Donkey Kong (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

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'''Donkey Kong''' is a [[microgame]] in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'', inspired by the ''[[Donkey Kong (game)|Donkey Kong]]'' game.
'''Donkey Kong''' is a [[microgame]] in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' It is based on ''[[Donkey Kong (game)|Donkey Kong]]''.


==Gameplay==
==Gameplay==
The microgame is set in [[25m]], where [[Mario|Jumpman]] stands on the beam just below the top one. [[Donkey Kong]] will throw [[barrel]]s down the beams, and the player must press the {{button|gba|A}} button to jump over them.  
The microgame is set in [[25m]], where [[Mario]] stands on the beam just below the top one. [[Donkey Kong]] will throw [[barrel]]s down the beams, and the player must press the {{button|gba|A}} button to jump over them.  


*'''1st level difficulty:''' The barrels roll down the rightmost [[ladder]]. Jumpman has to jump over only one barrel.
*'''1st level difficulty:''' The barrels roll down the rightmost [[ladder]]. Mario has to jump over only one barrel.
*'''2nd level difficulty:''' The barrels roll down the broken ladder. Jumpman has to jump over two barrels.
*'''2nd level difficulty:''' The barrels roll down the broken ladder. Mario has to jump over two barrels.
*'''3rd level difficulty:''' The barrels roll down both ladders. Jumpman has to jump over two or three barrels, occasionally having to jump over two of them at once.
*'''3rd level difficulty:''' The barrels roll down both ladders. Mario has to jump over two or three barrels, occasionally having to jump over two of them at once.


==Names in other languages==
==Names in other languages==

Revision as of 14:02, October 22, 2018

Template:Minigame-infobox Donkey Kong is a microgame in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! It is based on Donkey Kong.

Gameplay

The microgame is set in 25m, where Mario stands on the beam just below the top one. Donkey Kong will throw barrels down the beams, and the player must press the A Button button to jump over them.

  • 1st level difficulty: The barrels roll down the rightmost ladder. Mario has to jump over only one barrel.
  • 2nd level difficulty: The barrels roll down the broken ladder. Mario has to jump over two barrels.
  • 3rd level difficulty: The barrels roll down both ladders. Mario has to jump over two or three barrels, occasionally having to jump over two of them at once.

Names in other languages

Language Name Meaning
Japanese ドンキーコング
Donkī Kongu
Donkey Kong

Template:WWIMM Microgames