Gold Ring: Difference between revisions

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|first_appearance=''[[New Super Mario Bros. 2]]'' ([[2012]])
|first_appearance=''[[New Super Mario Bros. 2]]'' ([[2012]])
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}}
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[Coin Ring]]s from ''[[Super Mario 3D Land]]''. If [[Mario]] or [[Luigi]] passes through one of these, all enemies will turn golden. In this state, five [[coin]]s are given for each defeated enemy. If multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa [[shell]]), the number of coins earned is increased by 5 for each consecutive enemy (i.e. 10, 15, 20, and so on). Additionally, while in their golden form, most enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles.
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''<ref>http://newsupermariobros2.nintendo.com/power-ups/#/gold-ring</ref>. They are similar in appearance to the [[Coin Ring]]s from ''[[Super Mario 3D Land]]''. If [[Mario]] or [[Luigi]] passes through one of these, all enemies will turn golden. In this state, five [[coin]]s are given for each defeated enemy. If multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa [[shell]]), the number of coins earned is increased by 5 for each consecutive enemy (i.e. 10, 15, 20, and so on). Additionally, while in their golden form, most enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles.


==Enemies List==
==Enemies List==
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*In the E3 trailer of ''New Super Mario Bros. 2'', when the enemies were in their golden forms, it was shown that only five coins were given for each enemy defeated in succession (using the golden Koopa shell) instead of having the amount increasing by five for every consecutive enemy.
*In the E3 trailer of ''New Super Mario Bros. 2'', when the enemies were in their golden forms, it was shown that only five coins were given for each enemy defeated in succession (using the golden Koopa shell) instead of having the amount increasing by five for every consecutive enemy.


==References==
<references/>
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[[Category:Objects]]
[[Category:Objects]]
[[Category:Power-Ups]]
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. 2]]

Revision as of 23:17, July 28, 2012

Template:Newsubject Template:Articleabout Template:Item-infobox Gold Rings are objects that appear in New Super Mario Bros. 2[1]. They are similar in appearance to the Coin Rings from Super Mario 3D Land. If Mario or Luigi passes through one of these, all enemies will turn golden. In this state, five coins are given for each defeated enemy. If multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa shell), the number of coins earned is increased by 5 for each consecutive enemy (i.e. 10, 15, 20, and so on). Additionally, while in their golden form, most enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles.

Enemies List

Name Description
Goomba Acts just like a normal Goomba.
Koopa Troopa Leaves a trail of coins behind in its wake when its shell is kicked.
Piranha Plant When defeated, coins spout out of the place they were found.
Bullet Bill Leaves a row of coins behind as they fly, similar to Koopa Troopas.
Banzai Bill Leaves two rows of coins behind as they fly due to its enormous size.
Lakitu Drops three coins at a time instead of Spinies, similar to Lakitus that spawn from Lakitu Blocks in New Super Mario Bros. Wii.
Hammer Bro. Throws three coins at a time at Mario/Luigi instead of hammers.
Big Boo Leaves behind large amounts of coins as it floats around.
Cheep-Cheep Has a "tail" of five coins as it leaps out of the water.

Gallery

Trivia

  • In the E3 trailer of New Super Mario Bros. 2, when the enemies were in their golden forms, it was shown that only five coins were given for each enemy defeated in succession (using the golden Koopa shell) instead of having the amount increasing by five for every consecutive enemy.

References

Template:BoxTop