Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{release|USA|November 22, 1996|Japan|November 23, 1996|Europe|November 1996<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Australia|November 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 18.</ref>}}'''Game Boy Advance:'''<br>{{release|Europe|November 4, 2005|USA|November 7, 2005|Japan|December 1, 2005}}'''Virtual Console (Wii):'''<br>{{release|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|December 18, 2020<ref>Nintendo 公式チャンネル (December 15, 2020). [https://youtu.be/niMg9HhIquw ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>]. ''YouTube''. Retrieved December 14, 2020.</ref>|USA|December 18, 2020<ref>Nintendo (December 14, 2020). [https://youtu.be/n545MB4Y43s NES & Super NES - December Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved December 14, 2020.</ref>|Europe|December 18, 2020<ref>@NintendoEurope (December 18, 2020). [https://twitter.com/NintendoEurope/status/1339873076566220800?s=20 ''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|Australia|December 18, 2020<ref>@vooksdotnet (December 18, 2020). [https://twitter.com/vooksdotnet/status/1339846389803614209?s=20 ''"These are out now!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|HK|December 18, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/]. ''Family Computer | Nintendo Switch Online | Nintendo Switch | Nintendo''. Retrieved February 18, 2021.</ref>|South Korea|December 18, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/] ''NES & Super NES - Nintendo Switch Online''. Retrieved February 18, 2021.</ref>}}
|release='''SNES:'''<br>{{release|USA|November 22, 1996|Japan|November 23, 1996|Europe|November 1996<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Australia|November 1996<ref>''Nintendo Magazine System'' (AU) Issue #44, page 18.</ref>}}'''Virtual Console (Wii):'''<br>{{release|USA|December 24, 2007|Europe|December 25, 2007|Australia|December 25, 2007|Japan|October 21, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 30, 2014|Australia|October 31, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|May 9, 2016|USA|June 2, 2016|Europe|June 2, 2016|Australia|June 3, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|December 18, 2020<ref>Nintendo 公式チャンネル (December 15, 2020). [https://youtu.be/niMg9HhIquw ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年12月]</nowiki>]. ''YouTube''. Retrieved December 14, 2020.</ref>|USA|December 18, 2020<ref>Nintendo (December 14, 2020). [https://youtu.be/n545MB4Y43s NES & Super NES - December Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved December 14, 2020.</ref>|Europe|December 18, 2020<ref>@NintendoEurope (December 18, 2020). [https://twitter.com/NintendoEurope/status/1339873076566220800?s=20 ''"✅#DonkeyKong Country 3: Dixie Kong’s Double Trouble! ✅The Ignition Factor ✅SUPER VALIS IV ✅Tuff E Nuff ✅Nightshade - These #SuperNES and #NES games are available now to #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|Australia|December 18, 2020<ref>@vooksdotnet (December 18, 2020). [https://twitter.com/vooksdotnet/status/1339846389803614209?s=20 ''"These are out now!"''] ''Twitter''. Retrieved December 18, 2020.</ref>|HK|December 18, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/]. ''Family Computer | Nintendo Switch Online | Nintendo Switch | Nintendo''. Retrieved February 18, 2021.</ref>|South Korea|December 18, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/] ''NES & Super NES - Nintendo Switch Online''. Retrieved February 18, 2021.</ref>}}
|languages={{languages|en_us=y|es_es=y|es_es_note={{footnote|main|1}}|fr_fr=y|de=y|de_note={{footnote|main|1}}|it=y|it_note={{footnote|main|1}}|jp=y}}<br>{{footnote|note|1|Only in the Game Boy Advance version.}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1-2 players
|modes=1-2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=g}}
|platforms=[[Super Nintendo Entertainment System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the direct follow-up to ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].
'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the direct follow-up to ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].


In 2005, a [[Reissue#Remakes|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''.
In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.
 
In 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.


A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
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After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.


Unlike the first two ''Donkey Kong Country'' games, the [[Game Boy Advance]] remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''. The whole backstory is described from the manual in both versions. The Game Boy Advance version's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
{{br|left}}
{{br|left}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave (or Wrinkly's Retreat in the Game Boy Advance remake). During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}}
{{br}}
{{br}}


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|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow. In the Game Boy Advance version, Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird.
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|-
|-
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
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|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong. In the Game Boy Advance remake, Swanky runs a virtual reality-type game for Dixie (he does not allow Kiddy to participate).
|Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong.
|-
|-
|style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Wrinkly Kong DKC3 sprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds. In the Game Boy Advance remake, Wrinkly only operates a single location, Wrinkly's Retreat, which is located on the main Northern Kremisphere map, and she no longer offers to save the Kongs' game progress.
|Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds.
|}
|}


