Drill Rush: Difference between revisions

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'''Drill Rush''' (originally known under the name "'''Triple Dash'''"<ref>[[Masahiro Sakurai|Sakurai, Masahiro]] (translated). (August 28, 2007.) [https://web.archive.org/web/20070830094107/http://www.smashbros.com/en_us/howto/basic/basic05.html Four Special Move Types]. Smash Bros. DOJO!! (Wayback Machine.) Retrieved May 8, 2015.</ref>) is [[Meta Knight]]'s side special move in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. It is based on the move of the same name when [[Kirby]] obtains the [[wikia:c:kirby:Master|Master]] ability in ''[[wikia:c:kirby:Kirby & The Amazing Mirror|''Kirby & The Amazing Mirror]]''. Meta Knight flies forward in a spinning motion, continuously hitting any opponents in his path for the move's duration. While Meta Knight is moving the player can change his trajectory by tilting the control stick. If the attack ends in the air, Meta Knight is left in a helpless state, unable to use another move until he lands. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', hitting a surface while Meta Knight is in motion causes him to bounce off of it, automatically ending the move.
'''Drill Rush''' (originally known under the name "'''Triple Dash'''"<ref>[[Masahiro Sakurai|Sakurai, Masahiro]] (translated). (August 28, 2007.) [https://web.archive.org/web/20070830094107/http://www.smashbros.com/en_us/howto/basic/basic05.html Four Special Move Types]. Smash Bros. DOJO!! (Wayback Machine.) Retrieved May 8, 2015.</ref>) is [[Meta Knight]]'s side special move in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. It is based on the move of the same name when [[Kirby]] obtains the [[wikia:c:kirby:Master|Master]] ability in ''[[wikia:c:kirby:Kirby & The Amazing Mirror|''Kirby & The Amazing Mirror]]''. Meta Knight flies forward in a spinning motion, continuously hitting any opponents in his path for the move's duration. While Meta Knight is moving the player can change his trajectory by tilting the control stick. If the attack ends in the air, Meta Knight is left in a helpless state, unable to use another move until he lands. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', hitting a surface while Meta Knight is in motion causes him to bounce off of it, automatically ending the move.


Also in ''Super Smash Bros. for Nintendo 3DS / Wii U'', Drill Rush is given two customizable variants. The first variant is '''High-Speed Drill''', which increases the speed and the distance traveled but has decreased knockback as well as no longer having the ability to change the angle of flight. The second variant is '''Shieldbreaker Drill''', which deals greater damage to shields but does not travel as far and deals less knockback.
In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Drill Rush is given two customizable variants. The first variant is '''High-Speed Drill''', which increases the speed and the distance traveled but has decreased knockback as well as no longer having the ability to change the angle of flight. The second variant is '''Shieldbreaker Drill''', which deals greater damage to shields but does not travel as far and deals less knockback.
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Revision as of 22:08, December 15, 2015

Drill Rush (originally known under the name "Triple Dash"[1]) is Meta Knight's side special move in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. It is based on the move of the same name when Kirby obtains the Master ability in Kirby & The Amazing Mirror. Meta Knight flies forward in a spinning motion, continuously hitting any opponents in his path for the move's duration. While Meta Knight is moving the player can change his trajectory by tilting the control stick. If the attack ends in the air, Meta Knight is left in a helpless state, unable to use another move until he lands. In Super Smash Bros. for Nintendo 3DS / Wii U, hitting a surface while Meta Knight is in motion causes him to bounce off of it, automatically ending the move.

In Super Smash Bros. for Nintendo 3DS / Wii U, Drill Rush is given two customizable variants. The first variant is High-Speed Drill, which increases the speed and the distance traveled but has decreased knockback as well as no longer having the ability to change the angle of flight. The second variant is Shieldbreaker Drill, which deals greater damage to shields but does not travel as far and deals less knockback.

Gallery

References

  1. ^ Sakurai, Masahiro (translated). (August 28, 2007.) Four Special Move Types. Smash Bros. DOJO!! (Wayback Machine.) Retrieved May 8, 2015.

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