Luiginary Hammer: Difference between revisions

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'''Luiginary Hammer''' is a [[Dream World]] [[Mario & Luigi: Dream Team#Luiginary Attacks (Dream World)|Luiginary Attack]] appearing in ''[[Mario & Luigi: Dream Team]]''.
'''Luiginary Hammer''' is a [[Dream World]] [[Mario & Luigi: Dream Team#Luiginary Attacks (Dream World)|Luiginary Attack]] appearing in ''[[Mario & Luigi: Dream Team]]''.


When the attack begins, [[Mario]] will back up, spawn [[Luiginoid]]s, and hold his hammer upright. The player has to keep pressing the {{button|3ds|B}} button to make the Luiginoids [[jump]] on the hammer while the player moves the {{button|3ds|Stick}} to the left and right to keep Mario's balance. After done forming the Luiginoids, a crosshair will appear to show which [[Enemies|enemy]] is the target. When the attack is done, a wave will damage any surrounding enemies. The bigger the hammer, the bigger the wave.
When the attack begins, [[Mario]] will back up, spawn [[Luiginoid]]s out of [[Dreamy Luigi]] (who poses like he's holding a hammer), and holds his soon-to-be hammer upright. The player has to keep pressing the {{button|3ds|B}} button to make the Luiginoids [[jump]] on the hammer while the player moves the {{button|3ds|Stick}} to the left and right to keep Mario's balance. After forming the Luiginoids, a crosshair will appear to show which [[Enemies|enemies]] are in the target range. When the attack is done, a wave will damage any surrounding enemies. The bigger the hammer, the bigger the wave.


When the attack is first started, two white guidelines are placed in front of and behind Mario on the ground. If the player keeps holding the {{button|3ds|Stick}} in the same direction of a guideline, Mario will fall, and all the Luiginoids that were on the hammer will disappear. Also, if the player has 3/4 of the Luiginoids on the hammer, the forming hammer will begin to tilt, causing Mario to lose his balance. It is possible to resume the attack if the player makes Mario fall, and Mario will resume the attack. However, if there were 1/2 of the Luiginoids on the hammer before Mario fell, the other standing Luiginoids will continue, but the attack will be incomplete and result in a weak attack. If the player is successful in placing Luiginoids on the hammer, forming a hammer, it will result in an "Excellent" attack.
When the attack is first started, two white guidelines are placed in front of and behind Mario on the ground. If the player keeps holding the {{button|3ds|Stick}} in the same direction of a guideline, Mario will fall, and all the Luiginoids that were on the hammer will disappear. As the Luiginoids group, the forming hammer will begin to tilt, causing Mario to lose his balance. It is possible to resume the attack if the player makes Mario fall, as long as there's half of the Luiginoids on the hammer before Mario falls. The remaining standing Luiginoids will continue, but the attack will be incomplete and result in a weaker attack overall. The attack can fail and just stop if Mario falls again, with the standing Luiginoids just giving up and leaving. If the player is successful enough in grouping Luiginoids to eventually form a hammer and swings it correctly, it will result in an "Excellent" attack.


==Description==
==Description==

Revision as of 00:47, September 12, 2013

Screenshot of Mario & Luigi: Dream Team
A successful attack with the Luiginary Hammer.

Luiginary Hammer is a Dream World Luiginary Attack appearing in Mario & Luigi: Dream Team.

When the attack begins, Mario will back up, spawn Luiginoids out of Dreamy Luigi (who poses like he's holding a hammer), and holds his soon-to-be hammer upright. The player has to keep pressing the B Button button to make the Luiginoids jump on the hammer while the player moves the Circle Pad to the left and right to keep Mario's balance. After forming the Luiginoids, a crosshair will appear to show which enemies are in the target range. When the attack is done, a wave will damage any surrounding enemies. The bigger the hammer, the bigger the wave.

When the attack is first started, two white guidelines are placed in front of and behind Mario on the ground. If the player keeps holding the Circle Pad in the same direction of a guideline, Mario will fall, and all the Luiginoids that were on the hammer will disappear. As the Luiginoids group, the forming hammer will begin to tilt, causing Mario to lose his balance. It is possible to resume the attack if the player makes Mario fall, as long as there's half of the Luiginoids on the hammer before Mario falls. The remaining standing Luiginoids will continue, but the attack will be incomplete and result in a weaker attack overall. The attack can fail and just stop if Mario falls again, with the standing Luiginoids just giving up and leaving. If the player is successful enough in grouping Luiginoids to eventually form a hammer and swings it correctly, it will result in an "Excellent" attack.

Description

Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button. Template:BoxTop Template:ML:DT Template:RPG Attacks