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===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
{|class="dktable-brown"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12% colspan="2"|Image
!width=12%|Image
!width=10% rowspan="2"|Name
!width=10%|Name
!rowspan="2"|Description
!|Description
!width=7% rowspan="2"|Location
!width=7%|Location
|-
!SNES
!GBA
|-
|style="text-align:center"|N/A
|[[File:Bachelor DKC3 GBA.png|center]]
|style="text-align:center"|[[Bachelor]]<br>(Game Boy Advance version only)
|This Brother Bear lives on a small island in the center of Lake Orangatanga (where Barnacle is found in the original version). He wants a rose and a box of chocolates for his girlfriend, but needs Dixie and Kiddy's help to get them. In doing so, the Kongs are rewarded with a Banana Bird.
|style="text-align:center"|[[Bachelor Pad]]
|-
|-
|[[File:Baffle DKC3 sprite.png|center]]
|[[File:Baffle DKC3 sprite.png|center]]
|[[File:Baffle DKC3 GBA.png|center]]
|style="text-align:center"|[[Baffle]]
|style="text-align:center"|[[Baffle]]
|This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave.
|This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave.
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|-
|-
|[[File:Barnacle DKC3 sprite.png|center]]
|[[File:Barnacle DKC3 sprite.png|center]]
|[[File:Barnacle DKC3 GBA.png|center]]
|style="text-align:center"|[[Barnacle]]
|style="text-align:center"|[[Barnacle]]
|Barnacle is a shell collector who lives in Lake Orangatanga (Pacifica in the Game Boy Advance version). The Kongs can trade him a Shell for his Banana Bird.
|Barnacle is a shell collector who lives in Lake Orangatanga. The Kongs can trade him a Shell for his Banana Bird.
|style="text-align:center"|[[Barnacle's Island]]
|style="text-align:center"|[[Barnacle's Island]]
|-
|-
|[[File:Barter DKC3 sprite.png|center]]
|style="text-align:center"|[[File:Barter DKC3 alt.png]] [[File:Barter DKC3 sprite.png]]
|[[File:Barter DKC3 GBA.png|center]]
|style="text-align:center"|[[Barter]]
|style="text-align:center"|[[Barter]]
|Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts.
|Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the mirror to him for a No.6 wrench, which Björn needs to repair his chairlifts.
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|-
|-
|[[File:Bazaar DKC3 sprite.png|center]]
|[[File:Bazaar DKC3 sprite.png|center]]
|[[File:Bazaar DKC3 GBA.png|center]]
|style="text-align:center"|[[Bazaar]]
|style="text-align:center"|[[Bazaar]]
|Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror.
|Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a shell and a mirror.
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|-
|-
|[[File:Bazooka DKC3 sprite.png|center]]
|[[File:Bazooka DKC3 sprite.png|center]]
|[[File:Bazooka DKC3 GBA.png|center]]
|style="text-align:center"|[[Bazooka]]
|style="text-align:center"|[[Bazooka]]
|Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave.
|Bazooka is a war veteran who lives in Mekanos. He owns a cannon named [[Big Bessie]], which can be loaded with a bowling ball to blast the Kongs up to a Banana Bird Cave.
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|-
|-
|[[File:Benny DKC3 sprite.png|center]]
|[[File:Benny DKC3 sprite.png|center]]
|[[File:Benny DKC3 GBA.png|center]]
|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
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|-
|-
|[[File:Bjorn DKC3 sprite.png|center]]
|[[File:Bjorn DKC3 sprite.png|center]]
|[[File:Bjorn DKC3 GBA.png|center]]
|style="text-align:center"|[[Björn]]
|style="text-align:center"|[[Björn]]
|The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave.
|The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No.6 wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave.
|style="text-align:center"|[[Björn's Chairlift]]
|style="text-align:center"|[[Björn's Chairlift]]s
|-
|-
|[[File:Blizzard DKC3 sprite.png|center]]
|[[File:Blizzard DKC3 sprite.png|center]]
|[[File:Blizzard DKC3 GBA.png|center]]
|style="text-align:center"|[[Blizzard (character)|Blizzard]]
|style="text-align:center"|[[Blizzard (character)|Blizzard]]
|Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue.
|Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a present for the Kongs to deliver to Blue.
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|-
|-
|[[File:Blue DKC3 sprite.png|center]]
|[[File:Blue DKC3 sprite.png|center]]
|[[File:Blue DKC3 GBA.png|center]]
|style="text-align:center"|[[Blue]]
|style="text-align:center"|[[Blue]]
|Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy.
|Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's present, he cheers up and unwraps it, only to find a bowling ball. Having no use for it, Blue returns it to Dixie and Kiddy.
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|-
|-
|[[File:Blunder DKC3 sprite.png|center]]
|[[File:Blunder DKC3 sprite.png|center]]
|[[File:Blunder DKC3 GBA.png|center]]
|style="text-align:center"|[[Blunder]]
|style="text-align:center"|[[Blunder]]
|Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located.
|Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located.
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|-
|-
|[[File:Boomer DKC3 sprite.png|center]]
|[[File:Boomer DKC3 sprite.png|center]]
|[[File:Boomer DKC3 GBA.png|center]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]
|style="text-align:center"|[[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
|Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels.
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|-
|-
|[[File:Bramble DKC3 sprite.png|center]]
|[[File:Bramble DKC3 sprite.png|center]]
|[[File:Bramble DKC3 GBA.png|center]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. In the Game Boy Advance remake, Bramble gives them a rose instead.
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird.
|style="text-align:center"|[[Bramble's Bungalow]]
|style="text-align:center"|[[Bramble's Bungalow]]
|-
|-
|[[File:Brash DKC3 sprite.png|center]]
|[[File:Brash DKC3 sprite.png|center]]
|[[File:Brash DKC3 GBA.png|center]]
|style="text-align:center"|[[Brash]]
|style="text-align:center"|[[Brash]]
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
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!width=7% |Last level appearance
!width=7% |Last level appearance
|-
|-
|style="text-align:center"|[[File:Bazuka DKC3.png]]
|style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]]
|style="text-align:center"|[[Bazuka]]
|style="text-align:center"|[[Bazuka]]
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
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|style="text-align:center"|[[Criss Kross Cliffs]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|-
|style="text-align:center"|[[File:Knocka DKC3.png]]
|style="text-align:center"|[[File:Knocka DKC3.png]] [[File:DKC3 Knocka run.png]] [[File:DKC3 Knocka roll.png]]
|style="text-align:center"|[[Knocka]]
|style="text-align:center"|[[Knocka]]
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
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|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Kreeping Klasps]]
|-
|-
|style="text-align:center"|[[File:Koin DKC3.png]]
|style="text-align:center"|[[File:Koin DKC3.png]] [[File:DKC3 Koin empty.png]]
|style="text-align:center"|[[Koin]]
|style="text-align:center"|[[Koin]]
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
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|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|style="text-align:center"|[[File:Kracka DKC3 SNES.png]]
|style="text-align:center"|[[Kracka]]
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the Game Boy Advance remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.
|colspan=2, style="text-align:center"|[[Stormy Seas]] (GBA only)
|-
|-
|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[File:Krimp DKC3.png]]
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|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|-
|style="text-align:center"|[[File:Kroc DKC3.png]]
|style="text-align:center"|[[File:DKC3 Kroc aiming.png]] [[File:DKC3 Kroc primed.png]] [[File:Kroc DKC3.png]]
|style="text-align:center"|[[Kroc]]
|style="text-align:center"|[[Kroc]]
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
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|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:Kuff Klout DKC3.png]]
|style="text-align:center"|[[File:DKC3 Kuff 'n' Klout stand.png]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
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!width=7% |Last level appearance
!width=7% |Last level appearance
|-
|-
|style="text-align:center"|[[File:Bristles DKC3.png]]
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[Bristles]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead.
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
|style="text-align:center"|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]]
|style="text-align:center"|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]] [[File:DKC3 Knik-Knak red walk.png]]
|style="text-align:center"|[[Knik-Knak]]
|style="text-align:center"|[[Knik-Knak]]
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|style="text-align:center"|[[Criss Kross Cliffs]]
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|style="text-align:center"|[[File:Minkey DKC3.png]]
|style="text-align:center"|[[File:Minkey DKC3.png]]
|style="text-align:center"|[[Minkey]]
|style="text-align:center"|[[Minkey]]
|These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated. In the original Super Nintendo version, Minkeys only appear in one level, Barrel Shield Bust-Up.
|These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind [[Barrel Shield]]s, which protect them from the acorns. Minkeys cannot be defeated.
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|colspan=2 style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Barrel Shield Bust-Up]]<br>([[Sunken Spruce]] in the GBA version)
|-
|-
|style="text-align:center"|[[File:Nid DKC3 yellow.png]] [[File:Nid DKC3 purple.png]]
|style="text-align:center"|[[File:Nid DKC3 yellow.png]] [[File:Nid DKC3 purple.png]]
|style="text-align:center"|[[Nid]]
|style="text-align:center"|[[Nid]]
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.  
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.  
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
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|style="text-align:center"|[[File:Bazza DKC3.png]]
|style="text-align:center"|[[File:Bazza DKC3.png]]
|style="text-align:center"|[[Bazza]]
|style="text-align:center"|[[Bazza]]
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers. In the original game, Bazzas only appear in one level, Bazza's Blockade, but in the Game Boy Advance version, they also appear in a few [[Pacifica]] levels.
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers.
|style="text-align:center"|[[Bazza's Blockade]]
|colspan=2 style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Bazza's Blockade]]<br>([[Ripcurl Reef]] in the GBA version)
|-
|-
|style="text-align:center"|[[File:Bounty Bass DKC3.png]]
|style="text-align:center"|[[File:Bounty Bass DKC3.png]]
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|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated.
|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]<br>([[Ripcurl Reef]] in the GBA version)
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
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|style="text-align:center"|[[Poisonous Pipeline]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
|style="text-align:center"|[[File:Lurchin DKC3.png]]
|style="text-align:center"|[[File:Lurchin DKC3.png]] [[File:DKC3 Lurchin Barbos.png]]
|style="text-align:center"|[[Lurchin]]
|style="text-align:center"|[[Lurchin]]
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
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|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Fish Food Frenzy]]<br>([[Lightning Lookout]] in the GBA version)
|style="text-align:center"|[[Fish Food Frenzy]]
|}
|}


