Hurling for Distance: Difference between revisions

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("The Rock approaching the 600 ft marker")
 
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==Gameplay==
==Gameplay==
[[File:DKhurlingdistance3.jpg|230px|thumb|left|The rock approaches the 600 ft marker.]]
[[File:DKhurlingdistance3.jpg|230px|thumb|left|The rock approaches the 600 ft marker.]]
[[Donkey Kong]] lies suspended from a [[peg]], holding a rock which he has to hurl as far as possible. In order to throw the rock, the player has to click on Donkey Kong to make him gain momentum by swinging around the peg, then click on him again to release the rock. The distance covered by the rock is measured in {{wp|Foot (unit)|feet}}. To gain more distance, the rock can bounce off [[tire]]s placed regularly at the bottom of the stage. Tires located every 50 ft are joined with markers that display the distance up to that point (0, 50, 100, 150 ft etc.)
[[Donkey Kong]] lies suspended from a [[peg]], holding a rock which he has to hurl as far as possible. In order to throw the rock, the player has to click on Donkey Kong to make him gain momentum by swinging around the peg, then click on him again to release the rock. The distance covered by the rock is measured in {{wp|Foot (unit)|feet}}. To gain more distance, the rock can bounce off [[Tire (object)|tires]] placed regularly at the bottom of the stage. Tires located every 50 ft are joined with markers that display the distance up to that point (0, 50, 100, 150 ft etc.)


Once the rock falls on the ground, [[Cranky Kong]] appears on the screen to message the results, commenting on the performance as either "weak" or "way to hurl". At the same time, the player can choose to hurl again or visit the official website of ''DK: King of Swing''. The game does not impose a target distance, but records the "best hurl" achieved by the player, as well as the distance traversed in the last played session.
Once the rock falls on the ground, [[Cranky Kong]] appears on the screen to message the results, commenting on the performance as either "weak" or "way to hurl". At the same time, the player can choose to hurl again or visit the official website of ''DK: King of Swing''. The game does not impose a target distance, but records the "best hurl" achieved by the player, as well as the distance traversed in the last played session.

Revision as of 12:30, November 29, 2017

Template:Infobox DK: King of Swing -- Hurling for Distance is an online Flash game originally published as a tie-in with DK: King of Swing for the Game Boy Advance. It was listed and playable along with other web games in the Nintendo Arcade section of nintendo.com, which was removed in newer versions of the website. The characters in the game are simply depicted as their inanimate artworks used for DK: King of Swing, with Donkey Kong being the playable character, Cranky Kong announcing the results, and a Mini-Necky spectating.

Gameplay

Gameplay
The rock approaches the 600 ft marker.

Donkey Kong lies suspended from a peg, holding a rock which he has to hurl as far as possible. In order to throw the rock, the player has to click on Donkey Kong to make him gain momentum by swinging around the peg, then click on him again to release the rock. The distance covered by the rock is measured in feet. To gain more distance, the rock can bounce off tires placed regularly at the bottom of the stage. Tires located every 50 ft are joined with markers that display the distance up to that point (0, 50, 100, 150 ft etc.)

Once the rock falls on the ground, Cranky Kong appears on the screen to message the results, commenting on the performance as either "weak" or "way to hurl". At the same time, the player can choose to hurl again or visit the official website of DK: King of Swing. The game does not impose a target distance, but records the "best hurl" achieved by the player, as well as the distance traversed in the last played session.

Gallery