Geno Boost: Difference between revisions

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[[File:RPG_Geno_Boost.png|thumb|Geno Boost]]
{{SMRPG Moves|[[Geno]]|Magic|60|None|Neutral|All enemies|N/A|[[File:RPG Geno Boost.png]]}}
'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by 50%. It is the only such move available to the player, although the exact same "Attack Up" effect can be granted by items or equipment. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well, which results in taking 50% less damage. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute.
'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by 50%. It is the only such move available to the player, although the exact same "Attack Up" effect can be granted by items or equipment. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well, which results in taking 50% less damage. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute.



Revision as of 17:42, March 1, 2022

Template:SMRPG Moves Geno Boost is a Special Move that Geno learns at Level 8 in Super Mario RPG: Legend of the Seven Stars. It increases attack power by 50%. It is the only such move available to the player, although the exact same "Attack Up" effect can be granted by items or equipment. If timed right, it will not only increase attack power but defense as well, which results in taking 50% less damage. To time it, the player must press Y Button right before the final arrow disappears. The Geno Boost requires four Flower Points to execute.

Names in other languages

Language Name Meaning
Japanese ジーノワェーブ
Jīno Wēbu
Geno Wave

Template:Super Mario RPG