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{|class="dktable-brown"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12% |Image
!width=18% |Image
!width=10% |Name
!width=10% |Name
!Description
!Description
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|style="text-align:center"|[[Squirt's Showdown]]
|style="text-align:center"|[[Squirt's Showdown]]
|-
|-
|style="text-align:center"|[[File:KAOS DKC3 sprite.png]]
|style="text-align:center"|[[File:DKC3 KAOS 1 attack.png]] [[File:DKC3 KAOS 1.5 attack.png]]
|style="text-align:center"|[[KAOS]]
|style="text-align:center"|[[KAOS]]
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels.
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser.
|style="text-align:center"|[[Kaos Karnage]]<br>[[Kastle Kaos]]
|style="text-align:center"|[[Kaos Karnage]]
|-
|-
|style="text-align:center"|[[File:Bleak DKC3 sprite.png]]
|style="text-align:center"|[[File:Bleak DKC3 sprite.png]] [[File:DKC3 Bleak far.png]]
|style="text-align:center"|[[Bleak]]
|style="text-align:center"|[[Bleak]]
|Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet.
|Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet.
|style="text-align:center"|[[Bleak's House]]
|style="text-align:center"|[[Bleak's House]]
|-
|-
|style="text-align:center"|[[File:Barbos DKC3 sprite.png]]
|style="text-align:center"|[[File:Barbos DKC3 sprite.png]] [[File:DKC3 Barbos squished.png]]
|style="text-align:center"|[[Barbos]]
|style="text-align:center"|[[Barbos]]
|Barbos is the mother of the Lurchins and the boss of Razor Ridge (or Pacifica in the Game Boy Advance version). The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|Barbos is a giant Lurchin and the boss of Razor Ridge. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|style="text-align:center"|[[Barbos's Barrier]]
|style="text-align:center"|[[Barbos's Barrier]]
|-
|-
|style="text-align:center"|[[File:Kroctopus.png]]
|style="text-align:center"|[[File:DKC3 KAOS 2 attack.png]] [[File:DKC3 KAOS 2.5 attack.png]]
|style="text-align:center"|[[Kroctopus]] (Game Boy Advance version only)
|style="text-align:center"|[[KAOS|KAOS MK. II]]
|Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version. The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it. The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times.
|KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle.
|style="text-align:center"|[[Kroctopus Krush]]
|style="text-align:center"|[[Kastle Kaos]]
|-
|-
|style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite.png]]
|style="text-align:center"|[[File:Baron K Roolenstein DKC3 sprite.png]] [[File:DKC3 Baron K. Roolenstein fly.png]] [[File:DKC3 Baron K. Roolenstein small.png]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
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|}
|}


