Talk:Meteor

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Revision as of 14:53, October 23, 2009 by Gabumon (talk | contribs)
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I thought we only allow articles that have unique elements to the Marioverse. That's the reason why we don't have articles on water, floors, walls, etc.. Meteors are pretty self-explanatory and don't need a separate article.--Knife (talk) 17:02, 22 October 2009 (EDT)

To be honest, I only made this article because there was a red link to it. Also, what about boulders? They have an article of their own. - Smashgoom202 20:43, 22 October 2009 (EDT)
Why doesn't someone fix the red links, turning them into regular words (remove the brackets).--FREAK ~Game GameBros.png Freak~ OUT!

Boulders are a bit different. For example, they release Star Bits when destroyed, an aspect which is unique to the Marioverse.--Knife (talk) 00:04, 23 October 2009 (EDT)

I hate to add fuel into the flames, but... what about Lava? It's pretty much the same thing as what we have on earth. Unique to it is only the fact that Mario can actually survive contact with lava, but the same applies to the Meteors (getting hit by a rock that traverses space at high speed is pretty health hazardous for a normal human). Should the Lava article be deleted as well (which would be kind of a shame because it is really detailed.)? - Gabumon from the Digimon franchise Gabumon(talk) 00:26, 23 October 2009 (EDT)
Hmm, you put up a good point Edo, but as Knife said, there is no water, floors, walls, plants, etc... I agree, it is vry detailed.--FREAK ~Game GameBros.png Freak~ OUT!

Well, to be honest, the article only gives the illusion that it is detailed. Beyond that large amount of text is mostly "lava appeared in all these games". Which is redundant information anyway since the article mentions that lava appears in many places in the Mushroom World. It is possible to create an article on water and make it even more detailed since it is a commonly recurring substance.--Knife (talk) 01:14, 23 October 2009 (EDT)

Now that you mentioned it, I reread the articles and basically states: "Lava is a hazard. If Mario or DK or whoever were to fall into it, theyw ill instantly die. Lava is a very common hazard." I agree that it should be deleted, but first, someone would need to take care of the links to the page so we won't have a massive aftermath of red links.--FREAK ~Game GameBros.png Freak~ OUT!
I'll gonna be ridiculous now: I'd actually say it would be valid to create an article about water, seeing how it affects gameplay in different games. In Super Mario 64, it can heal the player (since life=air in that game and being on the surface regenerates air). In Wario Land 2 and 3, it is used to cure most of Wario's status ailments. In Paper Mario and Paper Mario 2, it is deadly for Mario. Super Mario Sunshine even revolves completely around water and it is used as Mario's primary weapon. - Gabumon from the Digimon franchise Gabumon(talk) 02:31, 23 October 2009 (EDT)
I agree with Edo. — Stooben Rooben 02:34, 23 October 2009 (EDT)
The problem is, this can also be expanded to include Lava. Lava in the Marioverse acts different from lava here on earth, at least in one game: Super Mario 64. Here, lava doesn't kill you upon contact, it sends you rocketing upwards with a burning behind. I don't recall lava doing that in reality. In Super Mario Sunshine, there are fish living in the lava, and it can be traversed in a wooden boat. Though it may be not that manifold if compared to water, these are features unique to the Marioverse. A similar thing applies for Meteors. Getting hit by a meteor is lethal, but in the Marioverse you can simply shrug it off and continue saving the princess without any resulting detriments. Therefore you can not really compare Water, Lava and even Meteors with something as simple as floors and walls. If you want to do that for the sake of drawing a line somewhere, you have to forcefully look away from these vital facts. To neglect them, or to embrace them... your decision. - Gabumon from the Digimon franchise Gabumon(talk) 12:46, 23 October 2009 (EDT)

Both lava and water have a few minor differences in the Marioverse. I can also argue about various real-life objects having unique features to the Marioverse. For example, walls can be traveled through by Boos and walls can be suspended in mid-air (SMB3). Clouds are apparently solid and can be walked on. Wood doesn't melt when crossing lava (SMS). Paintings can transport Mario to different levels (SM64). It is impossible for a black hole to be directly beneath a planet (SMG). Explosions only harm characters, not killing them. Magic itself is only possible in the Marioverse. I can keep listing examples all day. By your definition, all those examples deserve articles. But we need to establish a limit. Also, water has healing properties in Super Mario 64 because there was no separate gauge for air.

Category: Traps and Obstacles needs major clean-up. Why don't we go ahead and discuss a limit to creating articles on generic things? We might need to add a policy to clarify what generic things needs articles what generic things don't. I believe that if something has a direct effect on the story (like Anvil), it deserves an article. As for effects on gameplay, I'm not so sure.--Knife (talk) 14:28, 23 October 2009 (EDT)

I said it is ok to draw a line, but we should admit that we are neglecting facts if we do so. That's all I sak. Neglecting facts is sometimes inevitable to keep order, but then you should face this matter, instead of closing your eyes for the sole purpose of "being right".
By your definition of things I cannot see why you think the Boulder article is valid. Because things fall out when you destroy them? That's nowhere near the impact water has on the Marioverse, and it is also "just a gameplay element". Why keeping Jump? Why keeping Fireball? A type of movement and a ball of fire? Also just gameplay elements. - Gabumon from the Digimon franchise Gabumon(talk) 14:52, 23 October 2009 (EDT)