Bizarre Doors of Boo Mansion: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Steve470 moved page Bizzare Doors of Boo Mansion to Bizarre Doors of Boo Mansion: was misspelled)
No edit summary
Line 9: Line 9:
|after=[[Blizzard on the Star Express|>>]]
|after=[[Blizzard on the Star Express|>>]]
}}
}}
'''Bizzare Doors of Boo Mansion''' is a course that appears in ''[[Captain Toad: Treasure Tracker]]''. It is the game's 16th course, and it takes place at a [[Ghost House]]. [[Captain Toad]] starts at the front path and must dodge a [[Goomba]] to enter the house. He promptly exits to the left of the Mansion. After getting over a fences by moving blocks and doors in a puzzle, Toad must sneak around the house, avoid a [[Boo]] and a [[Goomba Tower]] that has a Super Gem on top. After getting on the roof via a door, two [[Big Boos]] make a last attempt to stop Captain Toad, but they can easily be dodge by a nearby door.
'''Bizarre Doors of Boo Mansion''' is a course that appears in ''[[Captain Toad: Treasure Tracker]]''. It is the game's 16th course, and it takes place at a [[Ghost House]]. [[Captain Toad]] starts at the front path and must dodge a [[Goomba]] to enter the house. He promptly exits to the left of the Mansion. After getting over a fences by moving blocks and doors in a puzzle, Toad must sneak around the house, avoid a [[Boo]] and a [[Goomba Tower]] that has a Super Gem on top. After getting on the roof via a door, two [[Big Boos]] make a last attempt to stop Captain Toad, but they can easily be dodge by a nearby door.


==Collectables==
==Collectables==

Revision as of 02:18, December 10, 2014

Template:Newsubject Template:Levelbox Bizarre Doors of Boo Mansion is a course that appears in Captain Toad: Treasure Tracker. It is the game's 16th course, and it takes place at a Ghost House. Captain Toad starts at the front path and must dodge a Goomba to enter the house. He promptly exits to the left of the Mansion. After getting over a fences by moving blocks and doors in a puzzle, Toad must sneak around the house, avoid a Boo and a Goomba Tower that has a Super Gem on top. After getting on the roof via a door, two Big Boos make a last attempt to stop Captain Toad, but they can easily be dodge by a nearby door.

Collectables

Super Gems

  • Super Gem 1: In a plant to the right of the entrance.
  • Super Gem 2: On a platform involved in the doorway puzzle to the left of the mansion.
  • Super Gem 3: Atop a Goomba Tower near the end of the level.

Bonus Objective

  • Cleared course in only 4 touches!

Trivia

  • Toad never actually goes inside the Mansion, unless the doors are counted, though they act more like portals.
  • If the player wait for 5 minutes (300 seconds) at the stage, a lot of creepy handprints will appear suddenly on the backside's wall of the ghost mansion. Each of these handprints' position is randomly every time it appears.