Blunderbuss

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Revision as of 17:07, June 20, 2016 by Rappar (talk | contribs) (If you zoom in on the sprites, you can see that K. Rool still has the blunderbuss as he sails away in the ending.)
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File:Kap'n K.rool.jpg
Kaptain K. Rool carrying his blunderbuss.

The Blunderbuss is Kaptain K. Rool's weapon he carries with him during the events of Donkey Kong Country 2: Diddy's Kong Quest. The blunderbuss is able to fire Kannonballs, spiked Kannonballs, barrels, and colored puffs of smoke that can affect the Kong battling him at present. It can also be used to make K. Rool fly with the barrel acting as the exhaust, and can be used to hit potential targets and vacuum them up. However, if anything is jammed inside the barrel of the gun, it can cause a misfire and explode in the holder's face.

Kaptain K. Rool uses the blunderbuss during the first duel with Diddy Kong and Dixie Kong inside his airship. He is shown smacking Donkey Kong with the blunderbuss and shooting Kannonballs at him while he is tied up. He then attempts to strike the Kongs rescuing DK firing more projectiles at them, but each time, his blunderbuss is jammed with Kannonballs. K. Rool is defeated, but takes his blunderbuss with him during his fall from Crocodile Isle and plundering into the water.

He uses it one last time to end the Kongs for good in Krocodile Kore. But once again, after a Kannonball jams his blunderbuss, it misfires, but also sends Kaptain K. Rool into the core of the island and causes it to explode and sink into the ocean.

Paintings of K. Rool wielding the blunderbuss can be seen in the sunken ship segments of Gloomy Galleon in Donkey Kong 64.