Level up: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 3: Line 3:


==''[[Super Mario RPG: Legend of the Seven Stars]]''==
==''[[Super Mario RPG: Legend of the Seven Stars]]''==
Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a [[Mushroom]]; and  magic attack and magic defense, represented by a star.  
Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a [[Mushroom]]; and  magic attack and magic defense, represented by a star. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.


==''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''==
==''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''==
Line 9: Line 9:


==''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]''==
==''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]''==
In these games, HP, [[Bros. Points]](Superstar Saga only), Power, Defense, Speed, and Stache are all initially increased from zero to five points immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', and up to six in ''Partners in Time''.
In these games, HP, [[Bros. Points]] (''Superstar Saga'' only), Power, Defense, Speed, and Stache are all initially increased from zero to five points immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', and up to six in ''Partners in Time''.


[[Category: Terms]]
[[Category: Terms]]
[[Category: Game Mechanics]]
[[Category: Game Mechanics]]

Revision as of 16:55, July 30, 2007

File:LevelupbonusMarioWiki.gif
Level Up logo from Super Mario RPG.

Level Up is a term often referred to in RPG games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased and he may also learn a new special skill or attack. Additionally, all stats are fully recovered in a level up.

Super Mario RPG: Legend of the Seven Stars

Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a Mushroom; and magic attack and magic defense, represented by a star. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.

Paper Mario and Paper Mario: The Thousand-Year Door

In both of these games, Mario must choose one of his stats to boost. If he chooses HP or FP, his maximum for that stat will go up by five points. If he chooses BP, his maximum BP will go up by three points. The two other stats remain unchanged.

Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time

In these games, HP, Bros. Points (Superstar Saga only), Power, Defense, Speed, and Stache are all initially increased from zero to five points immediately after leveling up. Mario and Luigi can then choose any stat they want and give additional points to it. A roulette determines how many additional points are added: up to five in Superstar Saga, and up to six in Partners in Time.