==Items and objects==
==Items==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
{|class="dktable-brown"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
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|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[Bear coin]]s
|style="text-align:center"|[[Bear coin]]s
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash.
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow.
|-
|-
|style="text-align:center"|[[File:Banana Bird DKC3.png]]
|style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]]
|style="text-align:center"|[[Banana Bird]]s
|style="text-align:center"|[[Banana Bird]]s
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
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|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[K-O-N-G Letters]]
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|-
|style="text-align:center"|[[File:EllieCrate.png]] [[File:EnguardeCrateDKC2.png]] [[File:ParryCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]s
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level [[Barrel Drop Bounce]].
|-
|-
|style="text-align:center"|[[File:DKC3-GreenBanana.png]] [[File:DKC3-XmasPresent.png]]
|style="text-align:center"|[[File:DKC3-GreenBanana.png]] [[File:DKC3-XmasPresent.png]]
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===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the [[Game Boy Advance]] version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
{|class="dktable-brown"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
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!width=3%|Image
!width=3%|Image
!width=7%|Name
!width=7%|Name
!width=45%|Description (SNES Version)
!width=45%|Description
!width=45%|Description (GBA Version)
|-
|-
|style="text-align:center"|[[File:Bowling Ball DKC3.png]]
|style="text-align:center"|[[File:Bowling Ball DKC3.png]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]]
|colspan="2"|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|-
|style="text-align:center"|[[File:Box of Chocolates DKC3 GBA.png]]
|style="text-align:center"|[[Box of chocolates]]
|N/A
|The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to [[Bachelor]] along with the rose in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|[[File:Flower DKC3.png]]
|style="text-align:center"|[[File:Flower DKC3.png]]
|style="text-align:center"|[[Flupperius Petallus Pongus]]
|style="text-align:center"|[[Flupperius Petallus Pongus|Flower]]
|The Flupperius Petallus Pongus is a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
|A specimen of "''Flupperius Petallus Pongus''," a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird.
|In the Game Boy Advance version, the Flupperius Petallus Pongus is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose.
|-
|-
|style="text-align:center"|[[File:Mirror DKC3.png]]
|style="text-align:center"|[[File:Mirror DKC3.png]]
|style="text-align:center"|[[Mirror (item)|Mirror]]
|style="text-align:center"|[[Mirror (item)|Mirror]]
|colspan="2"|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use.
|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use.
|-
|-
|style="text-align:center"|[[File:No 6 Wrench DKC3.png]]
|style="text-align:center"|[[File:No 6 Wrench DKC3.png]]
|style="text-align:center"|[[No.6 wrench]]
|style="text-align:center"|[[No.6 wrench]]
|colspan="2"|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
|-
|-
|style="text-align:center"|[[File:Patch DKC3.png]]
|style="text-align:center"|[[File:DKC3 Patch drop.png]] [[File:Patch DKC3.png]]
|style="text-align:center"|[[Patch (item)|Patch]]
|style="text-align:center"|[[Patch (item)|Patch]]
|colspan="2"|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|-
|-
|style="text-align:center"|[[File:Present DKC3.png]]
|style="text-align:center"|[[File:Present DKC3.png]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|colspan="2"|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|-
|style="text-align:center"|[[File:Rose DKC3 GBA.png]]
|style="text-align:center"|[[Rose]]
|N/A
|The rose is obtained after the Kongs give Bramble the Flupperius Petallus Pongus flower from Bachelor. The rose can then be traded with Bachelor in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|[[File:Shell DKC3.png]]
|style="text-align:center"|[[File:Shell DKC3.png]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]]
|style="text-align:center"|[[Shell (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Shell]]
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|Same as in the original. However, Barnacle is in [[Pacifica]], rather than Lake Orangatanga.
|-
|-
|style="text-align:center"|[[File:Skis DKC3.png]]
|style="text-align:center"|[[File:DKC3 ski.png]] [[File:Skis DKC3.png]]
|style="text-align:center"|[[Ski]]s
|style="text-align:center"|[[Ski]]s
|colspan="2"|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|}
 
