Abandon Ship (move): Difference between revisions

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The first custom variant for this move is '''Meteor Ejection''', which takes longer to use and does not give Bowser Jr. as much height but the start of the move gains a [[Meteor Smash|meteor smash]] property. The second variant is '''Koopa Meteor''', which sends both Bowser Jr. and the Junior Clown Car into the air before the clown car explodes, sending Bowser Jr. straight down and damaging any opponents in his path, though this can be cancelled by air dodging or using the hammer attack.
The first custom variant for this move is '''Meteor Ejection''', which takes longer to use and does not give Bowser Jr. as much height but the start of the move gains a [[Meteor Smash|meteor smash]] property. The second variant is '''Koopa Meteor''', which sends both Bowser Jr. and the Junior Clown Car into the air before the clown car explodes, sending Bowser Jr. straight down and damaging any opponents in his path, though this can be cancelled by air dodging or using the hammer attack.
{{NIWA|title=Abandon Ship|SmashWiki-p=Abandon Ship!}}
{{NIWA|title=Abandon Ship|SmashWiki-p=Abandon Ship!}}
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Moves]]

Revision as of 11:30, November 11, 2015

Bowser Jr.'s Abandon Ship in Super Smash Bros. for Wii U.
Bowser Jr.'s Abandon Ship in Super Smash Bros. for Wii U.

Abandon Ship (alternatively spelled Abandon Ship!) is Bowser Jr.'s up special move in Super Smash Bros. for Nintendo 3DS / Wii U. Bowser Jr. leaps up out of the Junior Clown Car, propelling him into the air. The clown car falls until it explodes, damaging any nearby opponents; it also hits opponents on the way down. While Bowser Jr. is airborne, the player can press the standard attack button to have Bowser Jr. swing a hammer. A new Junior Clown Car immediately appears once Bowser Jr. lands.

The first custom variant for this move is Meteor Ejection, which takes longer to use and does not give Bowser Jr. as much height but the start of the move gains a meteor smash property. The second variant is Koopa Meteor, which sends both Bowser Jr. and the Junior Clown Car into the air before the clown car explodes, sending Bowser Jr. straight down and damaging any opponents in his path, though this can be cancelled by air dodging or using the hammer attack.