Team'' [[Prima Games|Prima]] Official Game Guide, page 19.</ref> is a type of [[Mario & Luigi: Dream Team#Luiginary Works|Luiginary Work]] in ''[[Mario & Luigi: Dream Team]]''. It has many uses for [[Mario]] and [[Dreamy Luigi]]. It is described by Prince Dreambert as being a "legendary" Luiginary Work.


==Stack==
==Stack==
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==Revert==
==Revert==
To revert to normal, the player can press {{button|3ds|L}} to pile the Luiginoids and then press {{button|3ds|B}} to make them jump back into the Luiginoid Generator. Pressing {{button|3ds|R}} cycles through the various forms the Luiginoids create, if there is access to more than one, in this order: Stack → Typhoon → Ball → Pile. Alternatively, pressing {{button|3ds|A}} while in the Luiginoid Pile will also cause the Luiginary Work to cease.
To revert to normal, the player can press {{button|3ds|L}} to pile the Luiginoids and then press {{button|3ds|B}} to make them jump back into the Luiginoid Generator. Pressing {{button|3ds|R}} cycles through the various forms the Luiginoids create, if there is access to more than one, in this order: Stack → Typhoon → Ball → Pile. Alternatively, pressing {{button|3ds|A}} while in the Luiginoid Pile will also cause the Luiginary Work to cease.
==References==
<references/>
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[[Category:Mario & Luigi: Dream Team]]
[[Category:Mario & Luigi: Dream Team]]

Revision as of 06:37, July 15, 2016

A screenshot from Mario & Luigi: Dream Team
The Luiginoid Generator and a single Luiginoid jumping out of it.

The Luiginoid Formation[1] is a type of Luiginary Work in Mario & Luigi: Dream Team. It has many uses for Mario and Dreamy Luigi. It is described by Prince Dreambert as being a "legendary" Luiginary Work.

Stack

Using the static Luiginary Stack in Dreamy Dozing Sands.

If the generator contains a Luiginary Stack, then a stack of Luiginoids will form and Mario will climb to the top. This form is first used in Dreamy Dozing Sands. While in this form, the Bros. will plow through most enemies and are able to perform the following techniques:

Jump

Pressing B Button makes the stack jump. Mario and the Luiginary Stack can use this to reach platforms or activate switches too high to reach.

Lean Over

While the stack is on a ledge, the player can use Circle Pad to make the stack lean over. The Luiginoids can activate switches this way. If there's nothing to lean against, however, the stack loses its balance and collapses.

Ground Pound

While the Luiginary Stack is midair, B Button can be used to ground pound. The Luiginoids will break through most blocks with a ground pound.

Crouch

Pressing A Button makes Mario flatten the Luiginary Stack. While the stack is flattened, Mario and the Luiginoids will be able to move through low ceilings. Pressing B Button reverts the stack to normal.

Spring Jump

While the stack is crouching, pressing A Button causes the stack to spring, allowing the stack to jump many times higher and crush blocks above it.

Cone

Pressing R Button turns the Luiginary Stack into the Cone formation, which looks like an inverted cone, with Mario on top. This form is first used in Dreamy Mount Pajamaja. While in this form, the Bros. will also plow through most enemies and are able to perform the following techniques:

Spin Jump

Pressing B Button makes the Luiginary Typhoon jump, which falls slower than a normal jump. Pressing A Button while midair makes Luiginary Typhoon drop quickly.

Hover Spin

Pressing B Button while midair makes Mario Jump, making the Luiginary Typhoon rise a bit, increasing the aerial duration a bit. Mario will also be able to hit ? Blocks above him.

Tornado

Pressing A Button creates a large tornado, with all the Luiginoids whirling around. The player can control where Mario goes with Circle Pad, and push crates that have been affected by the tornado. Pressing A Button will return Mario and all the Luiginoids to their original location.

Luiginary Ball

Pressing R Button turns the Luiginary Typhoon into the Luiginary Ball, which looks like a sphere, with Mario balancing on top. This form is first used in Dream's Deep in Dreamy Pi'illo Castle, later in the game. While in this form, the Bros. will plow through most enemies, move faster than other Luiginary Forms, fly up ramps, and are able to perform the following techniques:

Ball Hammer

Pressing A Button causes Mario to swing the Luiginary Ball around and around, breaking certain obstacles. Mario can move up and down in this state. Pressing A Button again will launch the Luiginary Ball a far distance, returning to Mario almost immediately. Pressing B Button will cause Mario to balance on the Luiginary Ball again.

Hookshot

Pressing B Button aims the ball at the Hookshot point and pressing B Button again launches Dreamy Luigi and a string of Luiginoids to the nearby point. If the line is not aimed at a Hookshot point, the Luiginoids will spring back.

This move is a reference to the Hookshot from the Legend of Zelda series, and the move works almost same as the aforementioned item.

Revert

To revert to normal, the player can press L Button to pile the Luiginoids and then press B Button to make them jump back into the Luiginoid Generator. Pressing R Button cycles through the various forms the Luiginoids create, if there is access to more than one, in this order: Stack → Typhoon → Ball → Pile. Alternatively, pressing A Button while in the Luiginoid Pile will also cause the Luiginary Work to cease.

References

  1. ^ Knight, David.Mario & Luigi: Dream Team Prima Official Game Guide, page 19.

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