==Objects==
===Mechanisms===
{|class="dktable-brown"style="width:100%"
|-
!width=15% |Image
!width=10% |Name
!Description
|-
|style="text-align:center"|[[File:EllieCrate.png]] [[File:EnguardeCrateDKC2.png]] [[File:ParryCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|[[File:DKC3 Big Bessie.png]]
|style="text-align:center"|[[Big Bessie]]
|An enormous cannon owned by [[Bazooka]], it can launch the Kongs to the [[secret cave|Sky-High Secret]].
|-
|style="text-align:center"|[[File:DKC3 boulder.png]]
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[Cannon]]
|Returns the Kongs to the world map from [[Belcha's Barn]].
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|{{conjectural|[[Ceiling switch]]es}}
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|[[File:DKC3 chairlift.png]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|style="text-align:center"|[[File:DKC3 conveyor belt.png]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. A single crate appears in this game, in the level [[Barrel Drop Bounce]].
|-
|style="text-align:center"|[[File:DKC3 crystal blue.png]] [[File:DKC3 crystal green.png]]<br>[[File:DKC3 crystal red.png]] [[File:DKC3 crystal yellow.png]]
|style="text-align:center"|Crystals
|Four differently colored clusters of crystals are found in each [[secret cave]]. The player needs to light them in the order shown when first entering.
|-
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|{{conjectural|Electric beam}}s
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|style="text-align:center"|[[File:DKC3 evil barrier.png]]
|style="text-align:center"|[[Evil barrier]]
|Keeps the [[Banana Queen]] imprisoned, and can only be opened by collecting all the [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|{{conjectural|Flame}}
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:Krem Flag.png]]
|style="text-align:center"|[[Krem Flag]]s
|Mark non-beaten levels on the overworld.
|-
|style="text-align:center"|[[File:DKC3 Kroc start sign.png]] [[File:DKC3 Kroc stop sign.png]]
|style="text-align:center"|{{conjectural|Kroc signs}}
|Designate the beginning and ending points of [[Kroc]]'s shooting range.
|-
|style="text-align:center"|[[File:End of Level Flag.png]]
|style="text-align:center"|[[Level Flag]]s
|Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
|-
|style="text-align:center"|[[File:DKC3 Lift.png]] [[File:DKC3 lift light wide.png]] [[File:DKC3 lift Kastle KAOS.png]]
|style="text-align:center"|[[Lift]]s
|Floating wooden platforms that appear primarily in mill stages.
|-
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|{{conjectural|[[Mechanical door]]s}}
|Mechanical doors appear in mill stages and must be opened by using another mechanism.
|-
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
|style="text-align:center"|[[Ripsaw]]
|An upwards-moving saw that is the main obstacle in [[Ripsaw Rage]].
|-
|style="text-align:center"|[[File:DKC3 Rope.png]]
|style="text-align:center"|[[Rope]]s
|Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
|-
|style="text-align:center"|[[File:DKC3 shield.png]]
|style="text-align:center"|{{conjectural|Shields}}
|Protect against [[Kroc]]'s fire.
|-
|style="text-align:center"|[[File:DKC3 target.png]]
|style="text-align:center"|Targets
|Hitting these in [[Swanky's Sideshow]] increases the player's score in the minigame.
|-
|style="text-align:center"|[[File:Toboggan DKC3 Sprite.png]]
|style="text-align:center"|[[Toboggan]]s
|Sleds that travel on multiple terrains.
|-
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|{{conjectural|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s}}
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|style="text-align:center"|[[File:DKC3 turret.png]]
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|{{conjectural|Vacuum}}
|This machine appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|{{Conjectural|[[Vat]]s}}
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|{{Conjectural|Weak floor}}
|Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him.
|-
|style="text-align:center"|[[File:DKC3 wheel.png]]
|style="text-align:center"|[[Wheel]]s
|Keep doors shut as long as [[Sneek]]s walk in them.
|}
 
===Projectiles===
{|class="dktable-brown"style="width:100%"
|-
!width=15% |Image
!width=10% |Name
!Description
|-
|style="text-align:center"|[[File:DKC3 acorn.png]]
|style="text-align:center"|Acorns
|Projectiles thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3 ball red.png]] [[File:DKC3 ball blue.png]]
|style="text-align:center"|Balls
|Thrown at the targets in [[Swanky's Sideshow]].
|-
|style="text-align:center"|[[File:DKC3 bomb Kuchuka.png]] [[File:DKC3 bomb KAOS.png]]
|style="text-align:center"|[[Bomb]]s
|Small projectiles launched by [[Kuchuka]]s and [[KAOS]] which explode upon landing.
|-
|align="center"|[[File:DKC3 egg.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]].
|-
|style="text-align:center"|[[File:DKC3 fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Projectiles launched from the background by [[Karbine]]s and K. Rool's turret and from the foreground by [[Kroc]].
|-
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|Snowballs
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|style="text-align:center"|[[File:DKC3 stinger.png]]
|style="text-align:center"|Stingers
|Quills shot by [[Barbos]].
|-
|align="center"|[[File:DKC3 venom.png]]
|style="text-align:center"|Venom
|Small, bouncy balls of toxins spat by [[Arich]].
|-
|align="center"|[[File:DKC3 water jet Ellie.png]] [[File:DKC3 water jet Squirt.png]]
|style="text-align:center"|Water jets
|Projectiles shoot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|-
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|}
|}


Line 661: Line 784:
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="dktable-brown"style="width:100%"
{|class="dktable-brown"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-
|-
!width=15% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:DKC2 Barrel.png]]
|style="text-align:center"|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
Line 674: Line 798:
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|-
|-
|style="text-align:center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[File:SteelKeg.png]] [[File:DKC3 Steel Barrel roll.png]] [[File:DKC3 Steel Barrel Knautilus.png]]
|style="text-align:center"|[[Bonus Barrel]]
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|style="text-align:center"|[[File:TNT Barrel.png]] [[File:DKC2-3 TNT Barrel roll.png]]
|style="text-align:center"|[[TNT Barrel]]
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
|style="text-align:center"|[[File:Star Barrel.png]]
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
|style="text-align:center"|[[Star Barrel]]
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|-
|-
|style="text-align:center"|[[File:WarpBarrelSprite-DKC3.png]]
!width=15%|Image
|style="text-align:center"|[[Warp Barrel]]
!width=10%|Name
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
!Description
|-
|-
|style="text-align:center"|[[File:Ellie Barrel sprite.png]] [[File:Enguarde Barrel sprite.png]] [[File:Quawks Barrel Sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|style="text-align:center"|[[File:Ellie Barrel sprite.png]] [[File:Enguarde Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Quawks Barrel Sprite.png]] [[File:Squitter Barrel sprite.png]]
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Animal Barrel]]
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|-
|-
|style="text-align:center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Blast Barrel]]
|style="text-align:center"|[[Blast Barrel|Auto-Fire Barrel]]
|These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|These semi-common barrels shoot the Kongs in a particular direction after they jump inside.
|-
|-
|style="text-align:center"|[[File:TNT Barrel.png]]
|style="text-align:center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[TNT Barrel]]
|style="text-align:center"|[[Barrel Cannon]]s
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|These barrels shoot the Kongs out after they jump inside and the player triggers it to fire.
|-
|-
|style="text-align:center"|[[File:SwitchBarrel.png]]
|style="text-align:center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Switch Barrel]]
|style="text-align:center"|[[Arrow Barrel|Blast Barrel]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These Auto-Fire Barrels shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|-
|-
|style="text-align:center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[File:Bonus Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|style="text-align:center"|[[Bonus Barrel]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|-
|style="text-align:center"|[[File:TrackerBarrel.png]]
|style="text-align:center"|[[Tracker Barrel]]
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|-
|style="text-align:center"|[[File:Ghost Barrel.png]]
|style="text-align:center"|[[File:Ghost Barrel.png]]
|style="text-align:center"|[[Boo Barrel]]
|style="text-align:center"|[[Boo Barrel]]
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level [[Creepy Caverns]].
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appear in the level [[Creepy Caverns]].
|-
|-
|style="text-align:center"|[[File:Booster Barrel.png]]
|style="text-align:center"|[[File:Booster Barrel.png]]
|style="text-align:center"|[[Booster Barrel]]
|style="text-align:center"|[[Booster Barrel]]
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|-
|style="text-align:center"|[[File:SteelKeg.png]]
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|-
|style="text-align:center"|[[File:RocketBarrel.png]]
|style="text-align:center"|[[File:RocketBarrel.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|-
|style="text-align:center"|[[File:TrackerBarrel.png]]
|style="text-align:center"|[[Tracker Barrel]]
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|style="text-align:center"|[[File:WarpBarrelSprite-DKC3.png]]
|style="text-align:center"|[[Warp Barrel]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|-
|style="text-align:center"|[[File:Fuel Tank.png]]
|style="text-align:center"|[[File:Fuel Tank.png]]
Line 733: Line 865:
|style="text-align:center"|[[Ignition Barrel]]
|style="text-align:center"|[[Ignition Barrel]]
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|-
|style="text-align:center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|-
|style="text-align:center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[Star Barrel]]
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|-
|style="text-align:center"|[[File:SwitchBarrel.png]] [[File:DKC3 Switch Barrel Steel.png]] [[File:DKC3 Switch Barrel TNT.png]]
|style="text-align:center"|[[Switch Barrel]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Other barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Barrel Shield DKC3.png]]
|style="text-align:center"|[[Barrel Shield]]
|Barrel Shields are the main gimmick of [[Barrel Shield Bust-Up]], and protect against the nuts thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|style="text-align:center"|{{conjectural|[[Drop Barrel]]}}
|Drop Barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
{|class="dktable-brown"style="width:100%"
|-
|-style=background:yellow align=center
!width=3%|Image
!width=7%|Name
!width=45%|Description
|-
|style="text-align:center"|[[File:DKC3 Motor Boat.png]]
|style="text-align:center"|[[Motor Boat]]
|The basic vehicle, it can travel over water faster than swimming.
|-
|style="text-align:center"|[[File:DKC3 Hover Craft.png]]
|style="text-align:center"|[[Hover Craft]]
|A faster vehicle that can move over rocks, obtainable once the [[patch]] is collected.
|-
|style="text-align:center"|[[File:DKC3 Turbo Ski.png]]
|style="text-align:center"|[[Turbo Ski]]
|An even quicker vehicle that can travel up waterfalls, obtainable once both [[ski]]s are recovered.
|-
|style="text-align:center"|[[File:DKC3 Gyrocopter.png]]
|style="text-align:center"|[[Gyrocopter]]
|The final vehicle and only one capable of flight, it can only be obtained by collecting all [[DK Coin]]s.
|}
|}


==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
[[File:Banana Bird Cave DKC3 GBA.png|thumb|Inside a secret cave in the Game Boy Advance version.]]
{|class="dktable-brown"style="width:100%"
*'''Secret caves:''' Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
!width=12% |Image
*'''Brothers Bear cabins:''' There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
!width=10% |Name
*'''[[Funky's Rentals]]:''' This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the Game Boy Advance remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
!Description
*'''[[Swanky's Sideshow]]:''' This is where the Kongs can play another special Bonus Game, exclusively found in the Super Nintendo version of the game. For a few bear coins, the Kongs can face Cranky here in a ball tossing Bonus Game.
|-
*'''[[Wrinkly's Save Cave]]:''' This area, only found in the original version of the game, is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping.
|style="text-align:center"|[[File:Banana Bird Cave.png]]
Every Kong (except Funky) has a different location in the Game Boy Advance version:
|style="text-align:center"|[[Secret cave]]s
*'''[[Cranky's Dojo]]:''' Exclusive to the Game Boy Advance remake, Cranky's Dojo replaces [[Wrinkly's Save Cave]] from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
|Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
*'''[[Swanky's Dash]]:''' Another area exclusive to the Game Boy Advance remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
|-
*'''[[Wrinkly's Retreat]]:''' This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
|style="text-align:center"|[[File:Bazaar's General Store DKC3.png]]
|style="text-align:center"|[[Brothers Bear]] cabins
|There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:Funky's Rentals DKC3.png]]
|style="text-align:center"|[[Funky's Rentals]]
|This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in.
|-
|style="text-align:center"|[[File:Swanky's Sideshow DKC3.png]]
|style="text-align:center"|[[Swanky's Sideshow]]
|This is where the Kongs can play a special ball tossing Bonus Game against Cranky for a few bear coins.
|-
|style="text-align:center"|[[File:Wrinkly's Save Cave DKC3.png]]
|style="text-align:center"|[[Wrinkly's Save Cave]]
|This area is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her [[Nintendo 64]], or sleeping.
|}


==Levels==
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the [[Super Nintendo Entertainment System|SNES]] version of the game.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=6 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=6 style="background:#BB8855"|[[Lake Orangatanga]]
!colspan=5 style="background:#BB8855"|{{color-link|Lake Orangatanga|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village
|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|2||[[Doorstop Dash]]||2||Mill||Mill Fever
|2||[[Doorstop Dash]]||2||Mill||Mill Fever
|-
|-
|colspan=2|3||[[Tidal Trouble]]||2||Stilt||Stilt Village
|3||[[Tidal Trouble]]||2||Stilt||Stilt Village
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|4||[[Skidda's Row]]||2||Snow||Frosty Frolics
|4||[[Skidda's Row]]||2||Snow||Frosty Frolics
|-
|-
|colspan=2|5||[[Murky Mill]]||2||Mill||Mill Fever
|5||[[Murky Mill]]||2||Mill||Mill Fever
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Kremwood Forest]]
!colspan=5 style="background:#BB8855"|{{color-link|Kremwood Forest|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||7||10||[[Barrel Shield Bust-Up]]||2||Tree||Treetop Tumble
|7||[[Barrel Shield Bust-Up]]||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|8||[[Riverside Race]]||2||Riverbank||Hot Pursuit (SNES)<br>Enchanted Riverbank (GBA)
|8||[[Riverside Race]]||2||Riverbank||Hot Pursuit
|-
|-
|colspan=2|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||10||7||[[Springin' Spiders]]||2||Tree||Treetop Tumble
|10||[[Springin' Spiders]]||2||Tree||Treetop Tumble
|-
|-
|colspan=2|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank
|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie (SNES)<br>Arich Boss (GBA)
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Cotton Top Cove|Cotton-Top Cove]]
!colspan=5 style="background:#BB8855"|{{color-link|Cotton Top Cove|white|Cotton-Top Cove}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|13||[[Bazza's Blockade]]||2||Coral<br>Cave||Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|13||[[Bazza's Blockade]]||2||Coral<br>Cave||Water World
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers
|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers
|-
|-
|colspan=2|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village
|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers
|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers
|-
|-
|colspan=2|17||[[Fish Food Frenzy]]||2||Coral<br>Cave||Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|17||[[Fish Food Frenzy]]||2||Coral<br>Cave||Water World
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Mekanos]]
!colspan=5 style="background:#BB8855"|{{color-link|Mekanos|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit
|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit
|-
|-
|colspan=2|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts
|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts
|-
|-
|colspan=2|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes
|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[K3]]
!colspan=5 style="background:#BB8855"|{{color-link|K3|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit
|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit
|-
|-
|colspan=2|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|28||[[Krack Shot Kroc|Krack-Shot Kroc]]||2||Machine||Nuts and Bolts
|28||[[Krack Shot Kroc|Krack-Shot Kroc]]||2||Machine||Nuts and Bolts
|-
|-
|colspan=2|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics
|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Razor Ridge]]
!colspan=5 style="background:#BB8855"|{{color-link|Razor Ridge|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice
|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble
|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble
|-
|-
|colspan=2|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World (SNES)<br>Water World & Cavern Caprice (GBA)
|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|-
|-
|colspan=2|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||36||-||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|36||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
||-||36||BOSS LEVEL: [[Kroctopus Krush]]||0||Falls||Arich Boss
|-
!colspan=6 style="background:#BB8855"|[[Pacifica]] (GBA version exclusive)
|-style=background:burlywood
!colspan="2"width=5%|#
!rowspan="2"width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!rowspan="2"width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
||-||37||[[Dingy Drain-Pipe]]||2||Tube||Pokey Pipes
|-style=background:#FFF8DC
||-||38||[[Stormy Seas]]||2||Stilt||Stilt Village
|-
||-||39||[[Sunken Spruce]]||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
||-||40||[[Cliffside Blast]]||2||Cliff||Rockface Rumble
|-
||-||41||[[Ripcurl Reef]]||2|| Coral<br>Cave||Water World & Cavern Caprice
|- style=background:#FFF8DC
||-||42||[[Surf's Up]]||2||Tube||Hot Pursuit
|-
||-||43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Kaos Kore]]
!colspan=5 style="background:#BB8855"|{{color-link|Kaos Kore|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||37||44||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter
|37||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||38||45||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
||39||46||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|39||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||40||47||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|-
|-
||41||48||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes
|41||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||42||49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|42||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Big Boss Blues
|-
|-
!colspan=6 style="background:#BB8855"|[[Krematoa]]
!colspan=5 style="background:#BB8855"|{{color-link|Krematoa|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||43||50||[[Stampede Sprint]]||3||Jungle||Hot Pursuit (SNES)<br>Jungle Jitter & Chase (GBA)
|43||[[Stampede Sprint]]||3||Jungle||Hot Pursuit
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||44||51||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
|44||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
|-
|-
||45||52||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice
|45||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||46||53||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|46||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|-
|-
||47||54||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Rocket Run (SNES)<br>Hot Pursuit (GBA)
|47||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Rocket Run
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||48||55||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues (SNES)<br>Boss Boogie (GBA)
|48||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Big Boss Blues
|-
|-
|}
|}


==Codes==
==Codes==
Players can enter [[Cheat code|codes]] in both the Super Nintendo and Game Boy Advance versions of the game, resulting in gameplay changes.
===Super Nintendo version===
[[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]]
[[File:MERRY cheat 1 - Donkey Kong Country 3.png|thumb|An active MERRY cheat, changing the stars to Christmas ornaments]]
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}}. Some codes are permanently attached to a file if entered before starting a new game.
Players can initiate the [[Cheat code|code]]-entering screen by pressing the following sequence at the file selection screen: {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}} {{button|SNES|L}} {{button|SNES|R}}. Some codes are permanently attached to a file if entered before starting a new game.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
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*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
===Game Boy Advance version===
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.
*'''EXTRAS''' – Players can play all of the minigames included in the game from the main menu.
*'''AQUA''' – Players get all the 98 Bonus Coins for any new game file.
*'''MUSIC''' – The game opens the music test, where players can choose any in-game music to listen to.
*'''MONKEY''' – Players get 50 additional lives when used.
*'''HARDER''' – [[Star Barrel]]s are removed.
*'''TUFFER''' – [[DK Barrel]]s and Star Barrels are removed if the player starts a new game.
*'''KREDITS''' – The credits play.
==Differences in the Game Boy Advance version==
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
There are many differences between the [[Super Nintendo Entertainment System|Super Nintendo]] and [[Game Boy Advance]] versions.
===Gameplay changes===
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
*Players are now able to save at any time.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area.
*Dixie's Photo Album was entirely scrapped.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*There are now five extra Banana Birds to collect, increasing the total to twenty, and five more DK Coins to collect, making that total forty-six.
*Anytime after completing Mekanos, the player can visit Bramble to earn his Banana Bird. Originally, he would only give it to the Kongs if they gave him the Flupperius Petallus Pongus.
*Similar to ''[[Donkey Kong Land III]]'', when a Koin is defeated, their DK Coin is automatically collected. In addition, when a DK Coin is collected, it tells the player how many out of the total amount they have.
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*Squirt has more attacks and has been made harder to defeat.
*Baron K. Roolenstein's final battle only gives bear coins.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*A new enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].
===Graphical changes===
*As with ''Donkey Kong Country 2: Diddy's Kong Quest'', in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
*The last level in [[Lake Orangatanga]], [[Belcha|Belcha's Barn]], which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redrawn, and they are zoomed in more than in the original.
**When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
===Sound changes===
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]].
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from ''Donkey Kong Country''.
===Other changes===
*A completely new intro sequence and title screen have been created for this game.
*In the original, the Bonus Barrels either shoot the Kongs upward or make a warp sound and the "B" shrinks. In the GBA version, similar to the other two game remakes, only the latter happens.


==Glitches==
==Glitches==
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==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return.
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. The main theme music is an arrangement of this game's bonus stage theme.
**Also, the GBA version of ''Donkey Kong Country 3''{{'}}s underwater theme is an arrangement of the one from this game, the Game Over theme is an arrangement of this game's main theme, and the SNES version of ''Donkey Kong Country 3''{{'}}s theme music is an arrangement of this game's bonus stage theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
**The "Chase" theme in the GBA version of ''Donkey Kong Country 3'' is a rearrangement of the bonus stage theme from this game.
**The GBA version of ''Donkey Kong Country 3''{{'}}s "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games in the Game Boy Advance version.


==References in later games==
==References in later games==
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
*''[[Donkey Kong Country]]'': In the Game Boy Advance version, if the player chooses the "One Player Hero" mode when creating a new file, Cranky makes a reference to ''Donkey Kong Country 3''{{'}}s Banana Birds when he says, ''"Oh yes, next time you swap costumes, have a look in the mirror before leaving the shop. You look like a banana bird."''
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return.
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return. Also, in the [[Game Boy Advance]] version, Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch.
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
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==Development==
==Development==
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref>
For ''Donkey Kong Country 3'', [[Rare Ltd.|Rareware]]'s management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the [http://www.giantbomb.com/advanced-computer-modeling/3015-5183/ ACM] process.<ref>[http://web.archive.org/web/20010124153000/www.rareware.com/recent/games/dkc3/ ''Donkey Kong Country 3'' page of Rare in 2000 (Internet Archive)]</ref>
===Game Boy Advance version===
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>


==Staff==
==Staff==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! staff}}
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref> David Wise composed the whole GBA soundtrack.
For the SNES version, [[David Wise]] composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while [[Eveline Novakovic]] did the rest.<ref>[[Leigh Loveday]], [http://web.archive.org/web/20060213091526/www.rareware.com/extra/scribes/scribes_content.html February 06, 2006 edition of Scribes]. ''Rareware.com''</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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===Sales===
===Sales===
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref>
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref>
==Promotion==
In celebration of the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on Novemember 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.


==Gallery==
==Gallery==
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==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media}}
{{media table
{{media table
|file1=DKC3 OST Dixie Beat.oga
|file1=DKC3 OST Dixie Beat.oga
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]


{{DKC3}}
{{DKC3}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{SNES}}
{{SNES}}
{{GBA}}
{{Virtual Console}}
{{Virtual Console}}
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
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[[Category:1996 games]]
[[Category:1996 games]]
[[Category:2005 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
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